Template:Tt/Compu/Tabs

From Corruption of Champions II
< Template:Tt‎ | Compu
Revision as of 16:26, 3 April 2025 by Spotty McBumble Fuck (talk | contribs) (fuck sake, I can't figure out why the bullet point bleed happens - continue tomorrow)
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Documentation

  • 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
    • Attack Table: AoeATK EvaATK MagATK MenATK PhyATK TeaATK WeaATK
    • Damage Table: MentDMG PhysDMG SpelDMG TeasDMG WeapDMG
  • The next set of parameters depends on if its an attack or damage table:
    • Attack Table
      • 2nd Parameter - Includes catalyst bonus? (either Charm or Spell, or leave blank)
      • 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
    • Damage Table
      • 2nd Parameter - Name of the Element/Resistance type

Usage

This template is to be primarily used within Template:tt/Compu, hence it being an extension name.

  • TEST
  • (Mental DamageCompute Mental Damage


    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    • (AOE Attack [+ Bonus]Attempt a AOE Attack


      AttackerDefender
      AccuracyvsEvasion
      +Catalyst AccuracyCatalyst Bonus/
      +20Other Bonus-50
      )
      • (Mental DamageCompute Mental Damage


        Apply Defensive Reductions
        AttackerDefender
        Temptation-Focus=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        (Mental DamageCompute Mental Damage


        Apply Defensive Reductions
        AttackerDefender
        Temptation-Focus=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        • (AOE Attack [+ Bonus]Attempt a AOE Attack


          AttackerDefender
          AccuracyvsEvasion
          +Catalyst AccuracyCatalyst Bonus/
          Other Bonus-50
          )