Ferro Industrial Reclamation Station T-14

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FIRST-14.png
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Important Rooms and events
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Emergency Airlock
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Access Bend
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Gravity Control
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Comms Station
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Medical Office
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Disinfectant Storage
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Maintenance Storage
Lootable items
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Puppy-Kitten
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SteeleTech Poster
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Squirrel Girl Poster

Ferro Industrial Reclamation Station T-14 is or "F.I.R.S. T-14" is the stater dungeon, where Steele is forced to land after their ship is sabotaged by their cousin.

NPCS


  • Gryvain Techies - Generic gryvain enemies that act as the Tech officers of the S.C.A.V.S. Inc. salvage crew.
  • Salvagers - Heavily modded generic kaithrit enemies that act as the muscle/grunts of the S.C.A.V.S. Inc. salvage crew.
  • Overqueen - Caesseli overqueen and leader of the S.C.A.V.S. Inc. salvage crew.
  • T1-K4 - Old nurse-droid prototype that was accidentally left behind, due to the station being misplaced when it was decommissioned.

Major rooms and events


Major rooms and events that can occur.

Emergency Airlock

Steele's first obstacle in reaching the "Plasma Conduit" is an active security field. This field can be deactivated in one of four ways. Although only the standard and a class-based method will be available per playthrough.

Reroute (standard)

Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .

Circuit minigame answer
FIRST-14 Door overide.png

Overload (smuggler)

Use an old smuggler’s trick to overload the shield. As long as nothing explodes, it should work just fine. (Spoiler alert explosions happen)

Results in Steele taking 2 hp damage.

Bomb (Mercenary)

Search the three other hangar squares for parts to make a bomb. Hacking is the boring choice anyways.

Exploit Vulnerability (Tech Specialist)

Exploit the software vulnerability to make bypassing the security field easier, resulting in an easier game.

Reroute the power away from the security shield. The standard manner to disable the field is to solve a complete the circuit minigame to reroute the power away form .

Circuit minigame answer
FIRST-14 Door techie overide.png
Access Bend

This is the room west of the wind tunnel. Going east into the wind tunnel whilst the gravity is off results in Steele being thrown back into the hangar and taking 10 health damage.

Gravity Control

This room contains the gravity control stations. To get them up and running again Steele must complete a lights on puzzle.

Lights on minigame answer
Hit the green buttons when shown on the gif
F => 5FIRST-14 Gravity Control.gif
Comms Station

This room contains several damaged communication arrays. Steele can decide to repair try and patch up what's left to get a working signal.

If Steele manages to patch up the communication array, they can call Steele tech and receive a reward of 5,000 credits for finding the station. The following options are also available:

  • Save Me - Surely they can send someone out to pick you up?
    • Hasn't found the "Plasma Conduit"
    • Will be denied
  • Save Tika - What happened to T1-K4 can't happen again. Make sure they pick her up and put her to work somewhere.
Circuit minigame both possible answers
Solution 1 FIRST-14 Call Repair 1.png Solution 2 FIRST-14 Call Repair 2.png
Medical Office

This room contains the nurse droid T1-K4 or "Tika". She and can be interacted with for the following services:

  • Healing
  • SSTD diagnosis
    • SSTD Removal
  • SSTD immunity
  • Sale of certain items including


Loot


Equipment

Transformatives

Others

Endings


Bad Ends

Rewards


Sex


Trivia