Difference between revisions of "Ships"
Jump to navigation
Jump to search
m (→Enemy Ships) |
|||
Line 9: | Line 9: | ||
Ships are also used in ship combat against other ships. | Ships are also used in ship combat against other ships. | ||
− | + | === Calculated Values === | |
+ | ---- | ||
+ | Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses) | ||
+ | * '''Evasion''' | ||
+ | ** Ship thrust/2 + Ship agility | ||
+ | * Accuracy | ||
+ | ** Ship sytems/2 + Ship sensors | ||
=== Ship Stat Bonuses === | === Ship Stat Bonuses === | ||
---- | ---- | ||
− | Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own | + | Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics |
* '''Evasion''' | * '''Evasion''' | ||
** +[[Reflexes]]/4 | ** +[[Reflexes]]/4 |
Revision as of 21:31, 4 August 2019
Ships
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
- Safely sleep
- Masturbate
- Shower to remove several statuses, including Cumflation
Ships are also used in ship combat against other ships.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
- Evasion
- Ship thrust/2 + Ship agility
- Accuracy
- Ship sytems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own [[Ground Combat Mechanics
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Laser Cannon (removable) Machine Gun |
10 | 27200 | |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 34999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 26399 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 44999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 15 | 20 | 20 | 15 | 30 | 22.5 | 12 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 |
Enemy Ships
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
* Accuracy and evasion stats have to be calculated manually and may be wrong