Difference between revisions of "Template:Tt/Compu/Tabs"
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(fuck sake, I can't figure out why the bullet point bleed happens - continue tomorrow) |
(IT WAS THE FUCKING NEW LINE SPACING) |
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− | <includeonly><table border=3; style="width:100%; text-align:center"> | + | <includeonly><table border=3; style="width:100%; text-align:center">{{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<caption>Apply Defensive Reductions</caption>}}<tr><td>'''Attacker'''</td><td></td><td>'''Defender'''</td></tr>{{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=<tr><td>Accuracy</td><td>vs</td><td>{{#switch:{{{1|}}}|AoeATK|EvaATK|WeaATK=Evasion|PhyATK=Physical Resist|MagATK=Magic Resist|MenATK|TeaATK=Mental Resist}}</td></tr>|WeapDMG|PhysDMG=<tr><td>Armor Penetration</td><td>-</td><td>Armor</td><td>=</td><td>'''Defense'''</td></tr>|SpelDMG=<tr><td>Spell Penetration</td><td>-</td><td>Ward</td><td>=</td><td>'''Defense'''</td></tr>|MentDMG|TeasDMG=<tr><td>Temptation</td><td>-</td><td>Focus</td><td>=</td><td>'''Defense'''</td></tr>}}{{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">If '''Defense''' is > 0:<br/><code>Damage <nowiki>*</nowiki> (100 /<br/>(100 + Defense))</td></tr>}}{{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">Apply '''{{{2|}}} Resistance''' by <code>Damage - (Damage <nowiki>*</nowiki> (Resistance / 100))</code></td></tr>}}{{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#switch:{{{2|}}}|Charm|Spell=<tr><td>+Catalyst Accuracy</td><td>'''Catalyst Bonus'''</td><td>/</td></tr>}}}}{{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#if:{{{3|}}}{{{4|}}}|<tr><td>{{{3|}}}</td><td>'''Other Bonus'''</td><td>{{{4|}}}</td></tr>}}}}</table></includeonly><noinclude> |
− | {{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<caption>Apply Defensive Reductions</caption>}} | ||
− | <tr><td>'''Attacker'''</td><td></td><td>'''Defender'''</td></tr> | ||
− | {{#switch:{{{1|}}} | ||
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=<tr><td>Accuracy</td><td>vs</td><td>{{#switch:{{{1|}}}|AoeATK|EvaATK|WeaATK=Evasion|PhyATK=Physical Resist|MagATK=Magic Resist|MenATK|TeaATK=Mental Resist | ||
− | }}</td></tr> | ||
− | |WeapDMG|PhysDMG=<tr><td>Armor Penetration</td><td>-</td><td>Armor</td><td>=</td><td>'''Defense'''</td></tr> | ||
− | |SpelDMG=<tr><td>Spell Penetration</td><td>-</td><td>Ward</td><td>=</td><td>'''Defense'''</td></tr> | ||
− | |MentDMG|TeasDMG=<tr><td>Temptation</td><td>-</td><td>Focus</td><td>=</td><td>'''Defense'''</td></tr> | ||
− | }} | ||
− | {{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">If '''Defense''' is > 0:<br/><code>Damage <nowiki>*</nowiki> (100 /<br/>(100 + Defense))</td></tr>}} | ||
− | {{#switch:{{{1|}}}|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=<tr><td colspan="5">Apply '''{{{2|}}} Resistance''' by <code>Damage - (Damage <nowiki>*</nowiki> (Resistance / 100))</code></td></tr>}} | ||
− | {{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#switch:{{{2|}}}|Charm|Spell=<tr><td>+Catalyst Accuracy</td><td>'''Catalyst Bonus'''</td><td>/</td></tr>}}}} | ||
− | {{#switch:{{{1|}}}|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#if:{{{3|}}}{{{4|}}}|<tr><td>{{{3|}}}</td><td>'''Other Bonus'''</td><td>{{{4|}}}</td></tr>}}}} | ||
− | </table></includeonly><noinclude> | ||
==Documentation== | ==Documentation== |
Revision as of 06:06, 4 April 2025
Documentation
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- Attack Table
Usage
This template is to be primarily used within Template:tt/Compu, hence it being an extension name.
- TEST
- (Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) - (AOE Attack [+ Bonus]Attempt a AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / +20 Other Bonus -50 - (Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) (Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) - (AOE Attack [+ Bonus]Attempt a AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / Other Bonus -50