Difference between revisions of "Warrior"
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== Description == | == Description == | ||
<blockquote> | <blockquote> | ||
− | Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your | + | ''Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence. |
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</blockquote> | </blockquote> | ||
+ | == Class Details == | ||
+ | === Starter Gear === | ||
+ | *[[Short Sword]] | ||
+ | *[[Comfortable Clothes]] | ||
+ | *[[Plain Underwear]] | ||
+ | *[[Leather Boots]] | ||
− | + | === Class Affinities === | |
− | == | + | *[[Agility]] |
− | + | *[[Strength]] | |
− | + | *[[Toughness]] | |
− | === | + | === Background === |
− | + | Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick. | |
+ | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
+ | |- | ||
+ | ! width="150px" class="unsortable"|Name | ||
+ | ! width="150px" class="unsortable"|Starting Boost | ||
+ | ! width="150px" class="unsortable"|Affinities | ||
+ | ! width="300px" class="unsortable"|Description | ||
+ | |- | ||
+ | |<span id="Noble Scion"></span>'''Noble Scion''' | ||
+ | |[[Stats#Presence|Presence]] +1 | ||
+ | |[[Stats#Presence|Presence]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Willpower|Willpower]] | ||
+ | |''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence. | ||
+ | |- | ||
+ | |<span id="Hunter"></span>'''Hunter''' | ||
+ | |[[Stats#Agility|Agility]] +1 | ||
+ | |[[Stats#Agility|Agility]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Cunning|Cunning]] | ||
+ | |''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility. | ||
+ | |- | ||
+ | |<span id="Soldier"></span>'''Soldier''' | ||
+ | |[[Stats#Strength|Strength]] +1 | ||
+ | |[[Stats#Strength|Strength]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Agility|Agility]] | ||
+ | |''The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength. | ||
+ | |- | ||
+ | |<span id="Barbarian"></span>'''Barbarian''' | ||
+ | |[[Stats#Toughness|Toughness]] +1 | ||
+ | |[[Stats#Strength|Strength]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Presence|Presence]] | ||
+ | |''You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness. | ||
+ | |} | ||
=== Perks === | === Perks === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! Name !! Level !! Description | ||
+ | |- | ||
+ | | '''[[Perks#Veteran|Veteran]]||1||You ignore the Initiative penalty from Heavy equipment. <br>When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. <br>While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power. | ||
+ | |- | ||
+ | | '''[[Perks#Armorer|Armorer]]||3||When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours. | ||
+ | |- | ||
+ | | '''[[Perks#Iron Will|Iron Will]]||5||You add half your Toughness to your Mental Resistance. | ||
+ | |} | ||
+ | == Class Powers == | ||
+ | === Starting Powers === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Guarded Stance|Guarded Stance]]''' || At will || Stance || You use your body as a shield for your comrades. <br>You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor <br>and generate X Threat each turn and 20% more Threat from abilities. | ||
+ | |- | ||
+ | | '''[[Powers#Rend|Rend]]''' || Recharge<br>2 || Weapon || You cut deep, striking with +50 Attack Power. <br>If you succeed a secondary attack against the target's Physical Resistance, <br>you cause the target to Bleed for X for 2 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Thunder Strike|Thunder Strike]]''' || Encounter || Melee<br>Weapon || You throw all your weight into an overhand blow, targeting Physical Resistance <br> with a +150 Attack Power bonus that Sunders armor for 3 turns. <br>On a crit, the target is also knocked prone. | ||
+ | |} | ||
− | === | + | === Level 2 Powers === |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Cleave|Cleave]]''' || Recharge<br>3 || Melee<br>Weapon || You whirl your weapon all around you, making a melee attack against every enemy on the field. | ||
+ | |- | ||
+ | | '''[[Powers#Dominance|Dominance]]''' || Recharge<br>4 || Melee || You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. <br>This ability generates high Threat. | ||
+ | |- | ||
+ | | '''[[Powers#Warcry|Warcry]]''' || Recharge<br>3 || N/A || You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. <br>On a hit, enemies lose X HP and are Terrified for 2 turns. <br>Allies shake off Terror and Stagger. | ||
+ | |} | ||
+ | === Level 4 Powers === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Steady Strike|Steady Strike]]''' || Recharge<br>4 || 2Hand<br>Melee<br>Weapon || You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power<br> and recovering 60 Health. | ||
+ | |- | ||
+ | | '''[[Powers#Vanguard|Vanguard]]''' || Recharge<br>4 || Shield || You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. <br>Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Dual Blitz|Dual Blitz]]''' || Recharge<br>3 || Dual<br>Melee<br>Weapon || You make an attack with each of your weapons against a single enemy with +50 Attack Power each. <br>If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack. | ||
+ | |} | ||
− | === Level | + | === Level 6 Powers === |
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Eviscerate|Eviscerate]]''' || Encounter || Dual<br>Melee<br>Weapon || You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. <br>After your attack ends, you gain +50 Evasion for a round. | ||
+ | |- | ||
+ | | '''[[Powers#Shielded Stance|Shielded Stance]]''' || At-will || Shield<br>Stance || You assume a defensive stance behind your shield that grants +15 Evasion and increases your Armor and Ward by 50%. <br>You generate 30% more Threat in this stance, and when you first enter it you instantly generate | ||
+ | |- | ||
+ | | '''[[Powers#Bull Rush|Bull Rush]]''' || Encounter || Melee || You shoulder-check an enemy, targeting Physical Resistance, inflicting X Crushing damage and knocking the target Prone. <br>Hit or miss, you generate massive Threat. | ||
+ | |} | ||
+ | ===Ultimate=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Perks#Unbreakable|Unbreakable]]''' || Ultimate || N/A || You focus your will and your fury to become unbreakable. <br>You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half. | ||
+ | |} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
+ | [[Category:Wiki page status - Outdated]] |
Latest revision as of 12:50, 27 April 2023
Description
Masters of armed combat, warriors live and die by their martial skill and the strength of their armor. As a warrior, you will be unparalleled at enduring enemy attacks and drawing their ire from your vulnerable companions. A strong heart and raw toughness will see you through the dangers you face more than anything else, supported by your capacity to strike with great strength and agility when the going gets rough. The life of a warrior is one of triumph through violence.
Class Details
Starter Gear
Class Affinities
Background
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.
Name | Starting Boost | Affinities | Description |
---|---|---|---|
Noble Scion | Presence +1 | Presence Cunning Willpower |
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence. |
Hunter | Agility +1 | Agility Toughness Cunning |
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility. |
Soldier | Strength +1 | Strength Toughness Agility |
The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength. |
Barbarian | Toughness +1 | Strength Toughness Presence |
You're a barbarian, a savage wildling from beyond the borders of civilization. Though your tribe exemplified the warrior's code of honor and bravery, that did not save them from the orcish raiders who wiped them out. Only you survived, forced to seek out a new life beyond your clan's homelands. Your barbarian prowess grants a bonus to Toughness. |
Perks
Name | Level | Description |
---|---|---|
Veteran | 1 | You ignore the Initiative penalty from Heavy equipment. When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power. |
Armorer | 3 | When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours. |
Iron Will | 5 | You add half your Toughness to your Mental Resistance. |
Class Powers
Starting Powers
Name | Type | Tags | Description |
---|---|---|---|
Guarded Stance | At will | Stance | You use your body as a shield for your comrades. You gain X Shield HP and generate X, and while in the stance gain a +10 bonus to Evasion and Armor and generate X Threat each turn and 20% more Threat from abilities. |
Rend | Recharge 2 |
Weapon | You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for X for 2 turns. |
Thunder Strike | Encounter | Melee Weapon |
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone. |
Level 2 Powers
Name | Type | Tags | Description |
---|---|---|---|
Cleave | Recharge 3 |
Melee Weapon |
You whirl your weapon all around you, making a melee attack against every enemy on the field. |
Dominance | Recharge 4 |
Melee | You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat. |
Warcry | Recharge 3 |
N/A | You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose X HP and are Terrified for 2 turns. Allies shake off Terror and Stagger. |
Level 4 Powers
Name | Type | Tags | Description |
---|---|---|---|
Steady Strike | Recharge 4 |
2Hand Melee Weapon |
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health. |
Vanguard | Recharge 4 |
Shield | You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns. |
Dual Blitz | Recharge 3 |
Dual Melee Weapon |
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack. |
Level 6 Powers
Name | Type | Tags | Description |
---|---|---|---|
Eviscerate | Encounter | Dual Melee Weapon |
You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. After your attack ends, you gain +50 Evasion for a round. |
Shielded Stance | At-will | Shield Stance |
You assume a defensive stance behind your shield that grants +15 Evasion and increases your Armor and Ward by 50%. You generate 30% more Threat in this stance, and when you first enter it you instantly generate |
Bull Rush | Encounter | Melee | You shoulder-check an enemy, targeting Physical Resistance, inflicting X Crushing damage and knocking the target Prone. Hit or miss, you generate massive Threat. |
Ultimate
Name | Type | Tags | Description |
---|---|---|---|
Unbreakable | Ultimate | N/A | You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half. |