Thief
Jump to navigation
Jump to search
Description
Adepts of shadow and subterfuge, thieves make their fortunes in the underbellies of distant cities and on the lonely trade roads with equal ease. As a thief, you're hard to pin down and hit, easily evading enemy attacks before slipping behind them fro the kill. Agility is your greatest weapon -- both for avoiding harm, and landing your own blows -- however, having the cunning to pick out your enemies' weaknesses and the strength to exploit them are valuable assets indeed. The life of a thief is one of profit through swiftness and guile.
Class Details
Starting Gear
Class Affinities
Background
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.
Name | Starting Boost | Affinities | Description |
---|---|---|---|
Noble Scion | Presence +1 | Presence Cunning Willpower |
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence. |
Hunter | Agility +1 | Agility Toughness Cunning |
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility. |
Soldier | Strength +1 | Strength Toughness Agility |
The life of a soldier in the ruins of the Belharan Empire is hard and brutal, requiring constant physical fitness and training. You've served in conflicts against monsters and barbarians, and now bring your skills and experiences from the frontlines to the frontier. Your rigorous training has given you a bonus to Strength. |
Courtesan | Presence +1 | Presence Cunning Agility |
You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence. |
Slum Rat | Agility +1 | Agility Strength Cunning |
You were born in the gutter. Your mother was a whore, and you've been existing in the dregs of society ever since you took your first breath. You've stolen, seduced, and fought tooth and nail to survive. Tiring of life in the city of your birth, not to mention the growing demands of the Thieves' Guild, you've set out to make your fortunes in the Frost Marches. Your thieving experience gives you a boost to Agility. |
Perks
(You can only pick one level 7 perk)
Name | Level | Description |
---|---|---|
Twist the Knife | 1 | When you land a weapon hit on a creature suffering from a negative status effect, you deal 50% bonus damage. |
Sharpen Blades | 3 | When you finish sleeping, you and your party gain a +10 bonus to Critical Chance for 12 hours. |
Escape Artist | 5 | You add half your Agility to your Physical Resistance. You also use Agility to escape from restraints rather than Strength. |
Perfect Positioning | 7 | While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance. |
Eye for Weakness | 7 | Negative Combat Effects you apply last twice as long. |
Class Powers
Starting Powers
Name | Type | Tags | Description |
---|---|---|---|
Fading Strike | At-Will | Weapon | You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power. |
Dirty Trick | Recharge 2 |
Weapon | You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns. |
Smoke Bomb | Encounter | N/A | You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit. |
Level 2 Powers
Name | Type | Tags | Description |
---|---|---|---|
Shell Cracker | Recharge 4 |
Weapon | You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns. |
Shadow Strike | Recharge 4 |
Weapon Melee |
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn. |
Mark for Death | Recharge 4 |
Weapon | You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat. |
Level 4 Powers
Name | Type | Tags | Description |
---|---|---|---|
Duelist's Stance | At-Will | Stance Weapon Melee |
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round. |
Dastardly Trick | Encounter | Weapon | You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail. |
Garrote | Encounter | Melee | You slip behind an enemy and go for the throat with +50 Accuracy, inflicting 100 + Attack Power(%) Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns. |
Level 6 Powers
Name | Type | Tags | Description |
---|---|---|---|
Estrus Flask | Recharge 5 |
N/A | You hurl a vial of alchemical aphrodisiac at your enemies, dealing 35 * (1 + (Cunning / 20)) Pheromone damage and gain Obscurement for 2 rounds. Creatures hit become Blinded and Aroused for 2 rounds. This attack cannot crit. |
Sneak Attack | At-Will | Weapon | If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement. |
Deadly Shadow | Encounter | Weapon | You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns |
Ultimate
Name | Type | Tags | Description |
---|---|---|---|
Assassinate | Ultimate | Weapon | You make an weapon attack with +500 Attack Power, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. |