Difference between revisions of "Jolthammer"
Jump to navigation
Jump to search
m |
|||
Line 50: | Line 50: | ||
[[Category:Melee weapons]] | [[Category:Melee weapons]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
+ | [[Category:Pre-Java Script conversion]] |
Revision as of 13:57, 7 March 2021
Jolthammer
J.Hmmr. | |
---|---|
Type | Weapon |
Slot | Melee weapon |
Base Price | 6400 |
Information | |
Damage |
6 Kinetic 20 Electric |
Damage Type |
Crushing Energy Weaponry |
Accuracy | -5 |
Crit Bonus | 5 |
Evasion | -3 |
Combat Usable | Yes |
Defensive Target | Hostile |
Additional Flags | Energy Weapon |
The Jolthammer is a weapon based on an age-old design but given a modern flair by the engineers at KihaCorp. It’s heavy, conductive head is actually divided by several layers of non-conductive materials, allowing it to build up opposing electrical charges - much like a modern supercapacitor. On impact, this energy is discharged through the target creature, frying nerves and crushing bone with equal authority.
A KihaCorp-brand weapon.
Acquisition
Can be purchased from Emmy at the KihaCorp Shop in the D.M.Z. on Myrellion.
Usage
Can be equipped as a melee weapon or be sold to a vendor for credits.