Documentation
- 1st Parameter - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated)
- Attack Table:
AoeATK
EvaATK
MagATK
MenATK
PhyATK
TeaATK
WeaATK
- Damage Table:
MentDMG
PhysDMG
SpelDMG
TeasDMG
WeapDMG
- The next set of parameters depends on if its an attack or damage table:
- Attack Table
- 2nd Parameter - Includes catalyst bonus? (either
Charm
or Spell
, or leave blank)
- 3rd & 4th Parameter - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4)
- Damage Table
- 2nd Parameter - Name of the Element/Resistance type
Usage
This template is to be primarily used within Template:tt/Compu, hence it being an extension name.
- TEST
- (Mental DamageCompute Mental Damage
Apply Defensive ReductionsAttacker | | Defender |
Temptation | - | Focus | = | Defense |
If Defense is > 0:
Damage * (100 / (100 + Defense)) |
Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) |
Final Damage will have a random effectiveness of 95% to 105%
)
- (AOE Attack [+ Bonus]Attempt a AOE Attack
Attacker | | Defender |
Accuracy | vs | Evasion |
+Catalyst Accuracy | Catalyst Bonus | / |
+20 | Other Bonus | -50 |
)
- (Mental DamageCompute Mental Damage
Apply Defensive ReductionsAttacker | | Defender |
Temptation | - | Focus | = | Defense |
If Defense is > 0:
Damage * (100 / (100 + Defense)) |
Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) |
Final Damage will have a random effectiveness of 95% to 105%
) (Mental DamageCompute Mental DamageApply Defensive ReductionsAttacker | | Defender |
Temptation | - | Focus | = | Defense |
If Defense is > 0:
Damage * (100 / (100 + Defense)) |
Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) |
Final Damage will have a random effectiveness of 95% to 105%
)
- (AOE Attack [+ Bonus]Attempt a AOE Attack
Attacker | | Defender |
Accuracy | vs | Evasion |
+Catalyst Accuracy | Catalyst Bonus | / |
| Other Bonus | -50 |
)