Difference between revisions of "White Mage"
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*[[Toughness]] | *[[Toughness]] | ||
*[[Presence]] | *[[Presence]] | ||
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Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick. | Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick. | ||
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
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|''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower. | |''You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower. | ||
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+ | === Perks === | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! Name !! Level !! Description | ||
+ | |- | ||
+ | | '''[[Perks#Healer's Hands|Healer's Hands]]||1||Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower. | ||
+ | |- | ||
+ | | '''[[Perks#Prayer of Warding|Prayer of Warding]]||3||When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours. | ||
+ | |- | ||
+ | | '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance. | ||
+ | |} | ||
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== Class Powers == | == Class Powers == |
Revision as of 00:09, 21 July 2021
Description
Scholars of the occult who dedicate themselves to the healing and preservation of others, white mages study the magic granted to mortals by the gods long ago. as a white mage, you can use your magic to shield your allies from harm, heal their wounds, and to attune with nature for your defense. Maintaining the willpower to harness and control your magic is critical, but in the dangerous Frost Marches, you'll rely on your toughness and presence more and more to keep your party together. The life of a white magic is one of dedication to your comrades and those you deem worthy of your protection.
Class Details
Starter Items
Class Affinities
Background
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.
Name | Starting Boost | Affinities | Description |
---|---|---|---|
Noble Scion | Presence +1 | Presence Cunning Willpower |
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence. |
Hunter | Agility +1 | Agility Toughness Cunning |
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility. |
Scholar | Cunning +1 | Cunning Willpower Presence |
You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning. |
Acolyte | Willpower +1 | Willpower Toughness Presence |
You were raised in a monastery of the Living Gods, trained in religious ceremony, scholarly pursuits, and the ways of healing magics. You eventually left your order to bring your knowledge and skills to the frontier, eager to help those far from the light of civilization. Your magical training grants you a bonus to Willpower. |
Perks
Name | Level | Description |
---|---|---|
Healer's Hands | 1 | Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower. |
Prayer of Warding | 3 | When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours. |
Focused Will | 5 | You add half your Willpower to your Magic Resistance. |
Class Powers
Starting Powers
Name | Type | Tags | Description |
---|---|---|---|
Heal | Example | Example | Example |
White Fire | Example | Example | Example |
Spirit Veil | Example | Example | Example |
Level 2 Powers
Name | Type | Tags | Description |
---|---|---|---|
Group Heal | Example | Example | Example |
Entropic Winds | Example | Example | Example |
Blessing | Example | Example | Example |
Level 4 Powers
Name | Type | Tags | Description |
---|---|---|---|
Charge Weapon | Example | Example | Example |
Shield of Light | Example | Example | Example |
Smite Evil | Example | Example | Example |
Level 6 Powers
Name | Type | Tags | Description |
---|---|---|---|
Great Heal | Example | Example | Example |
Holy Ward | Example | Example | Example |
Celestial Smite | Example | Example | Example |