Difference between revisions of "Template:Tt/Compu"
Jump to navigation
Jump to search
m |
(WIP SAVE BREAK - I can't figure out why the bullet points become nested when using the tt/compu/tabs) |
||
Line 9: | Line 9: | ||
|SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code> | |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code> | ||
|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | ||
− | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{ | + | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}{{{4|}}}}} |
− | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG={{ | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code> |
}}}})</includeonly><noinclude> | }}}})</includeonly><noinclude> | ||
==Documentation== | ==Documentation== | ||
− | *<code>AtkP%</code> | + | *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> |
*<code>SexiHealAmp</code> <code>SpelDmgAmp</code> | *<code>SexiHealAmp</code> <code>SpelDmgAmp</code> | ||
*<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelHealAmp</code> | *<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelHealAmp</code> | ||
Line 19: | Line 19: | ||
==Usage & Sample== | ==Usage & Sample== | ||
*{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | *{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} | ||
− | *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} | + | *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} {{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} |
− | |||
*TEST | *TEST | ||
+ | *{{tt/Compu|MentDMG|Fire}} | ||
+ | *{{tt/Compu|AoeATK|Spell|+20|-50}} | ||
*{{tt/Compu|MentDMG|Fire}} {{tt/Compu|MentDMG|Frost}} | *{{tt/Compu|MentDMG|Fire}} {{tt/Compu|MentDMG|Frost}} | ||
*{{tt/Compu|AoeATK|Spell||-50}} | *{{tt/Compu|AoeATK|Spell||-50}} | ||
</noinclude> | </noinclude> |
Revision as of 11:12, 3 April 2025
Documentation
AtkP%
Sexi%
Spel%
SexiHealAmp
SpelDmgAmp
AtkPDmgAmp
SexiDmgAmp
SpelHealAmp
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Spellpower Heal AmpSpellpower Healing Amplification
1 + Spellpower / 200
) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200
) (Attack Power Dmg AmpAttack Power Damage Amplification1 + Attack Power / 100
) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100
) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100
) - TEST
- (Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) - (AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / +20-50 Other Bonus - (Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) (Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
95% to 105%
) - (AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / -50 Other Bonus