Difference between revisions of "Template:Tt/Compu"

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<includeonly>({{tt|1={{#switch:{{{1|}}}
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<includeonly><span style="display: inline-block">({{tt|1={{#switch:{{{1|}}}
 
|Sexi%=Sexiness%|Spel%=Spellpower%|AtkP%=Attack Power%
 
|Sexi%=Sexiness%|Spel%=Spellpower%|AtkP%=Attack Power%
 
|SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Heal Amp
 
|SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Heal Amp
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|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}
 
|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}
 
|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>
 
|MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>
}}}})</includeonly><noinclude>
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}}}})</span></includeonly><noinclude>
 
==Documentation==
 
==Documentation==
 
Most only have '''1''' parameter, which will call upon the computations.
 
Most only have '''1''' parameter, which will call upon the computations.

Revision as of 09:56, 9 April 2025

Documentation

Most only have 1 parameter, which will call upon the computations.

  • AtkP% Sexi% Spel%
  • SexiHealAmp SpelDmgAmp
  • AtkPDmgAmp SexiDmgAmp SpelHealAmp

Special Case, attack & damage table:

  • 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
    • Attack Table: AoeATK EvaATK MagATK MenATK PhyATK TeaATK WeaATK
    • Damage Table: MentDMG PhysDMG SpelDMG TeasDMG WeapDMG
  • The next set of parameters depends on if its an attack or damage table:
    • Attack Table
      • 2nd Parameter - Includes catalyst bonus? (either Charm or Spell, or leave blank)
      • 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
    • Damage Table
      • 2nd Parameter - Name of the Element/Resistance type

Usage & Sample

  • (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
  • (Spellpower Heal AmpSpellpower Healing Amplification1 + Spellpower / 200) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200)
  • (Attack Power Dmg AmpAttack Power Damage Amplification1 + Attack Power / 100) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100)

Special Case

  • {{tt/Compu|MentDMG|Fire}} (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
  • {{tt/Compu|MagATK||+20|-50}} (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +20Other Bonus-50
    )
  • {{tt/Compu|MagATK|Spell|+20|-50}} (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    +20Other Bonus-50
    )
  • {{tt/Compu|WeapDMG|Frost}} (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
  • {{tt/Compu|AoeATK|Spell||-50}} (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst AccuracyCatalyst Bonus/
    Other Bonus-50
    )