Federation Quest
Federation Quest
Federation Quest | |
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Caption text | |
Planet | Myrellion |
Level Range | 7+ |
When Steele offers to Help Field Marshal Sellera for the Red's cause, she will reveal that High Command has ordered her to form an assignment for Pathfinders led by Lieve Thyrsa that entails capturing the rogue "War Queen". The mission will involve going into a Gold myr-occupied city and entering its munitions factory to find and capture the gold queen there. Rewards and outcomes will vary depending on Steele's choices throughout the quest.
Starting
- After Talking about Rebels Steele can offer to Help Sellera wich causes her to explain the mission to capture the "War Queen" and asks you to join for 20 000 Credits worth of gems.
- Steele is them given the option to Join or Refuse. (Refusing permanently blocks the Rebels talk option making it impossible to start the quest)
- After accepting Talk to Lieve to meet the Pathfinders and start the quest in earnest.
- You wil be given the time to ask a few questions before leaving namely: Your Role, The Queen, Resistance and Support.
NPCs And Hostiles
NPCs
Pathfinders
- Scout Lieve Thyrsa - Leader of the campaign.
- Staff Sergeant Sterre Marik - Lieve's second in command of the campaign.
- Red Commando - Red myr soldiers of the Seventh Pathfinders taking part in the campaign.
Hostiles
- Gold Remnant Soldier and Gold Remnant Brute - Gold myr soldiers loyal to the War Queen.
- Gold Officer - Gold myr officer found communicating in the radio tower.
- Queen Estallia - Rogue gold myr Queen, also known as "The War Queen", and the person of interest.
- Gold Squad - A squad of Gold Remnant Soldiers
Events And Encounters
Mandatory
- Gold Remnant Ambush
- 4 Gold Remnant Soldier vs Steel, Lieve and 3 Red Commandos
- The first defeated Gold Remnant Soldier is replaced with a Gold Remnant Brute
- the fight last either 10 turns(resulting in a victory) or until either party is defeated
Note: Wheater the fight is won or not PC movest to the Southern mot square of the dungeon and recieves the Myr Heavy Tranquilizer Dart.
Describe all events and encounters that are potentially required throughout any branch of the quest.
Optional
Describe all events and encounters that are never required throughout the quest.
Items
Items that can be obtained or used throughout the quest
Key Items:
Loot:
Rewards:
Resolutions
Describe all potential resolution and their requirements here (excluding Bad Ends)
- Resolution
- Requirement
Bad Ends
Describe all potential Bad ends and their requirements here
- Bad End
- Requirement
Rewards
Describe all potential rewards given at the end of the quest
Sex
Unique or rare Any scene(excluding bad ends) that can only happen during this quest or as a reward for completing it
- Character(s) involved in the scene(s)
- Sex
- Additional requirements
- Sex
Repeatable Any scene that becomes permanently unlocked after completing this scene
- Character(s) involved in the scene(s)
- Sex
- Additional requirements
- Sex