Difference between revisions of "Template:Tt/Compu"
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|AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}} | |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}} | ||
|WillAmp|PresAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=10 * (1 + Willpower / {{{2|}}})|PresAmp=10 * (1 + Presence / {{{2|}}})}}</code> | |WillAmp|PresAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=10 * (1 + Willpower / {{{2|}}})|PresAmp=10 * (1 + Presence / {{{2|}}})}}</code> | ||
| − | |MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Final damage '''reduced by 25%'''}} | + | |MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Final damage '''reduced by 25%'''|OffWeaATK={{cw|spnhr}}'''Offhand Penalty'''<br>Cannot Crit}} |
}}}})</span></includeonly><noinclude> | }}}})</span></includeonly><noinclude> | ||
==Documentation== | ==Documentation== | ||
Revision as of 08:28, 23 April 2025
Documentation
Only has 1 parameter:
AtkP%Sexi%Spel%WillAmpPresAmp
Has two parameters:
- 1st Parameter - Computation name
SexiHealAmpSpelDmgAmpAtkPDmgAmpSexiDmgAmpSpelHealAmpWillAmpPresAmp
- 2nd Parameter - if there is a bonus/power specific amplification
- e.g.
{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}(Attack Power Dmg Amp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
+100 Attack Power)
- e.g.
Special Case, attack & damage table:
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATKEvaATKMagATKMenATKPhyATKTeaATKWeaATKOffWeaATK - Damage Table:
MentDMGPhysDMGSpelDMGTeasDMGWeapDMGOffWeapDMG
- Attack Table:
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
CharmorSpell, or leave blank) - 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- 5th Parameter - Any other bonuses/notes
- 2nd Parameter - Includes catalyst bonus? (either
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
- Attack Table
Usage & Sample
- (Attack Power%Attack Power as a %Example: 50 Attack Power = 50%) (Spellpower%Spellpower as a %Example: 50 Spellpower = 50%) (Sexiness%Sexiness as a %Example: 50 Sexiness = 50%)
- (Spellpower Heal AmpSpellpower Healing Amplification
1 + Spellpower / 200) (Sexiness Heal AmpSexiness Healing Amplification1 + Sexiness / 200) - (Attack Power Dmg AmpAttack Power Damage Amplification
1 + Attack Power / 100) (Sexiness Dmg AmpSexiness Damage Amplification1 + Sexiness / 100) (Spellpower Dmg AmpSpellpower Damage Amplification1 + Spellpower / 100) - (Willpower AmpWillpower Amplification
10 * (1 + Willpower / )) (Presence AmpPresence Amplification10 * (1 + Presence / ))
Special Case
{{tt/Compu|MentDMG|Fire}}(Mental DamageCompute Mental Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Temptation - Focus = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Fire Resistance by Damage - (Damage * (Resistance / 100))95% to 105%){{tt/Compu|MagATK||+20|-50}}(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +20 Other Bonus -50 {{tt/Compu|MagATK|Spell|+20|-50}}(Magic Attack [+ Bonus]Attempt a Magic Attack
)Attacker Defender Accuracy vs Magic Resist +Catalyst Accuracy & Critical Chance Catalyst Bonus / +20 Other Bonus -50 {{tt/Compu|WeapDMG|Frost}}(Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))Apply Frost Resistance by Damage - (Damage * (Resistance / 100))95% to 105%){{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}(AOE Attack [+ Bonus]Attempt a AOE Attack
+20 Critical Chance if target is affected by [Attacker Defender Accuracy vs Evasion +Catalyst Accuracy & Critical Chance Catalyst Bonus / Other Bonus -50
FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
)s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)])Attacker Defender Accuracy vs Evasion