Difference between revisions of "Template:Tt/Compu"
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(Undo revision 39276 by Spotty McBumble Fuck (talk)) Tag: Undo |
(great, now the 3rd&4th parameters are breaking) |
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|SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code> | |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code> | ||
|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | ||
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}{{{4|}}}}} | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}{{{4|}}}}} |
− | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> |
}}}})</includeonly><noinclude> | }}}})</includeonly><noinclude> | ||
==Documentation== | ==Documentation== | ||
+ | Most only have '''1''' parameter, which will call upon the computations. | ||
*<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> | *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> | ||
*<code>SexiHealAmp</code> <code>SpelDmgAmp</code> | *<code>SexiHealAmp</code> <code>SpelDmgAmp</code> | ||
*<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelHealAmp</code> | *<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelHealAmp</code> | ||
+ | Special Case, attack & damage table: | ||
+ | *'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) | ||
+ | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> | ||
+ | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> | ||
+ | *The next set of parameters '''depends on if its an attack or damage table''': | ||
+ | **Attack Table | ||
+ | ***'''2nd Parameter''' - Includes catalyst bonus? (either <code>Charm</code> or <code>Spell</code>, or leave blank) | ||
+ | ***'''3rd & 4th Parameter''' - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4) | ||
+ | **Damage Table | ||
+ | ***'''2nd Parameter''' - Name of the Element/Resistance type | ||
==Usage & Sample== | ==Usage & Sample== | ||
*{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | *{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | ||
− | *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} {{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} | + | *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} |
− | + | *{{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} | |
− | *{{tt/Compu|MentDMG|Fire}} | + | Special Case |
− | *{{tt/Compu| | + | *<code><nowiki>{{tt/Compu|MentDMG|Fire}}</nowiki></code> {{tt/Compu|MentDMG|Fire}} |
− | *{{tt/Compu| | + | *<code><nowiki>{{tt/Compu|MagATK||+20|-50}}</nowiki></code> {{tt/Compu|MagATK|test|+20|-50}} |
− | *{{tt/Compu|AoeATK|Spell||-50}} | + | *<code><nowiki>{{tt/Compu|MagATK|Spell|+20|-50}}</nowiki></code> {{tt/Compu|MagATK|Spell|+20|-50}} |
+ | *<code><nowiki>{{tt/Compu|WeapDMG|Frost}}</nowiki></code> {{tt/Compu|WeapDMG|Frost}} | ||
+ | *<code><nowiki>{{tt/Compu|AoeATK|Spell||-50}}</nowiki></code> {{tt/Compu|AoeATK|Spell||-50}} | ||
</noinclude> | </noinclude> |
Revision as of 06:23, 4 April 2025
Documentation
Most only have 1 parameter, which will call upon the computations.
AtkP%
Sexi%
Spel%
SexiHealAmp
SpelDmgAmp
AtkPDmgAmp
SexiDmgAmp
SpelHealAmp
Special Case, attack & damage table:
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- Attack Table
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Spellpower Heal AmpSpellpower Healing Amplification
1 + Spellpower / 200
) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200
) - (Attack Power Dmg AmpAttack Power Damage Amplification
1 + Attack Power / 100
) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100
) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100
)
Special Case
{{tt/Compu|MentDMG|Fire}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|MagATK||+20|-50}}
(Magic AttackAttempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +20-50 Other Bonus {{tt/Compu|MagATK|Spell|+20|-50}}
(Magic AttackAttempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +Catalyst Accuracy Catalyst Bonus / +20-50 Other Bonus {{tt/Compu|WeapDMG|Frost}}
(Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell||-50}}
(AOE AttackAttempt a AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / -50 Other Bonus