Difference between revisions of "Effects"
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(Spotty McBumble Fuck moved page Effects to Status Effects: There exist Status Effects and Combat Effects) |
DerMaskierte (talk | contribs) |
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− | # | + | Effects are temporarily attached to characters, giving them stats, rule adjustments and abilities while they last. |
+ | |||
+ | They can be | ||
+ | |||
+ | ==Types== | ||
+ | * [[Combat Effects]] are created by combat abilities, their duration is measured in turns, and are removed at the end of a fight. | ||
+ | * [[Status Effects]] are obtained in many different ways, including items and events, and remain in place for a limited duration measured in in-game time. | ||
+ | ** [[Boons]] are a special type of status effect that maximizes a single [[Stats#Basic statistics|basic stat]]. Only one at a time can be active, so receiving a new one while still under the effects of one removes the one already applied. | ||
+ | |||
+ | ==See also== | ||
+ | * [[Perks]] | ||
+ | |||
+ | [[Category:Game mechanics]] | ||
+ | [[Category:Effects|*]] |
Revision as of 15:27, 10 June 2019
Effects are temporarily attached to characters, giving them stats, rule adjustments and abilities while they last.
They can be
Types
- Combat Effects are created by combat abilities, their duration is measured in turns, and are removed at the end of a fight.
- Status Effects are obtained in many different ways, including items and events, and remain in place for a limited duration measured in in-game time.
- Boons are a special type of status effect that maximizes a single basic stat. Only one at a time can be active, so receiving a new one while still under the effects of one removes the one already applied.