Difference between revisions of "Combat Mechanics"
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(Added derived statistics from Journal, and bonuses from Stats wiki page) |
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− | + | =Combat Types= | |
− | + | ==melee== | |
− | + | ==ranged== | |
+ | ==lust== | ||
+ | =Derived Statistics= | ||
+ | note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page. | ||
+ | ==Offense== | ||
+ | ===Attack Power=== | ||
+ | *+3%/Strength | ||
+ | ===Spell Power=== | ||
+ | *+3%/Willpower | ||
+ | ===Sexiness=== | ||
+ | *+1/Presence | ||
+ | ===Accuracy=== | ||
+ | *+1/Agility | ||
+ | ===Armor Penetration=== | ||
+ | *+1/Strength (assuming same as Penetration) | ||
+ | ===Magic Penetration=== | ||
+ | *+1/Strength (assuming same as Penetration) | ||
+ | ===Temptation=== | ||
+ | ===Critical Chance=== | ||
+ | *+1%/Cunning | ||
+ | |||
+ | |||
+ | ==Defense== | ||
+ | ===Armor=== | ||
+ | *+1/Strength | ||
+ | ===Warding=== | ||
+ | *+1/Cunning (assuming same as Arcane Ward) | ||
+ | ===Focus=== | ||
+ | *+1/Willpower | ||
+ | ===Evasion=== | ||
+ | *+1/Agility | ||
+ | |||
+ | ===Resistances=== | ||
+ | ====Physical==== | ||
+ | *+1/Toughness | ||
+ | ====Magic==== | ||
+ | *+1/Cunning | ||
+ | ====Mental==== | ||
+ | *+1/Willpower | ||
+ | ====Acid==== | ||
+ | ====Blight==== | ||
+ | ====Crushing==== | ||
+ | ====Fire==== | ||
+ | ====Frost==== | ||
+ | ====Holy==== | ||
+ | ====Penetrating==== | ||
+ | ====Storm==== | ||
+ | |||
+ | ====Tease==== | ||
+ | ====Drug==== | ||
+ | ====Pheromone==== | ||
+ | ====Fatigue==== | ||
+ | ====Mind==== | ||
+ | |||
+ | |||
+ | ==Self== | ||
+ | ===Max Health=== | ||
+ | acts as HP for Melee & Ranged combat | ||
+ | *+5/Toughness | ||
+ | ===Max Resolve=== | ||
+ | acts as HP for Lust/Fear combat | ||
+ | ===Initiative=== | ||
+ | *+1/Agility | ||
+ | ===Leadership=== | ||
+ | bonus to your companions’ Attack Power and Spell Power | ||
+ | *+2%/Presence | ||
+ | ===Corruption=== | ||
+ | ===Libido=== | ||
[[Category:Game mechanics (CoC2)]] | [[Category:Game mechanics (CoC2)]] |
Revision as of 01:58, 19 December 2018
Combat Types
melee
ranged
lust
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
- +3%/Strength
Spell Power
- +3%/Willpower
Sexiness
- +1/Presence
Accuracy
- +1/Agility
Armor Penetration
- +1/Strength (assuming same as Penetration)
Magic Penetration
- +1/Strength (assuming same as Penetration)
Temptation
Critical Chance
- +1%/Cunning
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence