Difference between revisions of "Template:Tt/PTag"

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(2x Weapon:Melee as a short for dual wield)
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|Charm=Effectiveness can be amplified by '''{{#switch:{{{1|}}}|Charm=Sexiness|Performance=Presence|Spell=Spellpower}}'''
 
|Charm=Effectiveness can be amplified by '''{{#switch:{{{1|}}}|Charm=Sexiness|Performance=Presence|Spell=Spellpower}}'''
 
|Ally=Capable of targeting an '''Ally'''{{cw|spnhr}}'''Ally''' - Any member within the same party (including self)
 
|Ally=Capable of targeting an '''Ally'''{{cw|spnhr}}'''Ally''' - Any member within the same party (including self)
|Weapon:Melee|Weapon:Ranged|Weapon:Thrown|Dual Wield Weapon:Melee|2H Weapon:Melee|2H Weapon:Ranged
+
|Weapon:Melee|Weapon:Ranged|Weapon:Thrown|2x Weapon:Melee|Dual Wield Weapon:Melee|2H Weapon:Melee|2H Weapon:Ranged
|Weapon=Requires {{#switch:{{{1|}}}|Weapon:Melee|Weapon:Ranged|Weapon:Thrown|Weapon=an '''equipped weapon'''|Dual Wield Weapon:Melee='''Two equipped One-Hand weapons'''|2H Weapon:Melee|2H Weapon:Ranged=an '''equipped Two-Hand weapon'''}} {{#switch:{{{1|}}}|Dual Wield Weapon:Melee|2H Weapon:Melee|Weapon:Melee=with the '''Melee''' tag|2H Weapon:Ranged|Weapon:Ranged=with the '''Ranged''' tag|Weapon:Thrown=with the '''Thrown''' tag}}{{cw|spnhr}}Effectiveness is based on the '''weapon's stats'''
+
|Weapon=Requires {{#switch:{{{1|}}}|Weapon:Melee|Weapon:Ranged|Weapon:Thrown|Weapon=an '''equipped weapon'''|2x Weapon:Melee|Dual Wield Weapon:Melee='''Two equipped One-Hand weapons'''|2H Weapon:Melee|2H Weapon:Ranged=an '''equipped Two-Hand weapon'''}} {{#switch:{{{1|}}}|2x Weapon:Melee|Dual Wield Weapon:Melee|2H Weapon:Melee|Weapon:Melee=with the '''Melee''' tag|2H Weapon:Ranged|Weapon:Ranged=with the '''Ranged''' tag|Weapon:Thrown=with the '''Thrown''' tag}}{{cw|spnhr}}Effectiveness is based on the '''weapon's stats'''
 
|Shield=Requires an '''equipped shield'''|Shield:Melee=Requires an '''equipped shield''' and is related to a Physical Attack
 
|Shield=Requires an '''equipped shield'''|Shield:Melee=Requires an '''equipped shield''' and is related to a Physical Attack
 
|Thrown=Involves throwing something
 
|Thrown=Involves throwing something
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**Power Tag name
 
**Power Tag name
 
***<code>Ally</code> <code>Astrida</code> <code>Charm</code> <code>Healing</code> <code>Multi-Turn</code> <code>Multi-Turn: Interruptable</code> <code>Performance</code> <code>Res-Heal</code> <code>Shield</code> <code>Shield:Melee</code> <code>Spell</code> <code>Stance</code> <code>Stealable</code> <code>Summon</code> <code>Tease</code> <code>Tease:Ass</code> <code>Tease:Chest</code> <code>Tease:Crotch</code>  
 
***<code>Ally</code> <code>Astrida</code> <code>Charm</code> <code>Healing</code> <code>Multi-Turn</code> <code>Multi-Turn: Interruptable</code> <code>Performance</code> <code>Res-Heal</code> <code>Shield</code> <code>Shield:Melee</code> <code>Spell</code> <code>Stance</code> <code>Stealable</code> <code>Summon</code> <code>Tease</code> <code>Tease:Ass</code> <code>Tease:Chest</code> <code>Tease:Crotch</code>  
***<code>Weapon</code> <code>Weapon:Melee</code> <code>Weapon:Ranged</code> <code>Weapon:Thrown</code> <code>Dual Wield Weapon:Melee</code> <code>2H Weapon:Melee</code> <code>2H Weapon:Ranged</code> <code>Melee</code>  <code>Thrown</code>  
+
***<code>Weapon</code> <code>Weapon:Melee</code> <code>Weapon:Ranged</code> <code>Weapon:Thrown</code> <code>Dual Wield Weapon:Melee</code> '''OR''' <code>2x Weapon:Melee</code> <code>2H Weapon:Melee</code> <code>2H Weapon:Ranged</code> <code>Melee</code>  <code>Thrown</code>  
 
**Others:
 
**Others:
 
***<code>Normal Attack</code> <code>Elemental Resistances</code> (singular/plural) <code>Body-Tease Attacks</code> <code>EE</code> <code>Trainer</code>
 
***<code>Normal Attack</code> <code>Elemental Resistances</code> (singular/plural) <code>Body-Tease Attacks</code> <code>EE</code> <code>Trainer</code>
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==Usage & Sample==
 
==Usage & Sample==
 
*{{tt/PTag|Ally}} {{tt/PTag|Astrida}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Multi-Turn}} {{tt/PTag|Multi-Turn: Interruptable}} {{tt/PTag|Performance}} {{tt/PTag|Res-Heal}} {{tt/PTag|Shield}} {{tt/PTag|Shield:Melee}} {{tt/PTag|Spell}} {{tt/PTag|Stance}} {{tt/PTag|Stealable}} {{tt/PTag|Summon}} {{tt/PTag|Tease}} {{tt/PTag|Tease:Ass}} {{tt/PTag|Tease:Chest}} {{tt/PTag|Tease:Crotch}}
 
*{{tt/PTag|Ally}} {{tt/PTag|Astrida}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Multi-Turn}} {{tt/PTag|Multi-Turn: Interruptable}} {{tt/PTag|Performance}} {{tt/PTag|Res-Heal}} {{tt/PTag|Shield}} {{tt/PTag|Shield:Melee}} {{tt/PTag|Spell}} {{tt/PTag|Stance}} {{tt/PTag|Stealable}} {{tt/PTag|Summon}} {{tt/PTag|Tease}} {{tt/PTag|Tease:Ass}} {{tt/PTag|Tease:Chest}} {{tt/PTag|Tease:Crotch}}
*{{tt/PTag|Weapon}} {{tt/PTag|Weapon:Melee}} {{tt/PTag|Weapon:Ranged}} {{tt/PTag|Weapon:Thrown}} {{tt/PTag|Dual Wield Weapon:Melee}} {{tt/PTag|2H Weapon:Melee}} {{tt/PTag|2H Weapon:Ranged}} {{tt/PTag|Melee}}  {{tt/PTag|Thrown}}  
+
*{{tt/PTag|Weapon}} {{tt/PTag|Weapon:Melee}} {{tt/PTag|Weapon:Ranged}} {{tt/PTag|Weapon:Thrown}} {{tt/PTag|Dual Wield Weapon:Melee}} '''OR''' {{tt/PTag|2x Weapon:Melee}} {{tt/PTag|2H Weapon:Melee}} {{tt/PTag|2H Weapon:Ranged}} {{tt/PTag|Melee}}  {{tt/PTag|Thrown}}  
 
*{{tt/PTag|Normal Attack}} {{tt/PTag|Elemental Resistances}} (singular/plural) {{tt/PTag|Body-Tease Attacks}} {{tt/PTag|EE}} {{tt/PTag|Trainer|temp}} {{tt/PTag|HH}} {{tt/PTag|OH}}
 
*{{tt/PTag|Normal Attack}} {{tt/PTag|Elemental Resistances}} (singular/plural) {{tt/PTag|Body-Tease Attacks}} {{tt/PTag|EE}} {{tt/PTag|Trainer|temp}} {{tt/PTag|HH}} {{tt/PTag|OH}}
  

Revision as of 16:24, 22 May 2025

Comments

Adapted from Template:CCO, to use as a quick explanation for Power Tags

  • Omni Omni is a tag that exists, but is completely unused
  • This may eventually turn into tt/cw since its the current catch all common word with tooltip --Spotty McBumble Fuck (talk) 13:52, 27 April 2025 (UTC)
  • It's turned into tt/cw, but I'm not gonna rename it, too lazy --Spotty McBumble Fuck (talk) 13:55, 30 April 2025 (UTC)

Documentation

  • 1st Parameter:
    • Power Tag name
      • Ally Astrida Charm Healing Multi-Turn Multi-Turn: Interruptable Performance Res-Heal Shield Shield:Melee Spell Stance Stealable Summon Tease Tease:Ass Tease:Chest Tease:Crotch
      • Weapon Weapon:Melee Weapon:Ranged Weapon:Thrown Dual Wield Weapon:Melee OR 2x Weapon:Melee 2H Weapon:Melee 2H Weapon:Ranged Melee Thrown
    • Others:
      • Normal Attack Elemental Resistances (singular/plural) Body-Tease Attacks EE Trainer

Usage & Sample

  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [AstridaLinked to Nareva and her godsworn] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
    [PerformanceEffectiveness can be amplified by Presence] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] [ShieldRequires an equipped shield] [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] [SpellEffectiveness can be amplified by Spellpower] [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active] [SummonSummons an entity to aid the summoner in combat] [TeaseEffectiveness can be amplified by Sexiness] [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass] [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats] [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] OR [2x Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats] [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ThrownInvolves throwing something]
  • [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] (singular/plural) [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] [EEExpert EnchantingOnly the following effects are affected:
    Immolation
    Weapon Buff
    ]
    [TrainerTaught by temp] [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]

Sample Usage:

  • {{tt/PTag|Spell}} = [SpellEffectiveness can be amplified by Spellpower]
  • {{tt/PTag|Ally}} = [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]