Difference between revisions of "Template:Tt/Compu/Tabs"
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m (temp testing cut) |
m (if statement for non specific resistances) |
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− | <includeonly | + | <includeonly><table border=3; style="width:100%; text-align:center">{{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<caption>Apply Defensive Reductions</caption>}}<tr><td>'''Attacker'''</td><td></td><td>'''Defender'''</td></tr>{{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=<tr><td>Accuracy</td><td>vs</td><td>{{#switch:{{{1|}}}|AoeATK|EvaATK|WeaATK=Evasion|PhyATK=Physical Resist|MagATK=Magic Resist|MenATK|TeaATK=Mental Resist}}</td></tr>|WeapDMG|PhysDMG=<tr><td>Armor Penetration</td><td>-</td><td>Armor</td><td>=</td><td>'''Defense'''</td></tr>|SpelDMG=<tr><td>Spell Penetration</td><td>-</td><td>Ward</td><td>=</td><td>'''Defense'''</td></tr>|MentDMG|TeasDMG=<tr><td>Temptation</td><td>-</td><td>Focus</td><td>=</td><td>'''Defense'''</td></tr>}}{{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">If '''Defense''' is > 0:<br/><code>Damage <nowiki>*</nowiki> (100 /<br/>(100 + Defense))</td></tr>}}{{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG={{#if:{{{2|}}}|<tr><td colspan="5">Apply '''{{{2|}}} Resistance''' by <code>Damage - (Damage <nowiki>*</nowiki> (Resistance / 100))</code></td></tr>}}}}{{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#switch:{{{2|}}}|Charm|Spell=<tr><td>+Catalyst Accuracy</td><td>'''Catalyst Bonus'''</td><td>/</td></tr>}}}}{{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#if:{{{3|}}}{{{4|}}}|<tr><td>{{{3|}}}</td><td>'''Other Bonus'''</td><td>{{{4|}}}</td></tr>}}}}</table></includeonly><noinclude> |
− | {{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<caption>Apply Defensive Reductions</caption>}} | + | |
− | <tr><td>'''Attacker'''</td><td></td><td>'''Defender'''</td></tr> | + | ==Documentation== |
− | {{#switch:{{{1|}}} | + | *'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) |
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=<tr><td>Accuracy</td><td>vs</td><td>{{#switch:{{{1|}}}|AoeATK|EvaATK|WeaATK=Evasion|PhyATK=Physical | + | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> |
− | }}</td></tr> | + | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> |
− | |WeapDMG|PhysDMG=<tr><td>Armor Penetration</td><td>-</td><td>Armor</td><td>=</td><td>'''Defense'''</td></tr> | + | *The next set of parameters '''depends on if its an attack or damage table''': |
− | |SpelDMG=<tr><td>Spell Penetration</td><td>-</td><td>Ward</td><td>=</td><td>'''Defense'''</td></tr> | + | **Attack Table |
− | |MentDMG|TeasDMG=<tr><td>Temptation</td><td>-</td><td>Focus</td><td>=</td><td>'''Defense'''</td></tr> | + | ***'''2nd Parameter''' - Includes catalyst bonus? (either <code>Charm</code> or <code>Spell</code>, or leave blank) |
− | }} | + | ***'''3rd & 4th Parameter''' - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4) |
− | {{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">If '''Defense''' is > 0:<br><code>Damage * (100 /<br>(100 + Defense))</td></tr>}} | + | **Damage Table |
− | {{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">Apply '''{{{2|}}} Resistance''' by <code>Damage - (Damage * (Resistance / 100))</code></td></tr>}} | + | ***'''2nd Parameter''' - Name of the Element/Resistance type |
− | {{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#switch:{{{2|}}}|Charm|Spell=<tr><td>+Catalyst Accuracy</td><td>'''Catalyst Bonus'''</td><td>/</td></tr>}}}} | + | |
− | {{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#if:{{{3|}}}{{{4|}}}|<tr><td>{{{3|}}}</td><td>'''Other Bonus'''</td><td>{{{4|}}}</td></tr>}}}} | + | ==Usage== |
− | </table></ | + | This template is to be primarily used within [[Template:tt/Compu]], hence it being an extension name. |
+ | *<code><nowiki>{{tt/Compu|MentDMG|Fire}}</nowiki></code> {{tt/Compu|MentDMG|Fire}} | ||
+ | *<code><nowiki>{{tt/Compu|AoeATK|Spell|+20|-50}}</nowiki></code> {{tt/Compu|AoeATK|Spell|+20|-50}} | ||
+ | *<code><nowiki>{{tt/Compu|MentDMG|Frost}}</nowiki></code> {{tt/Compu|MentDMG|Frost}} | ||
+ | *<code><nowiki>{{tt/Compu|AoeATK|Spell||-50}}</nowiki></code> {{tt/Compu|AoeATK|Spell||-50}} | ||
+ | [[Category:Useable templates]] | ||
+ | </noinclude> |
Latest revision as of 10:16, 8 April 2025
Documentation
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- Attack Table
Usage
This template is to be primarily used within Template:tt/Compu, hence it being an extension name.
{{tt/Compu|MentDMG|Fire}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell|+20|-50}}
(AOE Attack [+ Bonus]Attempt a AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / +20 Other Bonus -50 {{tt/Compu|MentDMG|Frost}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell||-50}}
(AOE Attack [+ Bonus]Attempt a AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / Other Bonus -50