Difference between revisions of "Template:Tt/PTag"

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|Stance=This power has two functions, upon activation ('''On Use'''), and while the user continues to have the stance ('''Maintain'''){{cw|spnhr}}'''Maintain''' - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect
 
|Stance=This power has two functions, upon activation ('''On Use'''), and while the user continues to have the stance ('''Maintain'''){{cw|spnhr}}'''Maintain''' - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect
 
|Normal Attack=Using the '''Attack''' button in combat{{cw|spnhr}}Invokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag
 
|Normal Attack=Using the '''Attack''' button in combat{{cw|spnhr}}Invokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag
|Elemental Resistance=This refers to resistances such as '''Fire''', '''Psychic''', '''Drug''', & etc.{{cw|spnhr}}Physical, Magic, & Magic Resist is '''not''' a resistance
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|Elemental Resistances=This refers to resistances such as '''Fire''', '''Psychic''', '''Drug''', & etc.{{cw|spnhr}}Physical, Magic, & Magic Resist is '''not''' a resistance
 
}}}}]</span></includeonly><noinclude>
 
}}}}]</span></includeonly><noinclude>
 
==Comments==
 
==Comments==
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*'''1st Parameter''': Power Tag name
 
*'''1st Parameter''': Power Tag name
 
**<code>Ally</code> <code>Astrida</code> <code>Charm</code> <code>Healing</code> <code>Multi-Turn</code> <code>Multi-Turn:Interruptable</code> <code>Performance</code> <code>Res-Heal</code> <code>Shield</code> <code>Shield:Melee</code> <code>Spell</code> <code>Stance</code> <code>Stealable</code> <code>Summon</code> <code>Tease</code> <code>Tease:Ass</code> <code>Tease:Chest</code> <code>Tease:Crotch</code>  
 
**<code>Ally</code> <code>Astrida</code> <code>Charm</code> <code>Healing</code> <code>Multi-Turn</code> <code>Multi-Turn:Interruptable</code> <code>Performance</code> <code>Res-Heal</code> <code>Shield</code> <code>Shield:Melee</code> <code>Spell</code> <code>Stance</code> <code>Stealable</code> <code>Summon</code> <code>Tease</code> <code>Tease:Ass</code> <code>Tease:Chest</code> <code>Tease:Crotch</code>  
**<code>Weapon</code> <code>Weapon:Melee</code> <code>Weapon:Ranged</code> <code>Weapon:Thrown</code> <code>Dual Wield Weapon:Melee</code> <code>2H Weapon:Melee</code> <code>2H Weapon:Ranged</code> <code>Melee</code> <code>Normal Attack</code> <code>Thrown</code> <code>Elemental Resistance</code>
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**<code>Weapon</code> <code>Weapon:Melee</code> <code>Weapon:Ranged</code> <code>Weapon:Thrown</code> <code>Dual Wield Weapon:Melee</code> <code>2H Weapon:Melee</code> <code>2H Weapon:Ranged</code> <code>Melee</code> <code>Normal Attack</code> <code>Thrown</code> <code>Elemental Resistances</code>
  
 
==Usage & Sample==
 
==Usage & Sample==
 
*{{tt/PTag|Ally}} {{tt/PTag|Astrida}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Multi-Turn}} {{tt/PTag|Multi-Turn:Interruptable}} {{tt/PTag|Performance}} {{tt/PTag|Res-Heal}} {{tt/PTag|Shield}} {{tt/PTag|Shield:Melee}} {{tt/PTag|Spell}} {{tt/PTag|Stance}} {{tt/PTag|Stealable}} {{tt/PTag|Summon}} {{tt/PTag|Tease}} {{tt/PTag|Tease:Ass}} {{tt/PTag|Tease:Chest}} {{tt/PTag|Tease:Crotch}}
 
*{{tt/PTag|Ally}} {{tt/PTag|Astrida}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Multi-Turn}} {{tt/PTag|Multi-Turn:Interruptable}} {{tt/PTag|Performance}} {{tt/PTag|Res-Heal}} {{tt/PTag|Shield}} {{tt/PTag|Shield:Melee}} {{tt/PTag|Spell}} {{tt/PTag|Stance}} {{tt/PTag|Stealable}} {{tt/PTag|Summon}} {{tt/PTag|Tease}} {{tt/PTag|Tease:Ass}} {{tt/PTag|Tease:Chest}} {{tt/PTag|Tease:Crotch}}
*{{tt/PTag|Weapon}} {{tt/PTag|Weapon:Melee}} {{tt/PTag|Weapon:Ranged}} {{tt/PTag|Weapon:Thrown}} {{tt/PTag|Dual Wield Weapon:Melee}} {{tt/PTag|2H Weapon:Melee}} {{tt/PTag|2H Weapon:Ranged}} {{tt/PTag|Melee}} {{tt/PTag|Normal Attack}} {{tt/PTag|Thrown}} {{tt/PTag|Elemental Resistance}}
+
*{{tt/PTag|Weapon}} {{tt/PTag|Weapon:Melee}} {{tt/PTag|Weapon:Ranged}} {{tt/PTag|Weapon:Thrown}} {{tt/PTag|Dual Wield Weapon:Melee}} {{tt/PTag|2H Weapon:Melee}} {{tt/PTag|2H Weapon:Ranged}} {{tt/PTag|Melee}} {{tt/PTag|Normal Attack}} {{tt/PTag|Thrown}} {{tt/PTag|Elemental Resistances}}
  
 
Sample Usage:
 
Sample Usage:

Revision as of 14:14, 27 April 2025

Comments

Adapted from Template:CCO, to use as a quick explanation for Power Tags

  • Omni Omni is a tag that exists, but is completely unused

This may eventually turn into tt/cw since its the current catch all common word with tooltip --Spotty McBumble Fuck (talk) 13:52, 27 April 2025 (UTC)

Documentation

  • 1st Parameter: Power Tag name
    • Ally Astrida Charm Healing Multi-Turn Multi-Turn:Interruptable Performance Res-Heal Shield Shield:Melee Spell Stance Stealable Summon Tease Tease:Ass Tease:Chest Tease:Crotch
    • Weapon Weapon:Melee Weapon:Ranged Weapon:Thrown Dual Wield Weapon:Melee 2H Weapon:Melee 2H Weapon:Ranged Melee Normal Attack Thrown Elemental Resistances

Usage & Sample

  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [AstridaLinked to Nareva and her godsworn] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] [Multi-Turn:InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
    [PerformanceEffectiveness can be amplified by Presence] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] [ShieldRequires an equipped shield] [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] [SpellEffectiveness can be amplified by Spellpower] [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active] [SummonSummons an entity to aid the summoner in combat] [TeaseEffectiveness can be amplified by Sexiness] [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass] [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats] [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats] [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] [ThrownInvolves throwing something] [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]

Sample Usage:

  • {{tt/PTag|Spell}} = [SpellEffectiveness can be amplified by Spellpower]
  • {{tt/PTag|Ally}} = [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]