Difference between revisions of "Combat Mechanics"
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(Added derived statistics from Journal, and bonuses from Stats wiki page) |
(Added (sparse) combat status effects list) |
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==ranged== | ==ranged== | ||
==lust== | ==lust== | ||
+ | |||
+ | =Combat status effects= | ||
+ | Currently just a list with sources | ||
+ | ==Armorer== | ||
+ | ==Aroused== | ||
+ | [[Amazon Strike]], [[Allure_(CoC2)|Allure]] | ||
+ | ==Bleeding== | ||
+ | [[Rend]] | ||
+ | ==Blinded== | ||
+ | [[Jassira's sun]] | ||
+ | ==Burning== | ||
+ | [[White Fire]] | ||
+ | ==Feather Dance== | ||
+ | self-inflicted [[Harpy]] effect | ||
+ | ==Focusing Performance== | ||
+ | ==Prone== | ||
+ | critical [[Thunder Strike]] | ||
+ | ==Staggered== | ||
+ | [[Harpy Wingleader]] | ||
+ | ==Sundered== | ||
+ | [[Thunder Strike]] | ||
+ | ==Spirit Veil== | ||
+ | +10% to Evasion and +15% Physical and Magic Resistance | ||
+ | [[Spirit Veil]] | ||
+ | ==Warlord's Cry== | ||
+ | [[Harpy Wingleader]] | ||
=Derived Statistics= | =Derived Statistics= |
Revision as of 02:55, 19 December 2018
Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Bleeding
Blinded
Burning
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Prone
critical Thunder Strike
Staggered
Sundered
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
- +3%/Strength
Spell Power
- +3%/Willpower
Sexiness
- +1/Presence
Accuracy
- +1/Agility
Armor Penetration
- +1/Strength (assuming same as Penetration)
Magic Penetration
- +1/Strength (assuming same as Penetration)
Temptation
Critical Chance
- +1%/Cunning
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence