Difference between revisions of "Ferro Industrial Reclamation Station T-14"
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This room contains the gravity control stations. To get them up and running again Steele must complete a '''lights on''' puzzle. | This room contains the gravity control stations. To get them up and running again Steele must complete a '''lights on''' puzzle. | ||
− | <div class="mw-collapsible mw-collapsed" style="width: | + | <div class="mw-collapsible mw-collapsed" style="width: 800px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Lights on Minigame Answer'''</div> |
− | <div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST- | + | <div class="mw-collapsible-content" style="font-size: 125%;text-align: center;display: block;">Hit the green buttons when shown on the gif<br>'''F''' => '''5'''[[File:FIRST-14 Gravity Control.gif]]</div></div> |
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==== Loot ==== | ==== Loot ==== |
Revision as of 23:04, 12 April 2021
Important Rooms and events
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Lootable items
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Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their cousin.
NPCS
- Gryvain Techies - Generic gryvain enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew.
- Salvagers - Heavily modded generic kaithrit enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew.
- Overqueen - Caesseli overqueen and leader of the S.C.A.V.S. Inc. salvage crew.
- T1-K4 - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned.
Major rooms and events
Major rooms and events that can occur.
Emergency Airlock
Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough.
Reroute (standard)
Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .
Overload (smuggler)
Use an old smuggler’s trick to overload the shield. As long as nothing explodes, it should work just fine. (Spoiler alert explosions happen)
Results in Steele taking 2 hp damage.
Bomb (Mercenary)
Search the three other hangar squares for parts to make a bomb. Hacking is the boring choice anyways.
Exploit Vulnerability (Tech Specialist)
Exploit the software vulnerability to make bypassing the security field easier, resulting in an easier game.
Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .
Access Bend
This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage.
Gravity Control
This room contains the gravity control stations. To get them up and running again Steele must complete a lights on puzzle.
Loot
Equipment
- Virgin-slayer sweater (dropped by Gryvain Techies)
- Steele Tech Hazard Suit (dropped by salvagers)
- Hardlight thong (dropped byGryvain Techies)
- Ancient Long Laser Rifle (dropped by Gryvain Techies)
- 9L pistol (dropped by salvager)
- Arc Sledgehammer (dropped by salvagers)
Transformatives
- Lion-Os (dropped by Lion salvagers)
- Note: that these Lion-Os have their value reduced to 100 Credits
- DracoGuard (dropped byGryvain Techies)
Others
- Puppy-Kitten (see overlay for location)
- SteeleTech Poster (see overlay for location)
- Squirrel Girl Poster (see overlay for location)
Endings
Bad Ends
Rewards
Sex