Difference between revisions of "Template:Tt/Compu"
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|SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Heal Amp | |SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Heal Amp | ||
|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Dmg Amp {{#if:{{{2|}}}|[+ Bonus]}} | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Dmg Amp {{#if:{{{2|}}}|[+ Bonus]}} | ||
− | |MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage | + | |MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage|OffWeapDMG=Offhand Weapon Damage |
|WillAmp=Willpower Amp|PresAmp=Presence Amp | |WillAmp=Willpower Amp|PresAmp=Presence Amp | ||
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack {{#if:{{{3|}}}{{{4|}}}{{{5|}}}|[+ Bonus]}} | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack {{#if:{{{3|}}}{{{4|}}}{{{5|}}}|[+ Bonus]}} |
}}|2={{#switch:{{{1|}}} | }}|2={{#switch:{{{1|}}} | ||
|Sexi%|Spel%|AtkP%={{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} as a %{{cw|spnhr}}'''Example''': 50 {{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} = 50% | |Sexi%|Spel%|AtkP%={{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} as a %{{cw|spnhr}}'''Example''': 50 {{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} = 50% | ||
|SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} | |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} | ||
|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} | ||
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}} | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}} |
|WillAmp|PresAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=10 * (1 + Willpower / {{{2|}}})|PresAmp=10 * (1 + Presence / {{{2|}}})}}</code> | |WillAmp|PresAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=10 * (1 + Willpower / {{{2|}}})|PresAmp=10 * (1 + Presence / {{{2|}}})}}</code> | ||
− | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Final damage '''reduced by 25%'''}} |
}}}})</span></includeonly><noinclude> | }}}})</span></includeonly><noinclude> | ||
==Documentation== | ==Documentation== | ||
Line 27: | Line 27: | ||
Special Case, attack & damage table: | Special Case, attack & damage table: | ||
*'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) | *'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) | ||
− | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> | + | **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> <code>OffWeaATK</code> |
− | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> | + | **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> <code>OffWeapDMG</code> |
*The next set of parameters '''depends on if its an attack or damage table''': | *The next set of parameters '''depends on if its an attack or damage table''': | ||
**Attack Table | **Attack Table |
Revision as of 08:23, 23 April 2025
Documentation
Only has 1 parameter:
AtkP%
Sexi%
Spel%
WillAmp
PresAmp
Has two parameters:
- 1st Parameter - Computation name
SexiHealAmp
SpelDmgAmp
AtkPDmgAmp
SexiDmgAmp
SpelHealAmp
WillAmp
PresAmp
- 2nd Parameter - if there is a bonus/power specific amplification
- e.g.
{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}
(Attack Power Dmg Amp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100
Additional Bonus:
+100 Attack Power)
- e.g.
Special Case, attack & damage table:
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
OffWeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
OffWeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
orSpell
, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 5th Parameter - Any other bonuses/notes
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- Attack Table
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Spellpower Heal AmpSpellpower Healing Amplification
1 + Spellpower / 200
) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200
) - (Attack Power Dmg AmpAttack Power Damage Amplification
1 + Attack Power / 100
) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100
) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100
) - (Willpower AmpWillpower Amplification
10 * (1 + Willpower / )
) (Presence AmpPresence Amplification10 * (1 + Presence / )
)
Special Case
{{tt/Compu|MentDMG|Fire}}
(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|MagATK||+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +20 Other Bonus -50 {{tt/Compu|MagATK|Spell|+20|-50}}
(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +Catalyst Accuracy & Critical Chance Catalyst Bonus / +20 Other Bonus -50 {{tt/Compu|WeapDMG|Frost}}
(Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
){{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}
(AOE Attack [+ Bonus]Attempt a AOE Attack
+20 Critical Chance if target is affected by [Attacker Defender Accuracy vs Evasion +Catalyst Accuracy & Critical Chance Catalyst Bonus / Other Bonus -50 FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
)s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)])Attacker Defender Accuracy vs Evasion