Difference between revisions of "Template:Tt/Compu"
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− | <includeonly>({{tt|1={{#switch:{{{1|}}} | + | <includeonly><span style="display: inline-block">({{tt|1={{#switch:{{{1|}}} |
|Sexi%=Sexiness%|Spel%=Spellpower%|AtkP%=Attack Power% | |Sexi%=Sexiness%|Spel%=Spellpower%|AtkP%=Attack Power% | ||
− | |SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp= | + | |SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexi|SpelHealAmp=Splpow}} HealAmp |
− | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp= | + | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp|CunnDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=AtkPow|SexiDmgAmp=Sexi|SpelDmgAmp=Splpow|CunnDmgAmp=Cunn}} DmgAmp {{#if:{{{2|}}}|[+ Bonus]}} |
− | |MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage | + | |MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage|OffWeapDMG=Offhand Weapon Damage |
− | |AoeATK=AOE | + | |WillAmp=Willpower Amp|PresAmp=Presence Amp|TougAmp=Toughness Amp|CunnAmp=Cunning Amp |
+ | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack {{#if:{{{3|}}}{{{4|}}}{{{5|}}}|[+ Bonus]}} | ||
}}|2={{#switch:{{{1|}}} | }}|2={{#switch:{{{1|}}} | ||
|Sexi%|Spel%|AtkP%={{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} as a %{{cw|spnhr}}'''Example''': 50 {{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} = 50% | |Sexi%|Spel%|AtkP%={{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} as a %{{cw|spnhr}}'''Example''': 50 {{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} = 50% | ||
− | |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code> | + | |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}}{{cw|spnhr}}Final amount will have a random effectiveness of <code>95% to 105%</code> |
− | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | + | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp|CunnDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower|CunnDmgAmp=Cunning}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower|CunnDmgAmp=Cunning}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} |
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}} | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}}{{#switch:{{{1|}}}|OffWeaATK={{cw|spnhr}}'''Offhand Penalty'''<br>Attack '''cannot Crit'''}} |
− | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> | + | |WillAmp|PresAmp|TougAmp|CunnAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence|TougAmp=Toughness|CunnAmp=Cunning}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=1 + Willpower / {{{2|}}}|PresAmp=1 + Presence / {{{2|}}}|TougAmp=1 + Toughness / {{{2|}}}|CunnAmp=1 + Cunning / {{{2|}}}}}</code> |
− | }}}})</includeonly><noinclude> | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|TeasDMG={{cw|spnhr}}'''Likes / Dislikes''' for {{tt/PTag|Body-Tease Attacks}}<br>Each matching likes or dislikes gives a<br><code>+ or - 10%</code> to the damage|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Final damage '''reduced by 25%'''}} |
+ | }}}})</span></includeonly><noinclude> | ||
==Documentation== | ==Documentation== | ||
− | + | Only has '''1''' parameter: | |
− | *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> | + | *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> |
− | *<code>SexiHealAmp</code> <code> | + | Has '''two''' parameters: |
− | *<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code> | + | *'''1st Parameter''' - Computation name |
+ | **<code>SexiHealAmp</code> <code>SpelHealAmp</code> | ||
+ | **<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelDmgAmp</code> <code>CunnDmgAmp</code> | ||
+ | **<code>WillAmp</code> <code>PresAmp</code> <code>TougAmp</code> <code>CunnAmp</code> | ||
+ | *'''2nd Parameter''' - if there is a bonus/power specific amplification | ||
+ | **e.g. <code><nowiki>{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}</nowiki></code> {{tt/Compu|AtkPDmgAmp|+100 Attack Power}} | ||
Special Case, attack & damage table: | Special Case, attack & damage table: | ||
*'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) | *'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) | ||
− | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> | + | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> <code>OffWeaATK</code> |
− | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> | + | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> <code>OffWeapDMG</code> |
*The next set of parameters '''depends on if its an attack or damage table''': | *The next set of parameters '''depends on if its an attack or damage table''': | ||
**Attack Table | **Attack Table | ||
***'''2nd Parameter''' - Includes catalyst bonus? (either <code>Charm</code> or <code>Spell</code>, or leave blank) | ***'''2nd Parameter''' - Includes catalyst bonus? (either <code>Charm</code> or <code>Spell</code>, or leave blank) | ||
***'''3rd & 4th Parameter''' - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4) | ***'''3rd & 4th Parameter''' - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4) | ||
+ | ***'''5th Parameter''' - Any other bonuses/notes | ||
**Damage Table | **Damage Table | ||
***'''2nd Parameter''' - Name of the Element/Resistance type | ***'''2nd Parameter''' - Name of the Element/Resistance type | ||
− | + | ***'''3rd & 4th Parameters''' - (optional) special catch case in the event the attack type and defense is different | |
==Usage & Sample== | ==Usage & Sample== | ||
*{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | *{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | ||
*{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} | *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} | ||
− | *{{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} | + | *{{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} {{tt/Compu|CunnDmgAmp}} |
+ | *{{tt/Compu|WillAmp}} {{tt/Compu|PresAmp}} {{tt/Compu|TougAmp}} {{tt/Compu|CunnAmp}} | ||
+ | *{{tt/Compu|OffWeaATK}} {{tt/Compu|OffWeapDMG}} | ||
Special Case | Special Case | ||
− | *<code><nowiki>{{tt/Compu|MentDMG|Fire}}</nowiki></code> {{tt/Compu|MentDMG|Fire}} | + | *<code><nowiki>{{tt/Compu|MentDMG|Fire|TEST|SPEC}}</nowiki></code> {{tt/Compu|MentDMG|Fire|TEST|SPEC}} |
*<code><nowiki>{{tt/Compu|MagATK||+20|-50}}</nowiki></code> {{tt/Compu|MagATK|test|+20|-50}} | *<code><nowiki>{{tt/Compu|MagATK||+20|-50}}</nowiki></code> {{tt/Compu|MagATK|test|+20|-50}} | ||
*<code><nowiki>{{tt/Compu|MagATK|Spell|+20|-50}}</nowiki></code> {{tt/Compu|MagATK|Spell|+20|-50}} | *<code><nowiki>{{tt/Compu|MagATK|Spell|+20|-50}}</nowiki></code> {{tt/Compu|MagATK|Spell|+20|-50}} | ||
*<code><nowiki>{{tt/Compu|WeapDMG|Frost}}</nowiki></code> {{tt/Compu|WeapDMG|Frost}} | *<code><nowiki>{{tt/Compu|WeapDMG|Frost}}</nowiki></code> {{tt/Compu|WeapDMG|Frost}} | ||
− | *<code><nowiki>{{tt/Compu|AoeATK|Spell||-50}}</nowiki></code> {{tt/Compu|AoeATK|Spell||-50}} | + | *<code><nowiki>{{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}</nowiki></code> {{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} |
[[Category:Useable templates]] | [[Category:Useable templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 06:22, 2 June 2025
Documentation
Only has 1 parameter:
AtkP%
Sexi%
Spel%
Has two parameters:
- 1st Parameter - Computation name
SexiHealAmp
SpelHealAmp
AtkPDmgAmp
SexiDmgAmp
SpelDmgAmp
CunnDmgAmp
WillAmp
PresAmp
TougAmp
CunnAmp
- 2nd Parameter - if there is a bonus/power specific amplification
- e.g.
{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}
(AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100
Additional Bonus:
+100 Attack Power)
- e.g.
Special Case, attack & damage table:
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
OffWeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
OffWeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 5th Parameter - Any other bonuses/notes
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- 3rd & 4th Parameters - (optional) special catch case in the event the attack type and defense is different
- Attack Table
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Splpow HealAmpSpellpower Healing Amplification
1 + Spellpower / 200
Final amount will have a random effectiveness of95% to 105%
) (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200
Final amount will have a random effectiveness of95% to 105%
) - (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100
) (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100
) (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100
) (Cunn DmgAmpCunning Damage Amplification1 + Cunning / 100
) - (Willpower AmpWillpower Amplification
1 + Willpower /
) (Presence AmpPresence Amplification1 + Presence /
) (Toughness AmpToughness Amplification1 + Toughness /
) (Cunning AmpCunning Amplification1 + Cunning /
) - (Offhand Weapon AttackAttempt a Offhand Weapon Attack
Offhand PenaltyAttacker Defender Accuracy vs Evasion -10 Offhand
Penalty/
Attack cannot Crit) (Offhand Weapon DamageCompute Offhand Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))95% to 105%
Offhand Penalty
Final damage reduced by 25%)
Special Case
{{tt/Compu|MentDMG|Fire|TEST|SPEC}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender TEST - SPEC = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|MagATK||+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +20 Other Bonus -50 {{tt/Compu|MagATK|Spell|+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +Catalyst Accuracy Catalyst Bonus / +20 Other Bonus -50 {{tt/Compu|WeapDMG|Frost}}
(Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}
(AOE Attack [+ Bonus]Attempt a AOE Attack
+20 Critical Chance if target is affected by [Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / Other Bonus -50 FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
)s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)])Attacker Defender Accuracy vs Evasion