Difference between revisions of "Special Ability"

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(→‎Other Special Abilities: Added Lift Off.)
 
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== List of Special Abilities ==
 
== List of Special Abilities ==
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* [[Mercenary#Special_Abilities|Mercenary]]
 
* [[Mercenary#Special_Abilities|Mercenary]]
 
* [[Tech_Specialist#Special_Abilities|Tech Specialist]]
 
* [[Tech_Specialist#Special_Abilities|Tech Specialist]]
 
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* [[Kineticist#Special_Abilities|Kineticist]]
  
 
=== Other Special Abilities ===
 
=== Other Special Abilities ===
 
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|+ Other Special Abilities
 
|+ Other Special Abilities
 
!width="160px"| Name
 
!width="160px"| Name
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|align="left"| There's no real reason to this unless you're just dragging out combat to see what your enemy will do.
 
|align="left"| There's no real reason to this unless you're just dragging out combat to see what your enemy will do.
 
|-
 
|-
|align="left"| <span id="Goozooka"></span><b>[[Key_item_(TiTS)#Goozooka|Goozooka]]</b>
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|align="left"| <span id="Concussive Shot"></span><b>[[Perks_by_source#Concussive Shot|Concussive Shot]]</b>
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|align="left"| "Fire an explosive arrow at your target, potentially stunning them for 1-2 rounds."
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|-
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|align="left"| <span id="Lift Off"></span><b>[[Light_Jetpack|Lift]] [[Wings|Off]]</b>
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|align="left"| "Leave the ground behind, gaining the <b>flying</b> effect."
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|-
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|align="left"| <span id="Milk Squirt"></span><b>Milk Squirt</b>
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|align="left"| "Spray the enemy with your [pc.milk], arousing them."
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|-
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|align="left"| <span id="Goozooka"></span><b>[[Key_item_#Goozooka|Goozooka]]</b>
 
|align="left"| Fire a Gray Goo at your enemy for the princely sum of a single sample of [[Gray_Microbots|Gray Microbots]].
 
|align="left"| Fire a Gray Goo at your enemy for the princely sum of a single sample of [[Gray_Microbots|Gray Microbots]].
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|-
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|align="left"| <span id="Myr Venom"></span><b>[[Perks_by_source#Myr Venom|Myr Venom]]</b>
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|align="left"| "Bite the enemy and inject them with your red myr venom."
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|-
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|align="left"| <span id="Resin"></span><b>[[Perks_by_source#Resin|Resin]]</b>
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|align="left"| "Harden your bark skin with amber to raise your defenses for a few rounds. The sap’s aroma may also affect the enemy’s lust."
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|-
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|align="left"| <span id="Dick Slap"></span><b>Dick Slap</b>
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|align="left"| "Slap the enemy with your aphrodisiac-coated dick."
 
|-
 
|-
 
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'''Wiki Editor's Note:''' [[Fenoxo]], like any person who professionally works on something for a long time, has sought to make improvements to the thing he has dedicated much of his time to. During the pre-development of ''"Trials in Tainted Space"'', feedback from the game's predecessors: ''"Corruption of Champions"'' and ''"The Fall of Eden"'' has lead to many problems with the games being revealed and addressed in TiTS. One of these issues is races and special abilities. In CoC, every race (with the exception of the starting human race) offered an associated special ability, perk, and/or change to the minimum or maximum in core stats. The problem with this was that some special abilities and perks were objectively better than others(Rabbit Kick<Kangaroo Kick<Minotaur Kick<Horse Kick), offered useless abilities (Fox Fire and Illusion), or offered literally no benefits(Imp and Goblin race). Because such obvious advantages existed with certain races '''<u>AND</u>''' sexes it puts player's in a tough position, where, in order to win the game and experience most of its content, they had to conform to being either a Dragon or a Naga Hermaphrodite with hyper-sized attributes, instead of maybe a Rabbit Femboy, a Sexless Harpy, or an Incubus simply because that's what they wanted to be. As such, Fenoxo has purposely designed and allowed most of the transformatives in the game as purely cosmetic. Very few items have perks and even fewer are directly relevant to combat. The general theme is that most [[Perks]] that are added to the game through items, are through items that don't actually change the player's race. The one's that do, usually grant an ability that is similar to other abilities that can be found in other items, or offer marginal benefits in combat due to the existence of other drawbacks from the ability. The only exception to this rule is the [[Perks_by_source#Icy Veins|Icy Veins]] & [[Perks_by_source#Wooly|Wooly]] perks obtained from [[Frostfire]] & [[New Ewe]] which grants exclusive immunity to [[Uveto]]'s Cold, allowing the usage of more powerful equipment instead of Freezing Resistant Equipment. This is so players will have the freedom to be literally whatever they want to be without any major consequences or drawbacks. Now that you have read this, please, don't write an item or ask for an item to be written that grants racially exclusive combat advantages, '''EVER''' (again). Thank you.
  
 
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[[Category:Game mechanics ]]
 
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[[Category:Pre-Java Script conversion]]
 
 
[[Category:Game mechanics (TiTS)]]
 

Latest revision as of 00:09, 14 August 2023


List of Special Abilities


Class Special Abilities


Other Special Abilities


Other Special Abilities
Name Description
Wait There's no real reason to this unless you're just dragging out combat to see what your enemy will do.
Concussive Shot "Fire an explosive arrow at your target, potentially stunning them for 1-2 rounds."
Lift Off "Leave the ground behind, gaining the flying effect."
Milk Squirt "Spray the enemy with your [pc.milk], arousing them."
Goozooka Fire a Gray Goo at your enemy for the princely sum of a single sample of Gray Microbots.
Myr Venom "Bite the enemy and inject them with your red myr venom."
Resin "Harden your bark skin with amber to raise your defenses for a few rounds. The sap’s aroma may also affect the enemy’s lust."
Dick Slap "Slap the enemy with your aphrodisiac-coated dick."

Wiki Editor's Note: Fenoxo, like any person who professionally works on something for a long time, has sought to make improvements to the thing he has dedicated much of his time to. During the pre-development of "Trials in Tainted Space", feedback from the game's predecessors: "Corruption of Champions" and "The Fall of Eden" has lead to many problems with the games being revealed and addressed in TiTS. One of these issues is races and special abilities. In CoC, every race (with the exception of the starting human race) offered an associated special ability, perk, and/or change to the minimum or maximum in core stats. The problem with this was that some special abilities and perks were objectively better than others(Rabbit Kick<Kangaroo Kick<Minotaur Kick<Horse Kick), offered useless abilities (Fox Fire and Illusion), or offered literally no benefits(Imp and Goblin race). Because such obvious advantages existed with certain races AND sexes it puts player's in a tough position, where, in order to win the game and experience most of its content, they had to conform to being either a Dragon or a Naga Hermaphrodite with hyper-sized attributes, instead of maybe a Rabbit Femboy, a Sexless Harpy, or an Incubus simply because that's what they wanted to be. As such, Fenoxo has purposely designed and allowed most of the transformatives in the game as purely cosmetic. Very few items have perks and even fewer are directly relevant to combat. The general theme is that most Perks that are added to the game through items, are through items that don't actually change the player's race. The one's that do, usually grant an ability that is similar to other abilities that can be found in other items, or offer marginal benefits in combat due to the existence of other drawbacks from the ability. The only exception to this rule is the Icy Veins & Wooly perks obtained from Frostfire & New Ewe which grants exclusive immunity to Uveto's Cold, allowing the usage of more powerful equipment instead of Freezing Resistant Equipment. This is so players will have the freedom to be literally whatever they want to be without any major consequences or drawbacks. Now that you have read this, please, don't write an item or ask for an item to be written that grants racially exclusive combat advantages, EVER (again). Thank you.