Difference between revisions of "Charmer"

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[[File:Charmer_Icon.png|300px|upright|right|border]]
 
== Description ==
 
== Description ==
 
<blockquote>
 
<blockquote>
While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell, and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a dancer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.
+
''While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell, and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.
 
 
Primary Attribute: Presence
 
 
</blockquote>
 
</blockquote>
 
 
 
== Class Details ==
 
== Class Details ==
 
+
=== Starting Gear ===
=== Starter Items ===
 
 
*[[Short Sword]]
 
*[[Short Sword]]
 
*[[Comfortable Clothes]]
 
*[[Comfortable Clothes]]
 +
*[[Plain Underwear]]
 
*[[Leather Boots]]
 
*[[Leather Boots]]
 
 
=== Perks ===
 
*Level 1: Stylish! | ''Any piece of Light armor you wear automatically gains the Skimpy tag, if it didn't have it already. While you're wearing Light armor, you gain a bonus to Sexiness equal to your Charmer level.''
 
 
  
 
=== Class Affinities ===
 
=== Class Affinities ===
*[[Presence]]
 
 
*[[Agility]]
 
*[[Agility]]
 
*[[Cunning]]
 
*[[Cunning]]
 +
*[[Presence]]
 +
=== Background ===
 +
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.
 +
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 +
|-
 +
! width="150px" class="unsortable"|Name
 +
! width="150px" class="unsortable"|Starting Boost
 +
! width="150px" class="unsortable"|Affinities
 +
! width="300px" class="unsortable"|Description
 +
|-
 +
|<span id="Noble Scion"></span>'''Noble Scion'''
 +
|[[Stats#Presence|Presence]] +1
 +
|[[Stats#Presence|Presence]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Willpower|Willpower]]
 +
|''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.
 +
|-
 +
|<span id="Hunter"></span>'''Hunter'''
 +
|[[Stats#Agility|Agility]] +1
 +
|[[Stats#Agility|Agility]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Cunning|Cunning]]
 +
|''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.
 +
|-
 +
|<span id="Scholar"></span>'''Scholar'''
 +
|[[Stats#Cunning|Cunning]] +1
 +
|[[Stats#Cunning|Cunning]]<br>[[Stats#Willpower|Willpower]]<br>[[Stats#Presence|Presence]]
 +
|''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.
 +
|-
 +
|<span id="Courtesan"></span>'''Courtesan'''
 +
|[[Stats#Presence|Presence]] +1
 +
|[[Stats#Presence|Presence]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Agility|Agility]]
 +
|''You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.
 +
|-
 +
|<span id="Minstrel"></span>'''Minstrel'''
 +
|[[Stats#Presence|Presence]] +1
 +
|[[Stats#Presence|Presence]]<br>[[Stats#Agility|Agility]]<br>[[Stats#Willpower|Willpower]]
 +
|''Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.
 +
|}
 +
 +
=== Perks ===
 +
(You can only pick one level 7 perk)
 +
{| class="wikitable" style="text-align:center"
 +
! Name !! Level !! Description
 +
|-
 +
| '''[[Perks#Stylish|Stylish]]||1||While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.
 +
|-
 +
| '''[[Perks#Focusing Performance|Focusing Performance]]||3||When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.
 +
|-
 +
| '''[[Perks#Commanding Presence|Commanding Presence]]||5||You add half your Presence to your Mental Resistance.
 +
|-
 +
| '''Enchanting Acts'''||7||Tease deals 40% of its base damage to all other enemies.
 +
|-
 +
| '''Expert Inspiration'''||7||Positive Combat Effects you apply last for twice as long.
 +
|}
  
 +
== Class Powers ==
 +
=== Starting Powers ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Bolstering Dance|Bolstering Dance]]''' || At-will || Stance || You use your dancing to invigorate your allies, restoring X HP to all allies, <br>then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.
 +
|-
 +
| '''[[Powers#Song of Storms|Song of Storms]]''' || Recharge<br>4 || N/A || You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. <br>The target's weapon deals bonus X Storm damage, lasting for 3 turns.
 +
|-
 +
| '''[[Powers#War Song|War Song]]''' || Encounter || N/A || You sing a song of horror and war, making an attack against enemies' Mental Resistance. <br>On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered
 +
|}
  
== Class Talents ==
+
=== Level 2 Powers ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Charm Spell|Charm Spell]]''' || Recharge<br>3 || Spell || You weave a charm through your dancing, afflicting a foe with unnatural lusts. <br>On a hit against its Magic Resistance, the target takes 10 + ([[Presence]] / 2) Psychic damage and becomes Aroused for 3 turns.
 +
|-
 +
| '''[[Powers#Allure|Allure]]''' || Recharge<br>2 || Tease || You put everything on display... and on offer... to any foe that looks your way. <br>You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
 +
|-
 +
| '''[[Powers#Blinding Beauty|Blinding Beauty]]''' || Recharge<br>4 || Spell || You channel the power of the dryads, becoming so incandescent that all foes foolish enough <br>to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
 +
|}
  
=== Starting Talents ===
+
=== Level 4 Powers ===
*[[Bolstering Dance]]
+
{| class="wikitable" style="text-align:center"
*[[Allure (CoC2)]]
+
|-
*[[War Song]]
+
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Soothing Dance|Soothing Dance]]''' || At-Will || ResHeal || Using your dances to de-escalate one ally's desires, <br>you restore X HP and alleviate the Aroused condition.
 +
|-
 +
| '''[[Powers#Song of Splendor|Song of Splendor]]''' || Encounter || Tease || You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung, <br>and empowering the Sexiness of yourself and your companions for the next 5 turns.
 +
|-
 +
| '''[[Powers#Song of Courage|Song of Courage]]''' || At-Will || Stance || You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration. <br>You and all allies recover 18 Health when you start singing.
 +
|}
  
=== Level 2 Talents ===
+
=== Level 6 Powers ===
*[[Charm Spell]]
+
{| class="wikitable" style="text-align:center"
*[[Song of Storms]]
+
|-
*[[Blinding Beauty]]
+
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Powers#Resplendent Aria|Resplendent Aria]]''' || Encounter || N/A || You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.
 +
|-
 +
| '''[[Powers#Dischord|Dischord]]''' || Recharge<br>3 || Spell || You let loose a blast of sonic force against your foes, targeting Physical Resistance. <br>Targets hit take 25 + Spellpower(%) Crushing and 25 + Spellpower(%) Storm damage, and are Staggered for 2 rounds.
 +
|-
 +
| '''[[Powers#Grand Finale|Grand Finale]]''' || Encounter || Spell || You reach a crescendo, dealing 45 + Spellpower(%)  Storm damage if you hit a creature's Mental Resistance. <br>If this defeats your foe, the power does not go on cooldown.
 +
|}
  
 +
===Ultimate===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Name !! Type !! Tags !! Description
 +
|-
 +
| '''[[Perks#Inspiration|Inspiration]]''' || Ultimate || Spell<br>Ally || You rally your allies with the sheer power <br>of your music. Your party's HP is fully <br>restored, and all members gain +20% <br>maximum Health for the rest of the encounter.
 +
|}
 
[[Category:Classes]]
 
[[Category:Classes]]
 +
[[Category:Wiki page status - Outdated]]

Latest revision as of 04:13, 5 February 2024

Charmer Icon.png

Description

While the world is full of bards and performers, only some of these rare souls learn to blend magic and sensuality together into a unique performance that inspires lust and courage. As a charmer, you know how to bolster the courage and the fighting spirit of your companions, and how to sap the wills of those who oppose you. Song, spell, and your sensual body are all means to your ends. Your presence -- your innate and irresistible force of personality -- is your greatest weapon, supplemented by the agility of a charmer and the cunning to both manipulate and resist the wiles of others. The life of a charmer is one of joy sought in the hearts of others.

Class Details

Starting Gear

Class Affinities

Background

Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.

Name Starting Boost Affinities Description
Noble Scion Presence +1 Presence
Cunning
Willpower
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence.
Hunter Agility +1 Agility
Toughness
Cunning
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility.
Scholar Cunning +1 Cunning
Willpower
Presence
You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning.
Courtesan Presence +1 Presence
Cunning
Agility
You were a high-class escort in one of the up-and-coming metropolises of the south, always in demand and paid handsomely for your services. You've done it all, with everyone. However, an affair with a powerful noble whose spouse turned against you caused you to flee the city and seek the anonymity of the frontier. Your charisma and manipulative skills increase your Presence.
Minstrel Presence +1 Presence
Agility
Willpower
Once apprenticed to one of the greatest bards in your homeland, you struck out on your own to share your songs and stories across the far frontier. Your career in showmanship has taught you to inspire people and bring them to believe your words and songs, imparting a bonus to Presence.

Perks

(You can only pick one level 7 perk)

Name Level Description
Stylish 1 While wearing Light armor, you gain a bonus to Sexiness equal to twice your level.
Focusing Performance 3 When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours.
Commanding Presence 5 You add half your Presence to your Mental Resistance.
Enchanting Acts 7 Tease deals 40% of its base damage to all other enemies.
Expert Inspiration 7 Positive Combat Effects you apply last for twice as long.

Class Powers

Starting Powers

Name Type Tags Description
Bolstering Dance At-will Stance You use your dancing to invigorate your allies, restoring X HP to all allies,
then restoring X HP and granting +10 Evasion and Mental Resistance each turn thereafter.
Song of Storms Recharge
4
N/A You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce.
The target's weapon deals bonus X Storm damage, lasting for 3 turns.
War Song Encounter N/A You sing a song of horror and war, making an attack against enemies' Mental Resistance.
On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered

Level 2 Powers

Name Type Tags Description
Charm Spell Recharge
3
Spell You weave a charm through your dancing, afflicting a foe with unnatural lusts.
On a hit against its Magic Resistance, the target takes 10 + (Presence / 2) Psychic damage and becomes Aroused for 3 turns.
Allure Recharge
2
Tease You put everything on display... and on offer... to any foe that looks your way.
You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
Blinding Beauty Recharge
4
Spell You channel the power of the dryads, becoming so incandescent that all foes foolish enough
to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.

Level 4 Powers

Name Type Tags Description
Soothing Dance At-Will ResHeal Using your dances to de-escalate one ally's desires,
you restore X HP and alleviate the Aroused condition.
Song of Splendor Encounter Tease You sing a song of splendor and desire, dealing 33 Tease damage to all enemies when first sung,
and empowering the Sexiness of yourself and your companions for the next 5 turns.
Song of Courage At-Will Stance You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +8 for the duration.
You and all allies recover 18 Health when you start singing.

Level 6 Powers

Name Type Tags Description
Resplendent Aria Encounter N/A You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.
Dischord Recharge
3
Spell You let loose a blast of sonic force against your foes, targeting Physical Resistance.
Targets hit take 25 + Spellpower(%) Crushing and 25 + Spellpower(%) Storm damage, and are Staggered for 2 rounds.
Grand Finale Encounter Spell You reach a crescendo, dealing 45 + Spellpower(%) Storm damage if you hit a creature's Mental Resistance.
If this defeats your foe, the power does not go on cooldown.

Ultimate

Name Type Tags Description
Inspiration Ultimate Spell
Ally
You rally your allies with the sheer power
of your music. Your party's HP is fully
restored, and all members gain +20%
maximum Health for the rest of the encounter.