Difference between revisions of "Ferro Industrial Reclamation Station T-14"
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|image = FIRST-14.png | |image = FIRST-14.png | ||
|columns = 1 | |columns = 1 | ||
− | |width = | + | |width = 532 |
− | |height = | + | |height = 705 |
|float = right | |float = right | ||
|legend1title = Important Rooms and events | |legend1title = Important Rooms and events | ||
− | |overlay1colour = | + | |overlay1colour = darkcyan |
|overlay1 = [[#Emergency Airlock|Emergency Airlock]] | |overlay1 = [[#Emergency Airlock|Emergency Airlock]] | ||
− | |overlay1left = | + | |overlay1left = 371 |
− | |overlay1top = | + | |overlay1top = 491 |
|overlay2 = [[#Access Bend|Access Bend]] | |overlay2 = [[#Access Bend|Access Bend]] | ||
− | |overlay2left = | + | |overlay2left = 246 |
− | |overlay2top = | + | |overlay2top = 491 |
|overlay3 = [[#Gravity Control|Gravity Control]] | |overlay3 = [[#Gravity Control|Gravity Control]] | ||
− | |overlay3left = | + | |overlay3left = 434 |
− | |overlay3top = | + | |overlay3top = 114 |
|overlay4 = [[#Comms Station|Comms Station]] | |overlay4 = [[#Comms Station|Comms Station]] | ||
− | |overlay4left = | + | |overlay4left = 57 |
− | |overlay4top = | + | |overlay4top = 240 |
|overlay5 = [[#Medical Office|Medical Office]] | |overlay5 = [[#Medical Office|Medical Office]] | ||
− | |overlay5left = | + | |overlay5left = 183 |
− | |overlay5top = | + | |overlay5top = 51 |
|overlay6 = [[#Disinfectant Storage|Disinfectant Storage]] | |overlay6 = [[#Disinfectant Storage|Disinfectant Storage]] | ||
− | |overlay6left = | + | |overlay6left = 120 |
− | |overlay6top = | + | |overlay6top = 554 |
|overlay7 = [[#Maintenance Storage|Maintenance Storage]] | |overlay7 = [[#Maintenance Storage|Maintenance Storage]] | ||
− | |overlay7left = | + | |overlay7left = 120 |
− | |overlay7top = | + | |overlay7top = 616 |
|legend2title = Lootable items | |legend2title = Lootable items | ||
|legend2start = 8 | |legend2start = 8 | ||
|overlay8colour = purple | |overlay8colour = purple | ||
|overlay8 = [[Puppy-Kitten]] | |overlay8 = [[Puppy-Kitten]] | ||
− | |overlay8left = | + | |overlay8left = 246 |
− | |overlay8top = | + | |overlay8top = 177 |
|overlay9 = [[SteeleTech Poster]] | |overlay9 = [[SteeleTech Poster]] | ||
− | |overlay9left = | + | |overlay9left = 308 |
− | |overlay9top = | + | |overlay9top = 114 |
|overlay10 = [[Squirrel Girl Poster]] | |overlay10 = [[Squirrel Girl Poster]] | ||
− | |overlay10left = | + | |overlay10left = 120 |
− | |overlay10top = | + | |overlay10top = 491 |
− | }}Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their [[rival|cousin]]. The goal of this dungeon is to | + | }} |
+ | Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their [[rival|cousin]]. The goal of this dungeon is to obtain a '''Plasma Conduit''' to repair the ship, and continue on your quest. | ||
− | + | == NPCS == | |
− | |||
* '''[[Gryvain Techie]]s''' - Generic [[gryvain]] enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew. | * '''[[Gryvain Techie]]s''' - Generic [[gryvain]] enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew. | ||
* '''[[Salvager]]s''' - Heavily modded generic [[kaithrit]] enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew. | * '''[[Salvager]]s''' - Heavily modded generic [[kaithrit]] enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew. | ||
* '''[[Overqueen]]''' - [[Caesseli]] overqueen and leader of the S.C.A.V.S. Inc. salvage crew. | * '''[[Overqueen]]''' - [[Caesseli]] overqueen and leader of the S.C.A.V.S. Inc. salvage crew. | ||
* '''[[T1-K4]]''' - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned. | * '''[[T1-K4]]''' - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned. | ||
− | + | == Major rooms and events == | |
− | |||
− | |||
Major rooms and events that can occur. | Major rooms and events that can occur. | ||
− | + | ===Emergency Airlock=== | |
− | |||
Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough. | Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough. | ||
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Reroute the power away from the security shield. The standard manner to disable the field is to solve a [[Minigame#Complete_the_Circuit|complete the circuit]] [[minigame]] to reroute the power away form . | Reroute the power away from the security shield. The standard manner to disable the field is to solve a [[Minigame#Complete_the_Circuit|complete the circuit]] [[minigame]] to reroute the power away form . | ||
− | <div class="mw-collapsible mw-collapsed" style="width: | + | <div class="mw-collapsible mw-collapsed" style="width: 588px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Circuit minigame answer'''</div> |
<div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14 Door overide.png]]</div></div> | <div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14 Door overide.png]]</div></div> | ||
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Reroute the power away from the security shield. The standard manner to disable the field is to solve a [[Minigame#Complete_the_Circuit|complete the circuit]] [[minigame]] to reroute the power away form . | Reroute the power away from the security shield. The standard manner to disable the field is to solve a [[Minigame#Complete_the_Circuit|complete the circuit]] [[minigame]] to reroute the power away form . | ||
− | <div class="mw-collapsible mw-collapsed" style="width: | + | <div class="mw-collapsible mw-collapsed" style="width: 406px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Circuit minigame answer'''</div> |
<div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14_Door_techie_overide.png]]</div></div> | <div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14_Door_techie_overide.png]]</div></div> | ||
− | + | === Access Bend === | |
− | |||
This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage. | This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage. | ||
− | + | === Gravity Control === | |
− | |||
This room contains the gravity control stations. To get them up and running again Steele must complete a '''lights on''' puzzle. | This room contains the gravity control stations. To get them up and running again Steele must complete a '''lights on''' puzzle. | ||
− | <div class="mw-collapsible mw-collapsed" style="width: | + | <div class="mw-collapsible mw-collapsed" style="width: 300px;auto;border: 1px solid #3D5174;padding: 4px;Text-align: center;"><div style="background-color: #3D5174;">'''Lights on minigame answer'''</div> |
− | <div class="mw-collapsible-content" style="text-align: center;display: block;">Hit the | + | <div class="mw-collapsible-content" style="text-align: center;display: block;">Hit the light the number of times indicated in the matching cell |
− | + | {|class="wikitable bordered" cellpadding="2" style="text-align:center" | |
− | + | !width=20px| | |
+ | !width=20px| 0 | ||
+ | !width=20px| 1 | ||
+ | !width=20px| 2 | ||
+ | |- | ||
+ | !A | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | !B | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | !C | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | !D | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | !E | ||
+ | | | ||
+ | | 1 | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | </div></div> | ||
+ | |||
+ | === Comms Station === | ||
This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal. | This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal. | ||
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** Has met [[Tika]] in the [[#Medical Office|Medical Office]] | ** Has met [[Tika]] in the [[#Medical Office|Medical Office]] | ||
− | <div class="mw-collapsible mw-collapsed" style="width: | + | <div class="mw-collapsible mw-collapsed" style="width: 1219px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Circuit minigame answer'''</div> |
− | <div class="mw-collapsible-content" style="text-align: center;display: block;"> | + | <div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14 Call Repair 1.png]]</div></div> |
− | + | === Medical Office === | |
− | |||
This room contains the nurse droid [[Tika|T1-K4]] or "Tika". She and can be interacted with for the following services: | This room contains the nurse droid [[Tika|T1-K4]] or "Tika". She and can be interacted with for the following services: | ||
* '''Healing''' | * '''Healing''' | ||
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** [[Sterilex]] (prevents pregnancy) | ** [[Sterilex]] (prevents pregnancy) | ||
** [[Decent JoyCo shield generator]] (upgrade for shield if Steele isn't a tech specialist) | ** [[Decent JoyCo shield generator]] (upgrade for shield if Steele isn't a tech specialist) | ||
− | + | === Disinfectant Storage === | |
− | |||
This room contained the disinfectant to be used for large-scale disinfection in case of a pandemic or space-born pathogen. Upon first entering the room a failure in the storage thanks will cause the room to quickly fill with fluid disinfectant to a lethal level. | This room contained the disinfectant to be used for large-scale disinfection in case of a pandemic or space-born pathogen. Upon first entering the room a failure in the storage thanks will cause the room to quickly fill with fluid disinfectant to a lethal level. | ||
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After this event the room becomes a normal hazard tile. | After this event the room becomes a normal hazard tile. | ||
− | + | === Maintenance Storage === | |
− | |||
This room contains the "Plasma Conduit". Although reaching for it will trigger the boss fight with the [[Overqueen]]. The fight will start with Steele being grappled unless they are a Smuggler, or have an Athletic background. | This room contains the "Plasma Conduit". Although reaching for it will trigger the boss fight with the [[Overqueen]]. The fight will start with Steele being grappled unless they are a Smuggler, or have an Athletic background. | ||
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After the fight (Assuming her bad end wasn't triggered) Steele will obtain the '''Plasma Conduit''', and the room will gain a button to take you directly back to the ship. | After the fight (Assuming her bad end wasn't triggered) Steele will obtain the '''Plasma Conduit''', and the room will gain a button to take you directly back to the ship. | ||
− | + | == Loot and Rewards== | |
− | |||
'''Equipment''' | '''Equipment''' | ||
* [[Virgin-Slayer Sweater]] (dropped by [[Gryvain Techie]]s) | * [[Virgin-Slayer Sweater]] (dropped by [[Gryvain Techie]]s) | ||
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'''Miscelaneous rewards''' | '''Miscelaneous rewards''' | ||
− | * [[Puppy-Kitten]] (see | + | * [[Puppy-Kitten]] (see map for location) |
− | * [[SteeleTech Poster]] (see | + | * [[SteeleTech Poster]] (see map for location) |
− | * [[Squirrel Girl Poster]] (see | + | * [[Squirrel Girl Poster]] (see map for location) |
* 5000 [[Credits]] for calling Steele Tech | * 5000 [[Credits]] for calling Steele Tech | ||
− | + | == Endings == | |
− | |||
The Quest ends when Steele has obtained the Plasma Conduit as they can then leave the station and continue on to [[Mhen'ga]]. The only difference is if they lose to the Overqueen or not. | The Quest ends when Steele has obtained the Plasma Conduit as they can then leave the station and continue on to [[Mhen'ga]]. The only difference is if they lose to the Overqueen or not. | ||
− | + | === Bad Ends === | |
− | |||
* Losing to the '''Overqueen''' whilst her lust is at 100 or more will result in a bad end. (currently unimplemented) | * Losing to the '''Overqueen''' whilst her lust is at 100 or more will result in a bad end. (currently unimplemented) | ||
− | + | == Trivia == | |
− | |||
The starter dungeon was not originally in-game and was added as a tutorial dungeon intended for new player's that joined after the Javascript port. | The starter dungeon was not originally in-game and was added as a tutorial dungeon intended for new player's that joined after the Javascript port. | ||
Latest revision as of 00:03, 26 November 2022
Important Rooms and events
| |||||||||||||||
Lootable items
|
Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their cousin. The goal of this dungeon is to obtain a Plasma Conduit to repair the ship, and continue on your quest.
NPCS
- Gryvain Techies - Generic gryvain enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew.
- Salvagers - Heavily modded generic kaithrit enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew.
- Overqueen - Caesseli overqueen and leader of the S.C.A.V.S. Inc. salvage crew.
- T1-K4 - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned.
Major rooms and events
Major rooms and events that can occur.
Emergency Airlock
Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough.
Reroute (standard)
Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .
Overload (smuggler)
Use an old smuggler’s trick to overload the shield. As long as nothing explodes, it should work just fine. (Spoiler alert explosions happen)
Results in Steele taking 2 hp damage.
Bomb (Mercenary)
Search the three other hangar squares for parts to make a bomb. Hacking is the boring choice anyways.
Exploit Vulnerability (Tech Specialist)
Exploit the software vulnerability to make bypassing the security field easier, resulting in an easier game.
Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .
Access Bend
This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage.
Gravity Control
This room contains the gravity control stations. To get them up and running again Steele must complete a lights on puzzle.
0 | 1 | 2 | |
---|---|---|---|
A | |||
B | |||
C | 1 | 1 | |
D | |||
E | 1 |
Comms Station
This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal.
If Steele manages to patch up the communication array, they can call Steele tech and receive a reward of 5,000 credits for finding the station. The following options are also available:
- Save Me - Surely they can send someone out to pick you up?
- "Plasma Conduit" hasn't been obtained.
- Will be denied
- Save Tika - What happened to T1-K4 can't happen again. Make sure they pick her up and put her to work somewhere.
- Has met Tika in the Medical Office
Medical Office
This room contains the nurse droid T1-K4 or "Tika". She and can be interacted with for the following services:
- Healing
- SSTD diagnosis
- SSTD Removal
- SSTD immunity
- Sale of certain items including
- Sterilex (prevents pregnancy)
- Decent JoyCo shield generator (upgrade for shield if Steele isn't a tech specialist)
Disinfectant Storage
This room contained the disinfectant to be used for large-scale disinfection in case of a pandemic or space-born pathogen. Upon first entering the room a failure in the storage thanks will cause the room to quickly fill with fluid disinfectant to a lethal level.
Steele must quickly figure out a way to escape the gas. They have the following options to do so.
- Climb? - Look for a place to climb!
- Fails
- Shoot? - Any problem can be solved with force, right?
- Has a ranged weapon equipped.
- Fails
- Inventory? - Check your inventory for something that might help!
- This is the correct option
- Use your Hardlight tent to protect seal you in until the fluid drains.
- If Steele's Hardlight tent isn't on their person they will mysteriously find another one.
After this event the room becomes a normal hazard tile.
Maintenance Storage
This room contains the "Plasma Conduit". Although reaching for it will trigger the boss fight with the Overqueen. The fight will start with Steele being grappled unless they are a Smuggler, or have an Athletic background.
If Steele won the fight, the Overqueen will start stumbling towards some live wires, Steele can intervene and save her or leave her to the wires. Although saving her leads to a sexual reward of choice.
After the fight (Assuming her bad end wasn't triggered) Steele will obtain the Plasma Conduit, and the room will gain a button to take you directly back to the ship.
Loot and Rewards
Equipment
- Virgin-Slayer Sweater (dropped by Gryvain Techies)
- Steele Tech Hazard Suit (dropped by salvagers)
- Hardlight Thong (dropped byGryvain Techies)
- Ancient Long Laser Rifle (dropped by Gryvain Techies)
- 9L pistol (dropped by salvager)
- Arc Sledgehammer (dropped by salvagers)
Transformatives
- Lion-Os (dropped by Lion salvagers)
- Note: that these Lion-Os have their value reduced to 100 Credits
- DracoGuard (dropped byGryvain Techies)
Miscelaneous rewards
- Puppy-Kitten (see map for location)
- SteeleTech Poster (see map for location)
- Squirrel Girl Poster (see map for location)
- 5000 Credits for calling Steele Tech
Endings
The Quest ends when Steele has obtained the Plasma Conduit as they can then leave the station and continue on to Mhen'ga. The only difference is if they lose to the Overqueen or not.
Bad Ends
- Losing to the Overqueen whilst her lust is at 100 or more will result in a bad end. (currently unimplemented)
Trivia
The starter dungeon was not originally in-game and was added as a tutorial dungeon intended for new player's that joined after the Javascript port.