Difference between revisions of "Silver Mask"

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__NOTOC__{{Infobox Item V2
+
{{Infobox Item V2
 
|name = Silver Mask
 
|name = Silver Mask
 
|image =  
 
|image =  
Line 9: Line 9:
 
|isunique = Yes
 
|isunique = Yes
 
|tags = Metal
 
|tags = Metal
|stacklimit = 1
 
 
|versionadded = 0.3.38
 
|versionadded = 0.3.38
 
|changelog =  
 
|changelog =  
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==Description==
 
==Description==
 
<blockquote>
 
<blockquote>
''A simple mask made of gleaming, pristine silver that covers most of your face, leaving holes for your eyes and not reaching down far enough to cover your nose. While it fits your face perfectly, it's too thick to be worn underneath a more protective helmet and it doesn't cover enough of your skull to offer any protection. But while it's on, you feel an unusual power stirring inside you...
+
''A simple mask made of gleaming, pristine silver that covers most of your face, leaving holes for your eyes and not reaching down far enough to cover your nose. While it fits your face perfectly, it's too thick to be worn underneath a more protective helmet and it doesn't cover enough of your skull to offer any protection. But while it's on, you feel an unusual power stirring inside you...''
 
</blockquote>
 
</blockquote>
  
 
==Special Effect==
 
==Special Effect==
 
While equipped, will boost the following powers:
 
While equipped, will boost the following powers:
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|{{TabSet|Standard}}
 
|-
 
|-
 
!|Power ||Type ||Tag ||Base ||Change
 
!|Power ||Type ||Tag ||Base ||Change
 
|-
 
|-
|[[Equanimity]] ||At-Will ||Stance ||align="left"|
+
|[[Equanimity]] ||At-Will ||{{tt/PTag|Stance}} ||align="left"|
*+15% Crit Chance
+
*'''+15%''' Critical Chance
*+10% [[Crit Effectiveness]]
+
*'''+10%''' [[Critical Effectiveness]]
 
|align="left"|
 
|align="left"|
*+25% Crit Chance
+
*'''+25%''' Critical Chance
*+20% [[Crit Effectiveness]]
+
*'''+20%''' [[Critical Effectiveness]]
 
|-
 
|-
|[[Equilibrium]] ||At-Will ||Stance ||align="left"|
+
|[[Equilibrium]] ||At-Will ||{{tt/PTag|Stance}} ||align="left"|
*+15 Physical Resistance
+
*+15 Physical Resist
*Immunity to [[Prone]] & [[Disarmed]] effects
+
*Immunity: {{tt/Eff|Disarmed|X}} & {{tt/Eff|Prone|X}}
**Purges those effects if active
+
**Purges '''those active effects'''
 
|align="left"|
 
|align="left"|
*+15 Physical Resistance
+
*+15 Physical Resist
*Immunity to '''all effects'''{{SuperText||(positive and negative)}}
+
*Immunity to '''all effects''' (positive & negative)
**Purges all effects if active
+
**Purges '''all active effects'''
 
|-
 
|-
|[[Exertion]] ||At-Will ||Melee ||align="left"|
+
|[[Exertion]] ||At-Will ||{{tt/PTag|Melee}} ||align="left" valign="top"|
*Deal 33% of User's Max HP (as Raw Damage) to target and self
+
*Deal '''33%''' of User's Max HP (as Raw Damage) to '''target and self'''
 
|align="left"|
 
|align="left"|
*Deal 33% of User's Max HP (as Raw Damage) to target
+
*Deal '''33%''' of User's Max HP (as Raw Damage) to '''target'''
*Deal 20% of User's Max HP (as Raw Damage) to user
+
*Deal '''20%''' of User's Max HP (as Raw Damage) to '''user'''
 
|-
 
|-
|[[Guidance]] ||At-Will ||Stance ||align="left"|
+
|[[Guidance]] ||At-Will ||{{tt/PTag|Stance}} ||align="left"|
 
*Consume 20% of User's Max HP per turn
 
*Consume 20% of User's Max HP per turn
*Heal all allies by 25% of their Max HP per turn
+
*Heal all other party members by [<code>{{color|rblu|'''25%''' of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*{{tt/PTag|HH}} {{cw|ck}}
 
|align="left"|
 
|align="left"|
 
*Consume 20% of User's Max HP per turn
 
*Consume 20% of User's Max HP per turn
*Heal all allies by 35% of their Max HP per turn
+
*Heal all other party members by [<code>{{color|rblu|'''35%''' of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*{{tt/PTag|HH}} {{cw|ck}}
 
|-
 
|-
|[[Influence]] ||Encounter ||Melee ||align="left"|
+
|[[Influence]] ||Encounter ||{{tt/PTag|Melee}}||align="left"|
*Deal 80 + (Attack Power as %) Crushing Damage
+
*Make a {{tt/Compu|PhyATK||+10}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
*Target is [[Silenced]] & [[Disarmed]] for 1 turn
+
**[<code>{{color|red|'''80''' * {{tt/Compu|AtkPDmgAmp}}}}</code>] Crushing Damage
 +
*(On hit) Target is left {{tt/Eff|Silenced|1 Turn}} & {{tt/Eff|Disarmed|1 Turn}} ['''1 Turn''']
 
|align="left"|
 
|align="left"|
*Deal 120 + (Attack Power as %) Crushing Damage
+
*Make a {{tt/Compu|PhyATK||+10}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
*Target is [[Silenced]] & [[Disarmed]] for 2 turns
+
**[<code>{{color|red|'''120''' * {{tt/Compu|AtkPDmgAmp}}}}</code>] Crushing Damage
 +
*(On hit) Target is left {{tt/Eff|Silenced|2 Turns}} & {{tt/Eff|Disarmed|2 Turs}} ['''2 Turns''']
 
|-
 
|-
|[[Intuition]] ||At-Will ||Stance ||align="left"|
+
|[[Intuition]] ||At-Will ||{{tt/PTag|Stance}}||align="left"|
*+15 Evasion
+
*'''+15''' Evasion
*+20 Physical Resistance
+
*'''+20''' Physical Resist
 
|align="left"|
 
|align="left"|
*+25 Evasion
+
*'''+25''' Evasion
*+30 Physical Resistance
+
*'''+30''' Physical Resist
 
|-
 
|-
|[[Tranquility]] ||At-Will ||Stance ||align="left"|
+
|[[Tranquility]] ||At-Will ||{{tt/PTag|Stance}}||align="left"|
*Regenerate 10% Max HP per turn
+
*Heal [<code>{{color|pur|'''10%''' of Max HP * {{tt/Compu|SexiHealAmp}}}}</code>] HP per Turn
*Reduce Tease, Pheromone, Drug and Mind damage by 20%
+
*'''-20%''' Damage Received from Tease, Drug, Pheromone, & Psychic Damage
 
|align="left"|
 
|align="left"|
*Regenerate 15% Max HP per turn
+
*Heal [<code>{{color|pur|'''15%''' of Max HP * {{tt/Compu|SexiHealAmp}}}}</code>] HP per Turn
*Reduce Tease, Pheromone, Drug and Mind damage by 30%
+
*'''-30%''' Damage Received from Tease, Drug, Pheromone, & Psychic Damage
 
|}
 
|}
  
 
==Acquisition==
 
==Acquisition==
Given by [[Zo]] at least 1 day after having reached enlightenment with her {{SuperText||(requires having learned all 7 powers from her)}}
+
Given by [[Zo]] at least 1 day after having reached enlightenment with her (requires having learned all 7 powers from her)
  
==Quest Related==
+
==Usage==
===[[Kalysea's Offerings]]===
+
===Quest Related===
 
----
 
----
The '''Silver Mask''' is one of the unique items that can be gifted to [[Kalysea]].
+
*[[Kalysea's Offerings]] - Can be gifted to [[Kalysea]]
 
 
==Used By==
 
<tabber>
 
Notable characters=
 
{|class="table" style="margin-left: auto; margin-right: auto; border: 2px solid #929292; cellpadding:1px; "
 
|-
 
|{{WikiHeadshot-index|name=Zo}}
 
|}
 
</tabber>
 
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Unique items]]
 
[[Category:Unique items]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Apparel]]
 
 
[[Category:Head]]
 
[[Category:Head]]
 
[[Category:HasSpecialEffect]]
 
[[Category:HasSpecialEffect]]
 +
[[Category:QuestRelated:KO]]
 
[[Category:ItemTag:Metal]]
 
[[Category:ItemTag:Metal]]
[[Category:Wiki page status - Up to date]]
+
[[Category:WPS:O:Updated]]

Latest revision as of 03:05, 5 April 2026

Silver Mask
Creators B
Information
Item Type Equipment
Slot (Icon-UT-Head.png) Head
Price 800
Has Special Effect? Yes
Is Unique? Yes
Tags (Icon-UT-Metal.png) Metal
Version Added 0.3.38
Zo rocks on her heels, waiting for your appraisal of her present. You don’t have many words to say, other than ‘thank you;’ instead of words, you step into her, wrapping your arms around her and hugging her to your chest. She’s all too happy to return the gesture, resting her chin on your shoulder as her own arms squeeze you against her. It’s a wonderful gift.

Description

A simple mask made of gleaming, pristine silver that covers most of your face, leaving holes for your eyes and not reaching down far enough to cover your nose. While it fits your face perfectly, it's too thick to be worn underneath a more protective helmet and it doesn't cover enough of your skull to offer any protection. But while it's on, you feel an unusual power stirring inside you...

Special Effect

While equipped, will boost the following powers:

Power Type Tag Base Change
Equanimity At-Will [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
Equilibrium At-Will [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • +15 Physical Resist
  • Immunity: [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: X] & [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    • Purges those active effects
  • +15 Physical Resist
  • Immunity to all effects (positive & negative)
    • Purges all active effects
Exertion At-Will [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Deal 33% of User's Max HP (as Raw Damage) to target and self
  • Deal 33% of User's Max HP (as Raw Damage) to target
  • Deal 20% of User's Max HP (as Raw Damage) to user
Guidance At-Will [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • Consume 20% of User's Max HP per turn
  • Heal all other party members by [25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] ✔
  • Consume 20% of User's Max HP per turn
  • Heal all other party members by [35% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] ✔
Influence Encounter [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    ) to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn] [1 Turn]
  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    ) to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turs] [2 Turns]
Intuition At-Will [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • +15 Evasion
  • +20 Physical Resist
  • +25 Evasion
  • +30 Physical Resist
Tranquility At-Will [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • Heal [10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
  • -20% Damage Received from Tease, Drug, Pheromone, & Psychic Damage
  • Heal [15% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
  • -30% Damage Received from Tease, Drug, Pheromone, & Psychic Damage

Acquisition

Given by Zo at least 1 day after having reached enlightenment with her (requires having learned all 7 powers from her)

Usage

Quest Related