Difference between revisions of "Ferro Industrial Reclamation Station T-14"

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|overlay4 = [[#Medical Office|Medical Office]]
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|overlay4 = [[#Comms Station|Comms Station]]
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|overlay5 = [[#Comms Station|Comms Station]]
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|overlay5 = [[#Medical Office|Medical Office]]
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|overlay6 = [[#Disinfectant Storage|Disinfectant Storage]]
 
|overlay6 = [[#Disinfectant Storage|Disinfectant Storage]]
 
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Reroute the power away from the security shield. The standard manner to disable the field is to solve a [[Minigame#Complete_the_Circuit|complete the circuit]] [[minigame]] to reroute the power away form .
 
Reroute the power away from the security shield. The standard manner to disable the field is to solve a [[Minigame#Complete_the_Circuit|complete the circuit]] [[minigame]] to reroute the power away form .
<div class="mw-collapsible mw-collapsed" style="width: 412px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Reroute Minigame Answer'''</div>
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<div class="mw-collapsible mw-collapsed" style="width: 412px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Circuit minigame answer'''</div>
 
<div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14 Door overide.png]]</div></div>
 
<div class="mw-collapsible-content" style="text-align: center;display: block;">[[File:FIRST-14 Door overide.png]]</div></div>
  
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This room contains the gravity control stations. To get them up and running again Steele must complete a '''lights on''' puzzle.
 
This room contains the gravity control stations. To get them up and running again Steele must complete a '''lights on''' puzzle.
  
<div class="mw-collapsible mw-collapsed" style="width: 800px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Lights on Minigame Answer'''</div>
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<div class="mw-collapsible mw-collapsed" style="width: 800px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Lights on minigame answer'''</div>
 
<div class="mw-collapsible-content" style="text-align: center;display: block;">Hit the green buttons when shown on the gif<br>'''F''' => '''5'''[[File:FIRST-14 Gravity Control.gif]]</div></div>
 
<div class="mw-collapsible-content" style="text-align: center;display: block;">Hit the green buttons when shown on the gif<br>'''F''' => '''5'''[[File:FIRST-14 Gravity Control.gif]]</div></div>
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===== Comms Station =====
 +
----
 +
This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal.
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<div class="mw-collapsible mw-collapsed" style="width: 732px;auto;border: 1px solid #3D5174;padding: 4px;text-align: center;"><div style="background-color: #3D5174;">'''Circuit minigame both possible answers'''</div>
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<div class="mw-collapsible-content" style="text-align: center;display: block;">Solution 1 [[File:FIRST-14 Call Repair 1.png]] Solution 2 [[File:FIRST-14 Call Repair 2.png]]</div></div>
  
 
==== Loot ====
 
==== Loot ====

Revision as of 23:43, 12 April 2021

FIRST-14.png
1
2
3
4
5
6
7
8
9
10
Important Rooms and events
1
Emergency Airlock
2
Access Bend
3
Gravity Control
4
Comms Station
5
Medical Office
6
Disinfectant Storage
7
Maintenance Storage
Lootable items
8
Puppy-Kitten
9
SteeleTech Poster
10
Squirrel Girl Poster

Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their cousin.

NPCS


  • Gryvain Techies - Generic gryvain enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew.
  • Salvagers - Heavily modded generic kaithrit enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew.
  • Overqueen - Caesseli overqueen and leader of the S.C.A.V.S. Inc. salvage crew.
  • T1-K4 - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned.

Major rooms and events


Major rooms and events that can occur.

Emergency Airlock

Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough.

Reroute (standard)

Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .

Circuit minigame answer
FIRST-14 Door overide.png

Overload (smuggler)

Use an old smuggler’s trick to overload the shield. As long as nothing explodes, it should work just fine. (Spoiler alert explosions happen)

Results in Steele taking 2 hp damage.

Bomb (Mercenary)

Search the three other hangar squares for parts to make a bomb. Hacking is the boring choice anyways.

Exploit Vulnerability (Tech Specialist)

Exploit the software vulnerability to make bypassing the security field easier, resulting in an easier game.

Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .

Circuit minigame answer
FIRST-14 Door techie overide.png
Access Bend

This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage.

Gravity Control

This room contains the gravity control stations. To get them up and running again Steele must complete a lights on puzzle.

Lights on minigame answer
Hit the green buttons when shown on the gif
F => 5FIRST-14 Gravity Control.gif
Comms Station

This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal.

Circuit minigame both possible answers
Solution 1 FIRST-14 Call Repair 1.png Solution 2 FIRST-14 Call Repair 2.png

Loot


Equipment

Transformatives

Others

Endings


Bad Ends

Rewards


Sex


Trivia