Difference between revisions of "Template:Tt/Compu"
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{{#if:{{{2|}}}{{{3|}}}|<tr><td>{{{2|}}}</td><td>'''Bonus'''</td><td>{{{3|}}}</td></tr>}} | {{#if:{{{2|}}}{{{3|}}}|<tr><td>{{{2|}}}</td><td>'''Bonus'''</td><td>{{{3|}}}</td></tr>}} | ||
</table></center>}} | </table></center>}} | ||
− | | | + | |TeaseDMG={{tt|1=Tease Damage|2=Compute Tease Damage{{cw|spnhr}}<center><table border=3; style="width:100%; text-align:center"> |
− | <tr><td>''' | + | <caption>Apply Defensive Reductions</caption> |
− | <tr><td> | + | <tr><th>Attacker</th><td></td><th>'''Defender'''</th></tr> |
− | </table></center>}} | + | <tr><td>Spell Penetration</td><td>-</td><td>Ward</td><td>=</td><td>'''Defense'''</td></tr> |
+ | <tr><td colspan="5">If '''Defense''' is > 0:<br><code>Damage * (100 / (100 + Defense))</td></tr> | ||
+ | <tr><td colspan="5">Apply '''{{{2|}}} Resistance''' by <code>Damage - (Damage * (Resistance / 100))</code> | ||
+ | </table>{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> | ||
+ | </center>}} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
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*<code><nowiki>{{tt/Compu|SpelHealAmp}}</nowiki></code> = {{tt/Compu|SpelHealAmp}} | *<code><nowiki>{{tt/Compu|SpelHealAmp}}</nowiki></code> = {{tt/Compu|SpelHealAmp}} | ||
*{{tt/Compu|MagATK}} {{tt/Compu|MagATK|+15|-20}} {{tt/Compu|MagATK||-20}} | *{{tt/Compu|MagATK}} {{tt/Compu|MagATK|+15|-20}} {{tt/Compu|MagATK||-20}} | ||
+ | *{{tt/Compu|TeaseDMG|Fire}} | ||
Advanced Sample: | Advanced Sample: | ||
*<code><nowiki>Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''</nowiki></code> = Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage''' | *<code><nowiki>Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''</nowiki></code> = Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage''' | ||
</noinclude> | </noinclude> |
Revision as of 15:03, 29 March 2025
Parameters & Usage
This template only has 1 parameter:
AtkP%
AtkPDmgAmp
Sexi%
SexiDmgAmp
SexiHealAmp
Spel%
SpelDmgAmp
SpelHealAmp
- (Attack Power%)Attack Power as a %Example: 50 Attack Power = 50% (Attack Power Dmg Amp)Attack Power Damage Amplification
1 + (Attack Power / 100)
(Sexiness%)Sexiness as a %Example: 50 Sexiness = 50% (Sexiness Dmg Amp)Sexiness Damage Amplification1 + (Sexiness / 100)
(Sexiness Heal Amp)Sexiness Healing Amplification1 + (Sexiness / 200)
(Spellpower%)Spellpower as a %Example: 50 Spellpower = 50% (Spellpower Dmg Amp)Spellpower Damage Amplification1 + (Spellpower / 100)
(Spellpower Heal Amp)Spellpower Healing Amplification1 + (Spellpower / 200)
Sample:
{{tt/Compu|AtkP%}}
= (Attack Power%)Attack Power as a %Example: 50 Attack Power = 50%{{tt/Compu|SpelHealAmp}}
= (Spellpower Heal Amp)Spellpower Healing Amplification1 + (Spellpower / 200)
- Magic AttackAttempt a Magic Attack
Magic AttackAttempt a Magic AttackAttacker Defender Accuracy vs Magic Resist Magic AttackAttempt a Magic AttackAttacker Defender Accuracy vs Magic Resist +15 Bonus -20 Attacker Defender Accuracy vs Magic Resist Bonus -20 - Tease DamageCompute Tease Damage
Apply Defensive Reductions Attacker Defender Spell Penetration - Ward = Defense If Defense is > 0: Damage * (100 / (100 + Defense))
Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
Advanced Sample:
Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''
= Add [Presence * (Sexiness Dmg Amp)Sexiness Damage Amplification1 + (Sexiness / 100)
] Fire Damage
- Tease DamageCompute Tease Damage