Difference between revisions of "Minigame"
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* During the ''[[Kara#KaraQuest,_Part_2|Eye of the Beholder]]'' quest as an option for hacking the entrance doors if Steele's I.Q. is at 75% or more. | * During the ''[[Kara#KaraQuest,_Part_2|Eye of the Beholder]]'' quest as an option for hacking the entrance doors if Steele's I.Q. is at 75% or more. | ||
* During the ''[[The Kashima Incident]]'' quest as an option for hacking the door to the Captain's Ready Room. | * During the ''[[The Kashima Incident]]'' quest as an option for hacking the door to the Captain's Ready Room. | ||
− | * The entrance to [[ | + | * The entrance to [[Overseer Maike]] [[Zheng Shi|Office]] as an alternative to the key card. |
Revision as of 12:04, 8 July 2018
Minigame Mechanics
Description
While adventuring in the universe of Trials in Tainted Space, the player may run into a number of minigames that may or may-not be essential to the completion of various quests. Most of these come in the form of puzzles, where solving the puzzle will result in victory, and therefore complete the minigame. These minigames should not be confused with "contests," which rely more heavily on Captain Steele's stats rather than player interaction.
Game of Sums
This minigame is a math puzzle in where the player is given a certain set of numbers. With these numbers, the player must choose the numbers that will total a given value.
This puzzle appears:
- During the engine boot-up sequence during Fall of The Phoenix distress call.
Objective
Select the numbers whose sum will equal the given amount.
Lights Out
This minigame is an interactive puzzle which is played on a grid using the interface's button system. Each button represents a "light". When a light is clicked, that light will switch between On and Off as well as the lights directly above, below and to the immediate left and right of it.
This puzzle appears:
- In the bomb disarming sequence during the Stellar Tether adventure.
- In a lock combination of the safe in the Science Quarters during The Kashima Incident.
Objective
Toggle each light until clicking the last light results in having the entire grid of lights turned Off.
Complete the Circuit
This minigame is an interactive puzzle which is played on a grid using the main screen as the display. On the grid, there are points that represent a source point (open, green circle with blue dot) and destination points (open, green circle) and the rest of the grid is filled with either non-interactive obstacles (closed, red circle) or variously-shaped circuit lines (open, highlight-colored circle). Clicking on a circuit line will rotate it in a counter-clockwise direction. When a circuit line "connects" with the source point, "power" from the source will travel through that line. Connecting another line with a powered line will have the power travel through that line as well. Rotating a line away from a powered line will "break the circuit", and therefore breaking the connection. Having a source point connected to a destination point by powered lines will "complete a circuit". Clicking on the Reset button will revert the changes back to the default state of the puzzle.
This minigame appears in The Silence as a "hacking" minigame for disarming a door and gaining access to an A.I..
In the main game, the minigame also appears:
- During the Eye of the Beholder quest as an option for hacking the entrance doors if Steele's I.Q. is at 75% or more.
- During the The Kashima Incident quest as an option for hacking the door to the Captain's Ready Room.
- The entrance to Overseer Maike Office as an alternative to the key card.
Objective
Connect all destination points to the source point.
Notes
Text.