Difference between revisions of "Munitions Factory"

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The southern square of the radio tower contains a [[Ellira|Gold Officer]] that must be defeated to continue the quest.
 
The southern square of the radio tower contains a [[Ellira|Gold Officer]] that must be defeated to continue the quest.
 
After the defeat of the [[Ellira|Gold Officer]] the PC can find a '''Gold Myr Cipher'''. And take it with them or destroy it.
 
After the defeat of the [[Ellira|Gold Officer]] the PC can find a '''Gold Myr Cipher'''. And take it with them or destroy it.
 +
 +
Choosing too use the '''Radio Set''' will cause [[Estallia]] to become aware of your intrusion and await you at the '''Main Floor'''
  
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
 
{| class="infobox" border="0" cellpadding="2" style="text-align:center; float:right" width="310px"
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=== Resolution ===
 
=== Resolution ===
 
----
 
----
Text.
+
==== [[Estallia]] ====
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Upon encountering [[Estallia]] the PC can convince her to give up, fight her or leave the planet.:
 +
* '''Leave'''
 +
** Choose '''Go Home''' followed by '''Save Her''' whilst not being [[Alignment|Mischievous]]
 +
* '''Leave world'''
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** '''Why Fight?''' followed by '''Leave World'''
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*** '''[[Kui-tan]]'''
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*** '''[[Mhen'ga]]'''
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**** Choosing '''[[Mhen'ga]]''' will cause '''Estallia''' to ask how they will get their.
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***** '''Donate''' - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.
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****** 30,000 [[Credits]]
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****** Estallia and her children leave for Mhen'ga in several days.
 +
<!--
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***** '''Take Them''' - You have a big-ass ship. Big enough to take all these gold myr, anyway. Tell the queen to meet you somewhere safe, and you’ll evacuate them yourself.
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****** PC has Capital Ship
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****** Estallia and her children are brought to Mhen'ga over several days.
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-->
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***** '''Tap Kara''' - Kara and her smuggler buddies aboard the <i>Ghost</i> owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.
 +
****** Finished [[Kara#KaraQuest, Part 2|Karaquest]] 2 with [[Kara]] alive.
 +
****** Estallia and her children are brought to Mhen'ga over several days.
 +
 
 +
If combat is started and the PC is the only member of the red faction to remain standing they can allow [[Estallia]] to escape or Capture her.
 +
Not being the only standing member will automatically capture her.
 +
 
  
  
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* [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]]
 
* [[Key_item#Myr_Heavy_Tranquilizer_Dart|Myr Heavy Tranquilizer Dart]]
 
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]
 
* [[Key_item#Xenogen_Datapad|Xenogen Datapad]]
 
  
 
<b>Loot:</b>
 
<b>Loot:</b>
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* [[Flare Gun]]
 
* [[Flare Gun]]
 
* [[Queenly Necklace]]
 
* [[Queenly Necklace]]
 
  
 
<b>Rewards:</b>
 
<b>Rewards:</b>
 
* [[Myr Greatcoat]] ([[Estallia]] not captured)
 
* [[Myr Greatcoat]] ([[Estallia]] not captured)
 +
** Given by [[Lieve]] the first time visiting her after finishing the quest.
 
* [[Satchel of Gems]] ([[Estallia]] Captured)
 
* [[Satchel of Gems]] ([[Estallia]] Captured)
  
 
=== Aftermath ===
 
=== Aftermath ===
 
----
 
----
Text.
+
If [[Estallia]] left for Mhen'ga she and her daughters will reapear after several days on Mhen'ga.
 
 
  
  

Revision as of 13:29, 21 July 2018

Munitions Factory (Myrellion)

Munitions Factory
Planet Myrellion
System Sindathu
Level Range 7+

This location is exclusive to FederationQuest.

Summary


After discussing the issues with Field Marshal Sellera and finding out that High Command desires to capture the War Queen, Captain Steele may agree to help her. Once agreed upon, Steele must meet up with Scout Lieve Thyrsa captain of the Pathfinders to begin the mission.

Requirements:

  • Agree to help Sellera to capture the War Queen.
  • Meet up with Lieve near the bunker of Kressia's gates.

Areas and Encounters


There are three distinct areas Steele will traverse throughout the mission.


NPCs


Hostiles

Renneke

The above-ground, Gold-occupied city where the munitions factory is located. After shipping out from Kressia, Lieve's party will be ambushed here, resulting in a loss to about half of her unit.

Note: Wheater the fight is won or not Lieve sends the PC ahead and gives him the Myr Heavy Tranquilizer Dart causing the PC to move to the Southern most square of the Main Floor.

Map of Munitions Factory Main Floor
Map of Munitions Factory Main Floor

Main Floor


The main floor of the dungeon. After the initial ambush the player will find themself at the southern most square of this floor.

Tank

3 squares north of the starting square the pc will find a sabotageable tank that when sabotaged allows the pc to skip the first stage of Estallia's fight

Barracks

The norther square of the three eastmost squares contain a Gold Squad that needs to be neutralized to gain access to the basement.
Ways to neutralized include:

  • Vents - Send Lustoxin(Found in the Radio Tower Stairwell) through the vents in the middel square of three eastern most squares.
    • Adds 100 lust to pc
    • If pc has max lustt force sex scene
  • Drink Machine - ad the Heavy Tranquilizer to the ants drinks.
  • Combat defeat the Gold Squad in a fight
    • Victory by lust enables sex scene

Searching the room after having neutralized the Gold Squad will allow the PC to use the basement elevator.

Radio Tower Stairwell

The western most square is the entrance to the Radio Tower Choosing to investigate will cause the PC to find one Lustoxin.

Map of Munitions Factory Radio Tower
Map of Munitions Factory Radio Tower

Radio Tower

The southern square of the radio tower contains a Gold Officer that must be defeated to continue the quest. After the defeat of the Gold Officer the PC can find a Gold Myr Cipher. And take it with them or destroy it.

Choosing too use the Radio Set will cause Estallia to become aware of your intrusion and await you at the Main Floor

Map of Munitions Factory Basement
Map of Munitions Factory Basement

Basement

Chemical Storehouse

The western most square of the basement. There is a crate that contains 4 Lustoxin.

Estallia's Room

The eastern most square of the basement. Choosing to Search the room will reveal a safe that can be opened by Smugglers and after the defeat of the Gold Officer in the Radio Tower.
The safe contains the follwing items:

Bad Ends


Losing in any of the combat encounters other than he initial ambush will lead to a bad end.


Resolution


Estallia

Upon encountering Estallia the PC can convince her to give up, fight her or leave the planet.:

  • Leave
    • Choose Go Home followed by Save Her whilst not being Mischievous
  • Leave world
    • Why Fight? followed by Leave World
      • Kui-tan
      • Mhen'ga
        • Choosing Mhen'ga will cause Estallia to ask how they will get their.
          • Donate - Give the myr rebels enough credits to buy their way off planet. With so many of them, and one as large as the War Queen... you doubt you could find them passage for less than 30,000 credits.
            • 30,000 Credits
            • Estallia and her children leave for Mhen'ga in several days.
          • Tap Kara - Kara and her smuggler buddies aboard the Ghost owe you a big damn favor, and you know they’re operating around here. Tap your favor with them to evacuate the myrmedion rebels.
            • Finished Karaquest 2 with Kara alive.
            • Estallia and her children are brought to Mhen'ga over several days.

If combat is started and the PC is the only member of the red faction to remain standing they can allow Estallia to escape or Capture her. Not being the only standing member will automatically capture her.


Notable Items and Rewards


Key Items:

Loot:

Rewards:

Aftermath


If Estallia left for Mhen'ga she and her daughters will reapear after several days on Mhen'ga.