Difference between revisions of "Combat Mechanics"

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(Added derived statistics from Journal, and bonuses from Stats wiki page)
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*melee  
+
=Combat Types=
*ranged  
+
==melee==
*lust  
+
==ranged==
 +
==lust==
  
 +
=Derived Statistics=
 +
note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page.
 +
==Offense==
 +
===Attack Power===
 +
*+3%/Strength
 +
===Spell Power===
 +
*+3%/Willpower
 +
===Sexiness===
 +
*+1/Presence
 +
===Accuracy===
 +
*+1/Agility
 +
===Armor Penetration===
 +
*+1/Strength (assuming same as Penetration)
 +
===Magic Penetration===
 +
*+1/Strength (assuming same as Penetration)
 +
===Temptation===
 +
===Critical Chance===
 +
*+1%/Cunning
 +
 +
 +
==Defense==
 +
===Armor===
 +
*+1/Strength
 +
===Warding===
 +
*+1/Cunning (assuming same as Arcane Ward)
 +
===Focus===
 +
*+1/Willpower
 +
===Evasion===
 +
*+1/Agility
 +
 +
===Resistances===
 +
====Physical====
 +
*+1/Toughness
 +
====Magic====
 +
*+1/Cunning
 +
====Mental====
 +
*+1/Willpower
 +
====Acid====
 +
====Blight====
 +
====Crushing====
 +
====Fire====
 +
====Frost====
 +
====Holy====
 +
====Penetrating====
 +
====Storm====
 +
 +
====Tease====
 +
====Drug====
 +
====Pheromone====
 +
====Fatigue====
 +
====Mind====
 +
 +
 +
==Self==
 +
===Max Health===
 +
acts as HP for Melee & Ranged combat
 +
*+5/Toughness
 +
===Max Resolve===
 +
acts as HP for Lust/Fear combat
 +
===Initiative===
 +
*+1/Agility
 +
===Leadership===
 +
bonus to your companions’ Attack Power and Spell Power
 +
*+2%/Presence
 +
===Corruption===
 +
===Libido===
  
 
[[Category:Game mechanics (CoC2)]]
 
[[Category:Game mechanics (CoC2)]]

Revision as of 01:58, 19 December 2018

Combat Types

melee

ranged

lust

Derived Statistics

note: taken from Journal/character page, with information mostly gathered through play and Stats page.

Offense

Attack Power

  • +3%/Strength

Spell Power

  • +3%/Willpower

Sexiness

  • +1/Presence

Accuracy

  • +1/Agility

Armor Penetration

  • +1/Strength (assuming same as Penetration)

Magic Penetration

  • +1/Strength (assuming same as Penetration)

Temptation

Critical Chance

  • +1%/Cunning


Defense

Armor

  • +1/Strength

Warding

  • +1/Cunning (assuming same as Arcane Ward)

Focus

  • +1/Willpower

Evasion

  • +1/Agility

Resistances

Physical

  • +1/Toughness

Magic

  • +1/Cunning

Mental

  • +1/Willpower

Acid

Blight

Crushing

Fire

Frost

Holy

Penetrating

Storm

Tease

Drug

Pheromone

Fatigue

Mind

Self

Max Health

acts as HP for Melee & Ranged combat

  • +5/Toughness

Max Resolve

acts as HP for Lust/Fear combat

Initiative

  • +1/Agility

Leadership

bonus to your companions’ Attack Power and Spell Power

  • +2%/Presence

Corruption

Libido