Farrow Facility

From Trials in Tainted Space Wiki
Revision as of 18:15, 13 June 2023 by Theron (talk | contribs) (Added Safe solutions.)
Jump to navigation Jump to search


Summary


A facility on the Sunward side of the planet, the heat is so intense Steele will lose Energy while outdoors in most spaces. It is currently shut down, as the workers are currently protesting their poor working conditions, and Security isn't allowing anyone inside. The owner depends on which CEO Steele met at the Zaibatsu Party.

  • If Steele met with Bright Water, it's owned by Paragon.
  • If Steele met with Paragon, it's owned by Utopian Skies.
  • If Steele met with Utopian Skies, it's owned by Bright Water.

Areas and Encounters


NPCs

  • Zaika Leader - Leader of the workers protesting the harsh conditions.
  • Seargent - Officer in charge of security outside the building.
  • Mhorgenn - Thraggen hired to shift cargo.

Hostiles

  • Sergent - Fought if Steele sides with the Crowd
  • Goon Squad - Fought alongside the Sergent.
  • Heavy Gun Turret - Two are fought if Steele fights the Guards without exploring the area.
  • Hazard Trooper - Entirely optional. Hazard Troopers will not appear as random encounters until the first is defeated.
  • Zaika Riot Leader - Fought if Steele chooses to Help Guards.
  • Zaika Chainer - Encountered with their Leader.
  • Zaika Bruiser - Encountered with their Leader.
  • Peer - Never encountered without her Cyberdoll.
  • Doll - Never encountered without her Peer.
  • Enhanced XO - Only encountered if the Safe puzzle is failed.
  • Loaderbot 9000 - Encountered with Mhorgenn. If Mhorgenn is defeated first, goes Berserk: +40 Physique, -50% Accuracy.
  • Zaika Savant - Only encountered in one possible Paragon fight.
  • Zaika Thrall - Only encountered in one possible Paragon fight.

Outside

Upon arriving, Steele must choose to side with either the Crowd or Guards. Siding with the Guards allows Steele to go in the front door and avoid combat with the Peers. Siding with the Crowd means Steele must go around the back.

Factory Floor

There are no encounters until and unless the first Hazard Trooper is defeated. Combat can be avoided entirely by Examining the broken machine, then going north and looting the Plasma Coil. Use it to Repair the crane, then Board it to go to Research and Development. Otherwise, go south through the Hazard Trooper. Mhorgenn' at the Airlock can be fought or bribed. Air Strike will cause Mhorgen and her Loaderbot 9000 to start the combat Stunned.

Compound Interior

This floor is inhabited exclusively by Peers and their Dolls. Upon initial encounter, Steele can Ambush to initiate combat or Sneak for a chance to avoid. Talk Past always works if Steele sided with the Guards, otherwise it always fails. Defeating a Doll also defeats the corresponding Peer.

The Executive Lobby to the West has a Safe with 100 thousand Credits and 2x Savicite. It can be cracked by solving a Lights Out puzzle. The initial configuration depends on which Zaibatsu owns the facility. It can be brute forced with a Plasma Torch from the first Hazard Trooper, but it halves the Credits. If you fail, you'll be attacked by an Enhanced XO. The Break Room to the East has a Vending machine with Power Potions and can sleep.

Bright Water Solution
Hit the light the number of times indicated in the matching cell
0 1 2 3 4 5
A 1
B 1 1 1 1
C 1 1 1
D 1
E 1
F 1 1 1
Paragon Solution
Hit the light the number of times indicated in the matching cell
0 1 2 3 4 5
A 1 1 1 1
B 1 1 1
C 1 1
D 1 1 1
E 1 1 1
F 1 1 1
Utopian Skies Solution
Hit the light the number of times indicated in the matching cell
0 1 2 3 4 5
A 1 1
B 1 1
C 1 1
D 1 1
E 1 1 1 1
F 1 1 1 1 1 1

Research And Development

The Break Room to the South offers an opportunity to buy Power Potions and sleep. Otherwise, continue East, then North along the corridor, where you will find the CEO and Probe.

Resolution


Bright Water and Utopian Skies can avoid all combat simply by saying Steele is here for the Probe. Paragon always involves at least one fight at the end. Be sure to Take Equipment before leaving. You can't come back.

Notable Items and Rewards


Key Items:

  • Keycard - Defeat the Spy. Opens the backdoor. Optional.
  • Plasma Torch - Defeat the first Hazard Trooper. Used to force open the Executive Lobby Safe, but halves the Credits.

Loot:

Bad Ends