Difference between revisions of "Template:Tt/PTag"
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|EE=Can trigger '''Expert Enchanting'''{{cw|spnhr}}Effect gains an '''additional'''<br>[<code>{{color|orn|Cunning / 2}}</code>] to its damage<br><br>For multiple damage, the additional damage is evenly split{{cw|spnhr}}Only affects {{tt/Eff|Burning|X|X}} & {{tt/Eff|Weapon Buff|X|X}} | |EE=Can trigger '''Expert Enchanting'''{{cw|spnhr}}Effect gains an '''additional'''<br>[<code>{{color|orn|Cunning / 2}}</code>] to its damage<br><br>For multiple damage, the additional damage is evenly split{{cw|spnhr}}Only affects {{tt/Eff|Burning|X|X}} & {{tt/Eff|Weapon Buff|X|X}} | ||
|Thick Tail=A character is recognized to have a '''Thick Tail''':{{cw|spnhr}}'''Tail Tag''' is '''Thick'''<br>'''OR'''<br>'''Tail Type''' is any of: ['''Arachnid''', '''Demonic''', '''Draconic''', '''Hornet''', '''Salamander''', '''Scorpion''', or '''Shark'''] | |Thick Tail=A character is recognized to have a '''Thick Tail''':{{cw|spnhr}}'''Tail Tag''' is '''Thick'''<br>'''OR'''<br>'''Tail Type''' is any of: ['''Arachnid''', '''Demonic''', '''Draconic''', '''Hornet''', '''Salamander''', '''Scorpion''', or '''Shark'''] | ||
+ | |AtrBaseMax=Base Maximum of an Attribute{{cw|spnhr}}The '''base maximum''' score, without any boosting effects, an attribute can be for a character is: [<code>'''2 + (Level) * 3'''</code>]<br><br>When an '''Attribute%''' is mention, this means that it will check the percentage of a stat compared to the base maximum{{cw|spnhr}}e.g. a Level 2 Character can have a Base Maximum Strength of [<code>8</code>] which translates to [<code>100%</code>], if said character has an actual Strength of [<code>3</code>], this means their Strength% is [<code>38%</code>] ''(rounded up)'' | ||
}}}}]</span></includeonly><noinclude> | }}}}]</span></includeonly><noinclude> | ||
==Comments== | ==Comments== | ||
Line 38: | Line 39: | ||
***<code>EE</code> <code>OH</code> <code>HH</code> | ***<code>EE</code> <code>OH</code> <code>HH</code> | ||
**Others: | **Others: | ||
− | ***<code>Normal Attack</code> <code>Elemental Resistances</code> (singular/plural) <code>Body-Tease Attacks</code> <code>Trainer</code> <code>Thick Tail</code> | + | ***<code>Normal Attack</code> <code>Elemental Resistances</code> (singular/plural) <code>Body-Tease Attacks</code> <code>Trainer</code> <code>Thick Tail</code> <code>AtrBaseMax</code> |
==Usage & Sample== | ==Usage & Sample== | ||
*{{tt/PTag|Ally}} {{tt/PTag|Astrida}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Multi-Turn}} {{tt/PTag|Multi-Turn: Interruptable}} {{tt/PTag|Performance}} {{tt/PTag|Res-Heal}} {{tt/PTag|Shield}} {{tt/PTag|Shield:Melee}} {{tt/PTag|Spell}} {{tt/PTag|Stance}} {{tt/PTag|Stealable}} {{tt/PTag|Summon}} {{tt/PTag|Tease}} {{tt/PTag|Tease:Ass}} {{tt/PTag|Tease:Chest}} {{tt/PTag|Tease:Crotch}} | *{{tt/PTag|Ally}} {{tt/PTag|Astrida}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Multi-Turn}} {{tt/PTag|Multi-Turn: Interruptable}} {{tt/PTag|Performance}} {{tt/PTag|Res-Heal}} {{tt/PTag|Shield}} {{tt/PTag|Shield:Melee}} {{tt/PTag|Spell}} {{tt/PTag|Stance}} {{tt/PTag|Stealable}} {{tt/PTag|Summon}} {{tt/PTag|Tease}} {{tt/PTag|Tease:Ass}} {{tt/PTag|Tease:Chest}} {{tt/PTag|Tease:Crotch}} | ||
*{{tt/PTag|Weapon}} {{tt/PTag|Weapon:Melee}} {{tt/PTag|Weapon:Ranged}} {{tt/PTag|Weapon:Thrown}} {{tt/PTag|Dual Wield Weapon:Melee}} '''OR''' {{tt/PTag|2x Weapon:Melee}} {{tt/PTag|2H Weapon:Melee}} {{tt/PTag|2H Weapon:Ranged}} {{tt/PTag|Melee}} {{tt/PTag|Thrown}} {{tt/PTag|Ranged}} | *{{tt/PTag|Weapon}} {{tt/PTag|Weapon:Melee}} {{tt/PTag|Weapon:Ranged}} {{tt/PTag|Weapon:Thrown}} {{tt/PTag|Dual Wield Weapon:Melee}} '''OR''' {{tt/PTag|2x Weapon:Melee}} {{tt/PTag|2H Weapon:Melee}} {{tt/PTag|2H Weapon:Ranged}} {{tt/PTag|Melee}} {{tt/PTag|Thrown}} {{tt/PTag|Ranged}} | ||
− | *{{tt/PTag|Normal Attack}} {{tt/PTag|Elemental Resistances}} (singular/plural) {{tt/PTag|Body-Tease Attacks}} {{tt/PTag|Trainer|temp}} {{tt/PTag|HH}} {{tt/PTag|OH}} {{tt/PTag|EE}} {{tt/PTag|Thick Tail}} | + | *{{tt/PTag|Normal Attack}} {{tt/PTag|Elemental Resistances}} (singular/plural) {{tt/PTag|Body-Tease Attacks}} {{tt/PTag|Trainer|temp}} {{tt/PTag|HH}} {{tt/PTag|OH}} {{tt/PTag|EE}} {{tt/PTag|Thick Tail}} {{tt/PTag|AtrBaseMax}} |
Sample Usage: | Sample Usage: |
Revision as of 15:03, 7 June 2025
Comments
Adapted from Template:CCO, to use as a quick explanation for Power Tags
Omni
Omni is a tag that exists, but is completely unused- This may eventually turn into tt/cw since its the current catch all common word with tooltip --Spotty McBumble Fuck (talk) 13:52, 27 April 2025 (UTC)
- It's turned into tt/cw, but I'm not gonna rename it, too lazy --Spotty McBumble Fuck (talk) 13:55, 30 April 2025 (UTC)
Documentation
- 1st Parameter:
- Power Tag name
Ally
Astrida
Charm
Healing
Multi-Turn
Multi-Turn: Interruptable
Performance
Res-Heal
Shield
Shield:Melee
Spell
Stance
Stealable
Summon
Tease
Tease:Ass
Tease:Chest
Tease:Crotch
Weapon
Weapon:Melee
Weapon:Ranged
Weapon:Thrown
Dual Wield Weapon:Melee
OR2x Weapon:Melee
2H Weapon:Melee
2H Weapon:Ranged
Melee
Thrown
Ranged
- Perks:
EE
OH
HH
- Others:
Normal Attack
Elemental Resistances
(singular/plural)Body-Tease Attacks
Trainer
Thick Tail
AtrBaseMax
- Power Tag name
Usage & Sample
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [AstridaLinked to Nareva and her godsworn] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [PerformanceEffectiveness can be amplified by Presence] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] [ShieldRequires an equipped shield] [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] [SpellEffectiveness can be amplified by Spellpower] [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active] [SummonSummons an entity to aid the summoner in combat] [TeaseEffectiveness can be amplified by Sexiness] [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass] [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] - [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats] [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] OR [2x Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats] [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] (singular/plural) [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] [TrainerTaught by temp] [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification
] HP] [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [1 + Spellpower / 200
Final amount will have a random effectiveness of95% to 105%
)20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification
] HP] [EECan trigger Expert EnchantingEffect gains an additional1 + Spellpower / 200
Final amount will have a random effectiveness of95% to 105%
)
[Cunning / 2
] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [BurningCombat EffectTake [
X
] Fire Damage per turn, but gain
+25 Frost ResistanceDuration: X] & [Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
(i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick
OR
Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]] [AtrBaseMaxBase Maximum of an AttributeThe base maximum score, without any boosting effects, an attribute can be for a character is: [2 + (Level) * 3
]
When an Attribute% is mention, this means that it will check the percentage of a stat compared to the base maximume.g. a Level 2 Character can have a Base Maximum Strength of [8
] which translates to [100%
], if said character has an actual Strength of [3
], this means their Strength% is [38%
] (rounded up)]
Sample Usage:
{{tt/PTag|Spell}}
= [SpellEffectiveness can be amplified by Spellpower]{{tt/PTag|Ally}}
= [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]