Difference between revisions of "Thief"

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(Created page with " == Thief== == Description == ---- <blockquote> robin hood text goes here </blockquote> == Class Specialties == ---- === Starter Items === === Perks === === Special A...")
 
 
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[[File:Thief_Icon.png|300px|upright|right|border]]
== Thief==
 
 
 
 
== Description ==
 
== Description ==
----
 
 
<blockquote>
 
<blockquote>
robin hood text goes here
+
''Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.
 +
</blockquote>
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== Class Details ==
 +
=== Starting Gear ===
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*[[Dagger]]
 +
*[[Comfortable Clothes]]
 +
*[[Plain Underwear]]
 +
*[[Leather Boots]]
  
</blockquote>
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=== Class Affinities ===
 +
*[[Agility]]
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*[[Strength]]
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*[[Cunning]]
  
 +
=== Perks ===
 +
(You can only pick one level 7 perk)
 +
{| class="wikitable" style="text-align:center"
 +
! Name !! Level !! Description
 +
|-
 +
| '''[[Perks#Twist the Knife|Twist the Knife]] || 1 || When you land a weapon hit on a creature suffering from <br>a negative status effect, your attack gains +50 attack power.
 +
|-
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| '''[[Perks#Sharpen Blades|Sharpen Blades]] || 3 || When you finish sleeping, you and your party gain a <br>+10 bonus to Critical Chance for 12 hours.
 +
|-
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| '''[[Perks#Escape Artist|Escape Artist]] || 5 || You add half your Agility to your Physical Resistance. <br>You also use Agility to escape from restraints rather than Strength.
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|-
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| '''Perfect Positioning|| 7 || While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance.
 +
|-
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| '''Eye for Weakness|| 7 || Negative Combat Effects you apply last twice as long.
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|}
  
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== Class Powers ==
  
 +
=== Starting Powers ===
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{| class="wikitable" style="text-align:center"
  
== Class Specialties ==
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|-
----
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! Name !! Type !! Tags !! Description
=== Starter Items ===
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|-
 +
| '''[[Powers#Fading Strike|Fading Strike]]''' || At-Will || Weapon || You strike from the shadows, a thief's best friend.<br>You gain Obscurement until your next turn and lose <br>half your current Threat, but this attack suffers from <br>-50 Attack Power.
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|-
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| '''[[Powers#Dirty Trick|Dirty Trick]]''' || Recharge <br> 2 || Weapon || You hit 'em where it hurts, making an attack against <br>Physical Resistance that adds +50 Attack Power and <br>leaves the target Staggered for 2 turns.
 +
|-
 +
| '''[[Powers#Smoke Bomb|Smoke Bomb]]''' || Encounter || N/A || You throw alchemical smoke powder, <br>losing half your Threat and gaining <br>Obscurement for 2 turns. All enemies' <br>Physical Resistance is targeted as well,<br> Blinding them for 2 turns on a hit.
 +
|}
  
 +
=== Level 2 Powers ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Shell Cracker|Shell Cracker]]''' ||Recharge <br>4 || Weapon || You try and tear a hole in the target's armor, making a <br>precision strike with +50 Armor Penetration and +50 Accuracy. <br>On a hit, the target's armor is left Sundered for 2 turns.
 +
|-
 +
| '''[[Powers#Shadow Strike|Shadow Strike]]''' ||Recharge <br>4 || Weapon<br>Melee || You slip into the shadows, reappearing a moment later <br>to deliver a brutal melee strike with +100 Attack Power <br>and +50 Accuracy. You also gain Obscurement for a turn.
 +
|-
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| '''[[Powers#Mark for Death|Mark for Death]]''' || Recharge <br>4 || Weapon || You deliver a pinpoint strike with +150 Attack Power <br>and +25 Accuracy, drawing your companions' ire to <br>your target by dramatically increasing its Threat.
 +
|}
  
=== Perks ===
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=== Level 4 Powers ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Duelist's Stance|Duelist's Stance]]''' || At-Will || Stance<br>Weapon<br>Melee || You assume a duelist's stance, which <br>grants you +10 Evasion, +10 Sexiness, <br>and a surge of Threat. While in this stance, <br>you make a counter-attack against the first <br>melee attack that misses you each round.
 +
|-
 +
| '''[[Powers#Dastardly Trick|Dastardly Trick]]''' || Encounter || Weapon || You make an unsportsmanlike strike that gains a <br>+200 Attack Power and +50 Accuracy bonus. On a <br>hit, you target Physical Resistance to Stun the target <br>for 1 turn, or Stagger if you fail.
 +
|-
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| '''[[Powers#Garrote|Garrote]]''' || Encounter || Melee || You slip behind an enemy and go for the throat with +50 <br>Accuracy, inflicting 100 + Attack Power(%) Raw damage <br>and Silencing for 2 turns on a hit. If the attack misses, the <br>target is still Staggered for 2 turns.
 +
|}
  
=== Special Abilities ===
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=== Level 6 Powers ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Estrus Flask|Estrus Flask]]''' || Recharge<br>5 || N/A || You hurl a vial of alchemical aphrodisiac at your enemies, <br>dealing 35 * (1 + (Cunning / 20)) Pheromone damage and <br>gain Obscurement for 2 rounds. Creatures hit become <br>Blinded and Aroused for 2 rounds. This attack cannot crit.
 +
|-
 +
| '''[[Powers#Sneak Attack|Sneak Attack]]''' || At-Will || Weapon || If you are not Obscured, you gain Obscurement for 3 <br>turns. If you are Obscured, you consume your <br>Obscurement and make a weapon attack, gaining <br>+50 Attack Power and +15 Accuracy per turn of <br>Obscurement.
 +
|-
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| '''[[Powers#Deadly Shadow|Deadly Shadow]]''' || Encounter || Weapon || You gain Obscurement for 3 turns and slip behind the <br>enemy, causing chaos. You make an attack against <br>all enemies; targets you strike are Staggered and<br> Terrified for 3 turns
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|}
  
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=== Level 8 Powers ===
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{| class="wikitable" style="text-align:center"
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|-
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! Name !! Type !! Tags !! Description
 +
|-
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| '''[[Powers/Miscellaneous#Shadow Stance|Shadow Stance]]''' || At-will || Stance || You slip into the shadows, lurking at the edges of the battlefield.<br>While in this stance, your Threat generation is halved and you gain +50 Critical Power.
 +
|-
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| '''[[Powers/Weapon#Venom Strike|Venom Strike]]''' || Recharge<br>4 || Weapon || You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe.<br>On a hit, the target is Poisoned X for 3 turns.
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|-
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| '''[[Powers/Weapon#Flashburn Shot|Flashburn Shot]]''' || Encounter || Ranged<br>Weapon || You make an attack with +30 Accuracy and which deals a bonus +X Fire damage.<br>On a hit, the target is Blinded and Burning X for 2 turns; on a miss, the target still Burns.
 +
|}
  
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===Ultimate===
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{| class="wikitable" style="text-align:center"
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|-
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! Name !! Type !! Tags !! Description
 +
|-
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| '''[[Perks#Assassinate|Assassinate]]''' || Ultimate || Weapon || You make an weapon attack with +500 Attack Power, which cannot miss. <br>If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
 +
|}
 
[[Category:Classes]]
 
[[Category:Classes]]
 +
[[Category:Wiki page status - Outdated]]

Latest revision as of 11:18, 30 June 2025

Thief Icon.png

Description

Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.

Class Details

Starting Gear

Class Affinities

Perks

(You can only pick one level 7 perk)

Name Level Description
Twist the Knife 1 When you land a weapon hit on a creature suffering from
a negative status effect, your attack gains +50 attack power.
Sharpen Blades 3 When you finish sleeping, you and your party gain a
+10 bonus to Critical Chance for 12 hours.
Escape Artist 5 You add half your Agility to your Physical Resistance.
You also use Agility to escape from restraints rather than Strength.
Perfect Positioning 7 While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance.
Eye for Weakness 7 Negative Combat Effects you apply last twice as long.

Class Powers

Starting Powers

Name Type Tags Description
Fading Strike At-Will Weapon You strike from the shadows, a thief's best friend.
You gain Obscurement until your next turn and lose
half your current Threat, but this attack suffers from
-50 Attack Power.
Dirty Trick Recharge
2
Weapon You hit 'em where it hurts, making an attack against
Physical Resistance that adds +50 Attack Power and
leaves the target Staggered for 2 turns.
Smoke Bomb Encounter N/A You throw alchemical smoke powder,
losing half your Threat and gaining
Obscurement for 2 turns. All enemies'
Physical Resistance is targeted as well,
Blinding them for 2 turns on a hit.

Level 2 Powers

Name Type Tags Description
Shell Cracker Recharge
4
Weapon You try and tear a hole in the target's armor, making a
precision strike with +50 Armor Penetration and +50 Accuracy.
On a hit, the target's armor is left Sundered for 2 turns.
Shadow Strike Recharge
4
Weapon
Melee
You slip into the shadows, reappearing a moment later
to deliver a brutal melee strike with +100 Attack Power
and +50 Accuracy. You also gain Obscurement for a turn.
Mark for Death Recharge
4
Weapon You deliver a pinpoint strike with +150 Attack Power
and +25 Accuracy, drawing your companions' ire to
your target by dramatically increasing its Threat.

Level 4 Powers

Name Type Tags Description
Duelist's Stance At-Will Stance
Weapon
Melee
You assume a duelist's stance, which
grants you +10 Evasion, +10 Sexiness,
and a surge of Threat. While in this stance,
you make a counter-attack against the first
melee attack that misses you each round.
Dastardly Trick Encounter Weapon You make an unsportsmanlike strike that gains a
+200 Attack Power and +50 Accuracy bonus. On a
hit, you target Physical Resistance to Stun the target
for 1 turn, or Stagger if you fail.
Garrote Encounter Melee You slip behind an enemy and go for the throat with +50
Accuracy, inflicting 100 + Attack Power(%) Raw damage
and Silencing for 2 turns on a hit. If the attack misses, the
target is still Staggered for 2 turns.

Level 6 Powers

Name Type Tags Description
Estrus Flask Recharge
5
N/A You hurl a vial of alchemical aphrodisiac at your enemies,
dealing 35 * (1 + (Cunning / 20)) Pheromone damage and
gain Obscurement for 2 rounds. Creatures hit become
Blinded and Aroused for 2 rounds. This attack cannot crit.
Sneak Attack At-Will Weapon If you are not Obscured, you gain Obscurement for 3
turns. If you are Obscured, you consume your
Obscurement and make a weapon attack, gaining
+50 Attack Power and +15 Accuracy per turn of
Obscurement.
Deadly Shadow Encounter Weapon You gain Obscurement for 3 turns and slip behind the
enemy, causing chaos. You make an attack against
all enemies; targets you strike are Staggered and
Terrified for 3 turns

Level 8 Powers

Name Type Tags Description
Shadow Stance At-will Stance You slip into the shadows, lurking at the edges of the battlefield.
While in this stance, your Threat generation is halved and you gain +50 Critical Power.
Venom Strike Recharge
4
Weapon You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe.
On a hit, the target is Poisoned X for 3 turns.
Flashburn Shot Encounter Ranged
Weapon
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage.
On a hit, the target is Blinded and Burning X for 2 turns; on a miss, the target still Burns.

Ultimate

Name Type Tags Description
Assassinate Ultimate Weapon You make an weapon attack with +500 Attack Power, which cannot miss.
If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.