Adapted from Template:CCO, to use as a quick explanation for Power Tags
Omni
Omni is a tag that exists, but is completely unused
- This may eventually turn into tt/cw since its the current catch all common word with tooltip --Spotty McBumble Fuck (talk) 13:52, 27 April 2025 (UTC)
- It's turned into tt/cw, but I'm not gonna rename it, too lazy --Spotty McBumble Fuck (talk) 13:55, 30 April 2025 (UTC)
Documentation
- 1st Parameter:
- Power Tag name
Ally
Astrida
Charm
Healing
Multi-Turn
Multi-Turn: Interruptable
Performance
Res-Heal
Shield
Shield:Melee
Spell
Stance
Stealable
Summon
Tease
Tease:Ass
Tease:Chest
Tease:Crotch
Weapon
Weapon:Melee
Weapon:Ranged
Weapon:Thrown
Dual Wield Weapon:Melee
OR 2x Weapon:Melee
2H Weapon:Melee
2H Weapon:Ranged
Melee
Thrown
Ranged
- Perks:
- Others:
Normal Attack
Elemental Resistances
(singular/plural) Body-Tease Attacks
Trainer
Thick Tail
AtrBaseMax
Offhand
Usage & Sample
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [AstridaLinked to Nareva and her godsworn] [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender |
Accuracy | vs | Evasion |
))] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [PerformanceEffectiveness can be amplified by Presence] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness] [ShieldRequires an equipped shield] [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender |
Accuracy | vs | Evasion |
))] [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active] [SummonSummons an entity to aid the summoner in combat] [TeaseEffectiveness can be amplified by Sexiness] [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass] [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
- [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats] [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] OR [2x Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats] [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] (singular/plural) [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] [TrainerTaught by temp] [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200
Final amount will have a random effectiveness of 95% to 105%
)
] HP] [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200
Final amount will have a random effectiveness of 95% to 105%
)
] HP] [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2
] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [
BurningCombat EffectTake [X
] Fire Damage per turn, but gain
+25 Frost ResistanceDuration: X] & [
Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
(i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick
OR
Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]] [AtrBaseMaxBase Maximum of an AttributeThe base maximum score, without any boosting effects, an attribute can be for a character is: [2 + (Level) * 3
]
When an Attribute% is mention, this means that it will check the percentage of a stat compared to the base maximume.g. a Level 2 Character can have a Base Maximum Strength of [8
] which translates to [100% or 1
], if said character has an actual Strength of [3
], this means their Strength% is [37.5% or 0.375
]]
- [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [
75%
] damage, and the wielder only gains [75%
] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100
)] [has a 2nd parameter for additional conditions]
- [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender |
Spell Penetration | - | Ward | = | Defense |
If Defense is > 0:
Damage * (100 / (100 + Defense)) |
Final Damage will have a random effectiveness of 95% to 105%
) and (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender |
Armor Penetration | - | Armor | = | Defense |
If Defense is > 0:
Damage * (100 / (100 + Defense)) |
Final Damage will have a random effectiveness of 95% to 105%
) will gain an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30
)
] Storm Damage]
Sample Usage:
{{tt/PTag|Spell}}
= [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender |
Accuracy | vs | Evasion |
))]
{{tt/PTag|Ally}}
= [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]