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Also known as The Pantheon, or The Living Gods. The primary deities of Savarra.
"The gods, my dear boy, are all around us. Their energy suffuses everything, from the air we breathe to the eldest oaks in the Frostwood — even the stone and wood of the town here. We priests and practitioners of white magic learn to tap into that energy, channel it into the minor miracles we call our spells. Despite this omnipresence, we call them the Living Gods, because this all-encompassing presence and power is but an afterimage of them, like steam radiating from a hotspring."
"The truth of the gods...is that they're not that different from you and I. Every bit as capable of being capricious, petty, caring, and kind as a mortal... because they are like mortals. Beings of flesh and blood who walk the world among us."
If that's the case, and the gods are mortal and fallible... what do they do that is deserving of worship?
"What would make anyone — anything — worthy of worship? The gods guide us, show us the way to good and wise living. They grant us the power to heal and protect, to shape the world around us into one better and brighter than any that's come before. That, to me, is worthy enough." – Brother Sanders
Goddess of light and healing. Appears as a voluptuous, dusky maiden with flowing hair of pure radiance. Has a crusader-god aspect, bearing a holy hammer, but otherwise kind and mothering to her "children." She is the chief patron of humanity and fast-breeding races. Because of this, she is arguably the most widely worshiped of all the Seven and is arguably the Pantheon's chief deity.
A god of nature and primal forces of the earth. Appears as an old tree-like man, kindly and gentle... but quick to anger, and unimaginably wrathful when provoked. Patron of beast-kin and forest creatures.
Is being shifted into more of a Cenarius (from World of Warcraft) type character as a plantlike taur by the development team in hopes that Wsan takes ownership/responsibility for him.
God of trickery and mischief; to the residents of the Old Country, he is also a deity of agriculture and rice in particular. Appears as a male kitsune with brightly-colored robes, carrying a bow. He's coy and almost maliciously tricksy, and is one of the most feared gods because of his unpredictability; he's been known to do all sorts of things because he thought it would be fun. Keros enjoys walking various lands in disguise and interacting with their peoples on a highly personal basis, and while his judgements are always proportional to the crime, some of them have been known to be incredibly cruel in the most subtle ways. The sweet embrace of Tiran death is perhaps more merciful than some of the divine judgement he's laid upon the wicked.
The Old Country is his power base, doubly so because the Imperial Family and noble clans of kitsune are according to legend, descended from him through his wife and twelve concubines.
Taoth, if he was released in CoC1, will appear to challenge Keros after following Kasyrra between worlds.
Goddess of death and time. Appears as a dark-robed albino human maiden with a headsman's axe. She is cold but playful. Perhaps the most overtly seductive of the gods, though certainly not without danger. Sworn enemy of the undead, and patron to kings and soldiers alike.
A goddess of flight, freedom, and the sky -- and of the storms. Appears as a resplendent winged woman, glorious in her nudity and carrying a spear, or as a glorious white hawk. Patron of winged creatures.
The god of love and lust, of passion and art and music. Appears as a foppish young catboy bard with flowing dark hair and a solid gold citole. Patron of bards, artists, and lovers.
The goddess of lore, knowledge, and secrets. Favors scholars and mages. Appears as a MILFy naga mage with loose-fitting robes of black and white, carrying a staff and a tome. Patron of magic-users and elves.