Difference between revisions of "Template:Tt/Compu"
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(WIP SAVE BREAK - I can't figure out why the bullet points become nested when using the tt/compu/tabs) |
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|AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower}} / 100</code> | ||
|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}{{{4|}}}}} | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}{{{4|}}}}} | ||
− | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}} | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|WeapDMG={{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}} |
}}}})</includeonly><noinclude> | }}}})</includeonly><noinclude> | ||
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==Documentation== | ==Documentation== | ||
*<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> | *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> |
Revision as of 05:36, 4 April 2025
Documentation
AtkP%
Sexi%
Spel%
SexiHealAmp
SpelDmgAmp
AtkPDmgAmp
SexiDmgAmp
SpelHealAmp
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Spellpower Heal AmpSpellpower Healing Amplification
1 + Spellpower / 200
) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200
) (Attack Power Dmg AmpAttack Power Damage Amplification1 + Attack Power / 100
) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100
) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100
) - TEST
- (Mental Damage
)Apply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
- (AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / +20-50 Other Bonus - (Mental Damage
) (Mental DamageApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
)Apply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
- (AOE Attack
)Attacker Defender Accuracy vs Evasion +Catalyst Accuracy Catalyst Bonus / -50 Other Bonus