Black Mage

From Corruption of Champions II
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Black Mage Icon.png

Description

Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to "black mages" by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.

Class Details

Starting Gear

Class Trainer(s)

Class Affinities

Perks

(You can only pick one level 7 perk)

Name Level Description
Arcane Strike 1 You add half your Willpower to your Critical Chance when casting spells.
Arcane Attunement 3 When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours.
Focused Will 5 You add half your Willpower to your Magic Resistance
Powerful Binding 7 Your leadership counts as being 25% higher when determining the stats of summons.
Arcane Penetration 7 Treat enemies who are not immune to the damage you're dealing as having -15 to all resistances.

Class Powers

Starting Powers

Name Type Tags Description
Withering Bolt At-Will Spell You conjure a blast of raw magic, hurling it at a
foe to deal 20 + Spellpower(%) Blight damage.
The bolt explodes on contact, inflicting
reduced damage to all other opponents.
Lightning Spike Recharge
3
Spell You conjure a bolt of lightning and hurl it at a foe.
The target is always struck for 15 + Spellpower(%)
Storm damage before attacking its Magic Resistance.
On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.
Summon Flame Spirit Encounter Spell
Summon
You thrust your will into the Aether, drawing forth a spirit
of flame to serve you. The spirit remains until destroyed,
dealing Fire damage to foes. Its power is based on your
Leadership.

Level 2 Powers

Name Type Tags Description
Shadow Magic Recharge
4
Spell You flood a victim's mind with illusory pleasure. On
a hit against its Magic Resistance, you deal 20 + Spellpower(%)
Tease damage, and the target becomes Aroused for 2 turns.
Blight Orb Recharge
4
Spell You conjure a crackling orb of tainted magic and
hurl it at a foe. The blast targets Magic Resistance, and on a hit deals
30 + Spellpower(%) Blight damage and leaves the victim Staggered for 1 turn.
Grease Recharge
4
Spell You conjure a pool of grease that spreads at the feet of all your foes.
This spell targets Physical Resistance: on a hit, targets are
knocked Prone and gain 50% vulnerability to Fire for 2 turns.

Level 4 Powers

Name Type Tags Description
Ray of Frost Recharge
2
Spell You conjure a ray of chilling frost, targeting a single enemy.
On a hit, the target takes 40 + Spellpower(%) Frost damage and is left
Frigid for 3 turns.
Fireball Recharge
4
Spell You cause the air around the enemy ranks to burst into flames.
This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit,
or half as much on a miss.
Soul Arrow Recharge
2
Spell You cause the air around the enemy ranks to burst into flames.
This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit,
or half as much on a miss.

Level 6 Powers

Name Type Tags Description
Primal Scar Recharge
3
Spell You inflict 20 + Spellpower(%) Fire, 20 + Spellpower(%) Frost
and 20 + Spellpower(%) Storm damage to a foe. In addition,
you reduce the target's resistance to Fire, Frost and Storm by -50 for 3 turns.
Psychic Blast At-Will Spell You unleash a blast of psionic energy at
a foe for 30 + Spellpower(%) Raw damage.
Vitality Reap Encounter Spell You release a cloud of corrupt gas upon your foes,
drawing the vitality from their bodies. 45 + Spellpower(%) Blight damage
is dealt and you regain 10 * (1 + (Spellpower / 100)) HP for each target hit.

Ultimate

Name Type Tags Description
Abjure Ultimate Spell You unleash a blast of black magic that strips all beneficial Conditions from a target,

then Stuns it for 3 turns. Spirits and Constructs have their animus banished, instantly defeating them