Difference between revisions of "Template:Tt/Compu"

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{{#if:{{{2|}}}{{{3|}}}|<tr><td>{{{2|}}}</td><td>'''Bonus'''</td><td>{{{3|}}}</td></tr>}}
 
{{#if:{{{2|}}}{{{3|}}}|<tr><td>{{{2|}}}</td><td>'''Bonus'''</td><td>{{{3|}}}</td></tr>}}
 
</table></center>}}
 
</table></center>}}
|MagDMG={{tt|1=Magic Damage|2=Compute Magic Damage{{cw|spnhr}}<center><table border=3; style="width:100%; text-align:center">
+
|TeaseDMG={{tt|1=Tease Damage|2=Compute Tease Damage{{cw|spnhr}}<center><table border=3; style="width:100%; text-align:center">
<tr><td>'''Attacker'''</td><td></td><td>'''Defender'''</td></tr>
+
<caption>Apply Defensive Reductions</caption>
<tr><td>Sexiness</td><td>vs</td><td>TODO</td></tr>
+
<tr><th>Attacker</th><td></td><th>'''Defender'''</th></tr>
</table></center>}}
+
<tr><td>Spell Penetration</td><td>-</td><td>Ward</td><td>=</td><td>'''Defense'''</td></tr>
 +
<tr><td colspan="5">If '''Defense''' is > 0:<br><code>Damage * (100 / (100 + Defense))</td></tr>
 +
<tr><td colspan="5">Apply '''{{{2|}}} Resistance''' by <code>Damage - (Damage * (Resistance / 100))</code>
 +
</table>{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>
 +
</center>}}
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
  
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*<code><nowiki>{{tt/Compu|SpelHealAmp}}</nowiki></code> = {{tt/Compu|SpelHealAmp}}
 
*<code><nowiki>{{tt/Compu|SpelHealAmp}}</nowiki></code> = {{tt/Compu|SpelHealAmp}}
 
*{{tt/Compu|MagATK}} {{tt/Compu|MagATK|+15|-20}} {{tt/Compu|MagATK||-20}}
 
*{{tt/Compu|MagATK}} {{tt/Compu|MagATK|+15|-20}} {{tt/Compu|MagATK||-20}}
 +
*{{tt/Compu|TeaseDMG|Fire}}
 
Advanced Sample:
 
Advanced Sample:
  
 
*<code><nowiki>Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''</nowiki></code> = Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''
 
*<code><nowiki>Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''</nowiki></code> = Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage'''
 
</noinclude>
 
</noinclude>

Revision as of 15:03, 29 March 2025


Parameters & Usage

This template only has 1 parameter:

  • AtkP% AtkPDmgAmp Sexi% SexiDmgAmp SexiHealAmp Spel% SpelDmgAmp SpelHealAmp
  • (Attack Power%)Attack Power as a %Example: 50 Attack Power = 50% (Attack Power Dmg Amp)Attack Power Damage Amplification1 + (Attack Power / 100) (Sexiness%)Sexiness as a %Example: 50 Sexiness = 50% (Sexiness Dmg Amp)Sexiness Damage Amplification1 + (Sexiness / 100) (Sexiness Heal Amp)Sexiness Healing Amplification1 + (Sexiness / 200) (Spellpower%)Spellpower as a %Example: 50 Spellpower = 50% (Spellpower Dmg Amp)Spellpower Damage Amplification1 + (Spellpower / 100) (Spellpower Heal Amp)Spellpower Healing Amplification1 + (Spellpower / 200)

Sample:

  • {{tt/Compu|AtkP%}} = (Attack Power%)Attack Power as a %Example: 50 Attack Power = 50%
  • {{tt/Compu|SpelHealAmp}} = (Spellpower Heal Amp)Spellpower Healing Amplification1 + (Spellpower / 200)
  • Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +15Bonus-20
    Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    Bonus-20
    • Tease DamageCompute Tease Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 / (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%

      Advanced Sample:

      • Add [{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}] '''Fire Damage''' = Add [Presence * (Sexiness Dmg Amp)Sexiness Damage Amplification1 + (Sexiness / 100)] Fire Damage