Combat Mechanics
		
		
		
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Combat Types
melee
ranged
lust
Combat status effects
Currently just a list with sources
Armorer
Aroused
Bleeding
Blinded
Burning
Feather Dance
self-inflicted Harpy effect
Focusing Performance
Prone
critical Thunder Strike
Staggered
Sundered
Spirit Veil
+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil
Warlord's Cry
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
- +3%/Strength
 
Spell Power
- +3%/Willpower
 
Sexiness
- +1/Presence
 
Accuracy
- +1/Agility
 
Armor Penetration
- +1/Strength (assuming same as Penetration)
 
Magic Penetration
- +1/Strength (assuming same as Penetration)
 
Temptation
Critical Chance
- +1%/Cunning
 
Defense
Armor
- +1/Strength
 
Warding
- +1/Cunning (assuming same as Arcane Ward)
 
Focus
- +1/Willpower
 
Evasion
- +1/Agility
 
Resistances
Physical
- +1/Toughness
 
Magic
- +1/Cunning
 
Mental
- +1/Willpower
 
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
 
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
 
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence