Ferro Industrial Reclamation Station T-14

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Important Rooms and events
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Emergency Airlock
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Access Bend
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Gravity Control
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Comms Station
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Medical Office
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Disinfectant Storage
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Maintenance Storage
Lootable items
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Puppy-Kitten
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SteeleTech Poster
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Squirrel Girl Poster

Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their cousin. The goal of this dungeon is to obtain a Plasma Conduit to repair the ship, and continue on your quest.

NPCS

  • Gryvain Techies - Generic gryvain enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew.
  • Salvagers - Heavily modded generic kaithrit enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew.
  • Overqueen - Caesseli overqueen and leader of the S.C.A.V.S. Inc. salvage crew.
  • T1-K4 - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned.

Major rooms and events

Major rooms and events that can occur.

Emergency Airlock

Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough.

Reroute (standard)

Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .

Circuit minigame answer
FIRST-14 Door overide.png

Overload (smuggler)

Use an old smuggler’s trick to overload the shield. As long as nothing explodes, it should work just fine. (Spoiler alert explosions happen)

Results in Steele taking 2 hp damage.

Bomb (Mercenary)

Search the three other hangar squares for parts to make a bomb. Hacking is the boring choice anyways.

Exploit Vulnerability (Tech Specialist)

Exploit the software vulnerability to make bypassing the security field easier, resulting in an easier game.

Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .

Circuit minigame answer
FIRST-14 Door techie overide.png

Access Bend

This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage.

Gravity Control

This room contains the gravity control stations. To get them up and running again Steele must complete a lights on puzzle.

Lights on minigame answer
Hit the light the number of times indicated in the matching cell
0 1 2
A
B
C 1 1
D
E 1

Comms Station

This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal.

If Steele manages to patch up the communication array, they can call Steele tech and receive a reward of 5,000 credits for finding the station. The following options are also available:

  • Save Me - Surely they can send someone out to pick you up?
    • "Plasma Conduit" hasn't been obtained.
    • Will be denied
  • Save Tika - What happened to T1-K4 can't happen again. Make sure they pick her up and put her to work somewhere.
Circuit minigame answer
FIRST-14 Call Repair 1.png

Medical Office

This room contains the nurse droid T1-K4 or "Tika". She and can be interacted with for the following services:

  • Healing
  • SSTD diagnosis
    • SSTD Removal
  • SSTD immunity
  • Sale of certain items including

Disinfectant Storage

This room contained the disinfectant to be used for large-scale disinfection in case of a pandemic or space-born pathogen. Upon first entering the room a failure in the storage thanks will cause the room to quickly fill with fluid disinfectant to a lethal level.

Steele must quickly figure out a way to escape the gas. They have the following options to do so.

  • Climb? - Look for a place to climb!
    • Fails
  • Shoot? - Any problem can be solved with force, right?
    • Has a ranged weapon equipped.
    • Fails
  • Inventory? - Check your inventory for something that might help!
    • This is the correct option
    • Use your Hardlight tent to protect seal you in until the fluid drains.
    • If Steele's Hardlight tent isn't on their person they will mysteriously find another one.

After this event the room becomes a normal hazard tile.

Maintenance Storage

This room contains the "Plasma Conduit". Although reaching for it will trigger the boss fight with the Overqueen. The fight will start with Steele being grappled unless they are a Smuggler, or have an Athletic background.

If Steele won the fight, the Overqueen will start stumbling towards some live wires, Steele can intervene and save her or leave her to the wires. Although saving her leads to a sexual reward of choice.

After the fight (Assuming her bad end wasn't triggered) Steele will obtain the Plasma Conduit, and the room will gain a button to take you directly back to the ship.

Loot and Rewards

Equipment

Transformatives

Miscelaneous rewards

Endings

The Quest ends when Steele has obtained the Plasma Conduit as they can then leave the station and continue on to Mhen'ga. The only difference is if they lose to the Overqueen or not.

Bad Ends

  • Losing to the Overqueen whilst her lust is at 100 or more will result in a bad end. (currently unimplemented)

Trivia

The starter dungeon was not originally in-game and was added as a tutorial dungeon intended for new player's that joined after the Javascript port.