Template:Tt/PTag
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Comments
Adapted from Template:CCO, to use as a quick explanation for Power Tags
Omni
Omni is a tag that exists, but is completely unused- This may eventually turn into tt/cw since its the current catch all common word with tooltip --Spotty McBumble Fuck (talk) 13:52, 27 April 2025 (UTC)
- It's turned into tt/cw, but I'm not gonna rename it, too lazy --Spotty McBumble Fuck (talk) 13:55, 30 April 2025 (UTC)
Documentation
- 1st Parameter:
- Power Tag name
Ally
Astrida
Charm
Healing
Multi-Turn
Multi-Turn: Interruptable
Performance
Res-Heal
Shield
Shield:Melee
Spell
Stance
Stealable
Summon
Tease
Tease:Ass
Tease:Chest
Tease:Crotch
Weapon
Weapon:Melee
Weapon:Ranged
Weapon:Thrown
Dual Wield Weapon:Melee
OR2x Weapon:Melee
2H Weapon:Melee
2H Weapon:Ranged
Melee
Thrown
Ranged
- Perks:
EE
OH
HH
CS
EA
RF
- Others:
Normal Attack
Elemental Resistances
(singular/plural)Body-Tease Attacks
Trainer
Thick Tail
AtrBaseMax
Offhand
- Power Tag name
Usage & Sample
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [AstridaLinked to Nareva and her godsworn] [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
))] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each useAttacker Defender Accuracy vs Evasion
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [PerformanceEffectiveness can be amplified by Presence] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] [ShieldRequires an equipped shield] [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
))] [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active] [SummonSummons an entity to aid the summoner in combat] [TeaseEffectiveness can be amplified by Sexiness] [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass] [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]Attacker Defender Accuracy vs Evasion - [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats] [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] OR [2x Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats] [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] (singular/plural) [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] [TrainerTaught by temp] [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification
] HP] [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [1 + Spellpower / 200
Final amount will have a random effectiveness of95% to 105%
)20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification
] HP] [EECan trigger Expert EnchantingEffect gains an additional1 + Spellpower / 200
Final amount will have a random effectiveness of95% to 105%
)
[Cunning / 2
] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [BurningCombat EffectTake [
X
] Fire Damage per turn, but gain
+25 Frost ResistanceDuration: X] & [Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
(i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick
OR
Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]] [AtrBaseMaxBase Maximum of an AttributeThe base maximum score, without any boosting effects, an attribute can be for a character is: [2 + (Level) * 3
]
When an Attribute% is mention, this means that it will check the percentage of a stat compared to the base maximume.g. a Level 2 Character can have a Base Maximum Strength of [8
] which translates to [100% or 1
], if said character has an actual Strength of [3
], this means their Strength% is [37.5% or 0.375
]] - [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy and only deals [
75%
] damage
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100
)] [has a 2nd parameter for additional conditions] - [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Spell Penetration - Ward = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))95% to 105%
) and (Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))95% to 105%
) will gain an additional [10 * (Willpower AmpWillpower Amplification
] Storm Damage]1 + Willpower / 30
)
Sample Usage:
{{tt/PTag|Spell}}
= [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
))]Attacker Defender Accuracy vs Evasion {{tt/PTag|Ally}}
= [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]