Difference between revisions of "Template:Tt/Compu"
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− | <includeonly>{{#switch:{{{1|}}} | + | <includeonly><span style="display: inline-block">({{tt|1={{#switch:{{{1|}}} |
− | |Sexi%= | + | |Sexi%=Sexiness%|Spel%=Spellpower%|AtkP%=Attack Power% |
− | | | + | |SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Heal Amp |
− | |AtkP%={{ | + | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Dmg Amp {{#if:{{{2|}}}|[+ Bonus]}} |
− | |SpelHealAmp={{ | + | |MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage |
− | |SpelDmgAmp={{ | + | |WillAmp=Willpower Amp|PresAmp=Presence Amp |
− | | | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack {{#if:{{{3|}}}{{{4|}}}{{{5|}}}|[+ Bonus]}} |
− | | | + | }}|2={{#switch:{{{1|}}} |
− | | | + | |Sexi%|Spel%|AtkP%={{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} as a %{{cw|spnhr}}'''Example''': 50 {{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} = 50% |
− | | | + | |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} |
− | < | + | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} |
− | < | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}} |
− | + | |WillAmp|PresAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=10 * (1 + Willpower / {{{2|}}})|PresAmp=10 * (1 + Presence / {{{2|}}})}}</code> | |
− | </ | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> |
− | + | }}}})</span></includeonly><noinclude> | |
− | < | + | ==Documentation== |
− | < | + | Only has '''1''' parameter: |
− | </ | + | *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> |
− | + | *<code>WillAmp</code> <code>PresAmp</code> | |
+ | Has '''two''' parameters: | ||
+ | *'''1st Parameter''' - Computation name | ||
+ | **<code>SexiHealAmp</code> <code>SpelDmgAmp</code> | ||
+ | **<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelHealAmp</code> | ||
+ | **<code>WillAmp</code> <code>PresAmp</code> | ||
+ | *'''2nd Parameter''' - if there is a bonus/power specific amplification | ||
+ | **e.g. <code><nowiki>{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}</nowiki></code> {{tt/Compu|AtkPDmgAmp|+100 Attack Power}} | ||
+ | Special Case, attack & damage table: | ||
+ | *'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) | ||
+ | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> | ||
+ | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> | ||
+ | *The next set of parameters '''depends on if its an attack or damage table''': | ||
+ | **Attack Table | ||
+ | ***'''2nd Parameter''' - Includes catalyst bonus? (either <code>Charm</code> or <code>Spell</code>, or leave blank) | ||
+ | ***'''3rd & 4th Parameter''' - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4) | ||
+ | ***'''5th Parameter''' - Any other bonuses/notes | ||
+ | **Damage Table | ||
+ | ***'''2nd Parameter''' - Name of the Element/Resistance type | ||
− | == | + | ==Usage & Sample== |
− | + | *{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | |
− | * | + | *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} |
− | + | *{{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} | |
− | + | *{{tt/Compu|WillAmp}} {{tt/Compu|PresAmp}} | |
− | *<code><nowiki>{{tt/Compu| | + | Special Case |
− | *<code><nowiki>{{tt/Compu| | + | *<code><nowiki>{{tt/Compu|MentDMG|Fire}}</nowiki></code> {{tt/Compu|MentDMG|Fire}} |
− | *{{tt/Compu|MagATK}} {{tt/Compu|MagATK|+ | + | *<code><nowiki>{{tt/Compu|MagATK||+20|-50}}</nowiki></code> {{tt/Compu|MagATK|test|+20|-50}} |
− | + | *<code><nowiki>{{tt/Compu|MagATK|Spell|+20|-50}}</nowiki></code> {{tt/Compu|MagATK|Spell|+20|-50}} | |
− | + | *<code><nowiki>{{tt/Compu|WeapDMG|Frost}}</nowiki></code> {{tt/Compu|WeapDMG|Frost}} | |
− | *<code><nowiki> | + | *<code><nowiki>{{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}</nowiki></code> {{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} |
+ | [[Category:Useable templates]] | ||
</noinclude> | </noinclude> |
Revision as of 13:51, 12 April 2025
Documentation
Only has 1 parameter:
AtkP%
Sexi%
Spel%
WillAmp
PresAmp
Has two parameters:
- 1st Parameter - Computation name
SexiHealAmp
SpelDmgAmp
AtkPDmgAmp
SexiDmgAmp
SpelHealAmp
WillAmp
PresAmp
- 2nd Parameter - if there is a bonus/power specific amplification
- e.g.
{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}
(Attack Power Dmg Amp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100
Additional Bonus:
+100 Attack Power)
- e.g.
Special Case, attack & damage table:
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 5th Parameter - Any other bonuses/notes
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- Attack Table
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Spellpower Heal AmpSpellpower Healing Amplification
1 + Spellpower / 200
) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200
) - (Attack Power Dmg AmpAttack Power Damage Amplification
1 + Attack Power / 100
) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100
) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100
) - (Willpower AmpWillpower Amplification
10 * (1 + Willpower / )
) (Presence AmpPresence Amplification10 * (1 + Presence / )
)
Special Case
{{tt/Compu|MentDMG|Fire}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|MagATK||+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +20 Other Bonus -50 {{tt/Compu|MagATK|Spell|+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +Catalyst Accuracy & Critical Chance Catalyst Bonus / +20 Other Bonus -50 {{tt/Compu|WeapDMG|Frost}}
(Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}
(AOE Attack [+ Bonus]Attempt a AOE Attack
+20 Critical Chance if target is affected by [Attacker Defender Accuracy vs Evasion +Catalyst Accuracy & Critical Chance Catalyst Bonus / Other Bonus -50 FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
)s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)])Attacker Defender Accuracy vs Evasion