Difference between revisions of "Template:Tt/Compu"

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(likes & dislikes note)
(Toughness amp)
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|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Dmg Amp {{#if:{{{2|}}}|[+ Bonus]}}
 
|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Dmg Amp {{#if:{{{2|}}}|[+ Bonus]}}
 
|MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage|OffWeapDMG=Offhand Weapon Damage
 
|MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage|OffWeapDMG=Offhand Weapon Damage
|WillAmp=Willpower Amp|PresAmp=Presence Amp
+
|WillAmp=Willpower Amp|PresAmp=Presence Amp|TougAmp=Touhgness Amp
 
|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack {{#if:{{{3|}}}{{{4|}}}{{{5|}}}|[+ Bonus]}}
 
|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack {{#if:{{{3|}}}{{{4|}}}{{{5|}}}|[+ Bonus]}}
 
}}|2={{#switch:{{{1|}}}
 
}}|2={{#switch:{{{1|}}}
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|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}}  
 
|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}}  
 
|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}}{{#switch:{{{1|}}}|OffWeaATK={{cw|spnhr}}'''Offhand Penalty'''<br>Attack '''cannot Crit'''}}
 
|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}}{{#switch:{{{1|}}}|OffWeaATK={{cw|spnhr}}'''Offhand Penalty'''<br>Attack '''cannot Crit'''}}
|WillAmp|PresAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=10 * (1 + Willpower / {{{2|}}})|PresAmp=10 * (1 + Presence / {{{2|}}})}}</code>
+
|WillAmp|PresAmp|TougAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence|TougAmp=Toughness}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=1 + Willpower / {{{2|}}}|PresAmp=1 + Presence / {{{2|}}}|TougAmp=1 + Toughness / {{{2|}}}}}</code>
 
|MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|TeasDMG={{cw|spnhr}}'''Likes / Dislikes'''<br>Each matching likes or dislikes gives a<br><code>+ or - 10%</code> to the damage|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Final damage '''reduced by 25%'''}}
 
|MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|TeasDMG={{cw|spnhr}}'''Likes / Dislikes'''<br>Each matching likes or dislikes gives a<br><code>+ or - 10%</code> to the damage|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Final damage '''reduced by 25%'''}}
 
}}}})</span></includeonly><noinclude>
 
}}}})</span></includeonly><noinclude>
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Only has '''1''' parameter:
 
Only has '''1''' parameter:
 
*<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code>
 
*<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code>
*<code>WillAmp</code> <code>PresAmp</code>
+
*<code>WillAmp</code> <code>PresAmp</code> <code>TougAmp</code>
 
Has '''two''' parameters:
 
Has '''two''' parameters:
 
*'''1st Parameter''' - Computation name
 
*'''1st Parameter''' - Computation name

Revision as of 06:27, 26 April 2025

Documentation

Only has 1 parameter:

  • AtkP% Sexi% Spel%
  • WillAmp PresAmp TougAmp

Has two parameters:

  • 1st Parameter - Computation name
    • SexiHealAmp SpelDmgAmp
    • AtkPDmgAmp SexiDmgAmp SpelHealAmp
    • WillAmp PresAmp
  • 2nd Parameter - if there is a bonus/power specific amplification
    • e.g. {{tt/Compu|AtkPDmgAmp|+100 Attack Power}} (Attack Power Dmg Amp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )

Special Case, attack & damage table:

  • 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
    • Attack Table: AoeATK EvaATK MagATK MenATK PhyATK TeaATK WeaATK OffWeaATK
    • Damage Table: MentDMG PhysDMG SpelDMG TeasDMG WeapDMG OffWeapDMG
  • The next set of parameters depends on if its an attack or damage table:
    • Attack Table
      • 2nd Parameter - Includes catalyst bonus? (either Charm or Spell, or leave blank)
      • 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
      • 5th Parameter - Any other bonuses/notes
    • Damage Table
      • 2nd Parameter - Name of the Element/Resistance type

Usage & Sample

  • (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
  • (Spellpower Heal AmpSpellpower Healing Amplification1 + Spellpower / 200) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200)
  • (Attack Power Dmg AmpAttack Power Damage Amplification1 + Attack Power / 100) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100)
  • (Willpower AmpWillpower Amplification1 + Willpower /) (Presence AmpPresence Amplification1 + Presence /)
  • (Offhand Weapon AttackAttempt a Offhand Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Offhand
    Penalty
    /
    Offhand Penalty
    Attack cannot Crit
    )
    (Offhand Weapon DamageCompute Offhand Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
    Final damage reduced by 25%
    )

Special Case

  • {{tt/Compu|MentDMG|Fire}} (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
  • {{tt/Compu|MagATK||+20|-50}} (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +20Other Bonus-50
    )
  • {{tt/Compu|MagATK|Spell|+20|-50}} (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +20Other Bonus-50
    )
  • {{tt/Compu|WeapDMG|Frost}} (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
  • {{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} (AOE Attack [+ Bonus]Attempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    Other Bonus-50
    +20 Critical Chance if target is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    )