Difference between revisions of "Combat Mechanics"
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
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− | ! width=" | + | ! width="100px" class="unsortable"|Category |
− | ! width=" | + | ! width="250px" class="unsortable"|Physical |
− | ! width=" | + | ! width="280px" class="unsortable"|Magic |
− | ! width=" | + | ! width="300px" class="unsortable"|Lust/Mental |
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|'''Target''' | |'''Target''' | ||
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==Threat== | ==Threat== | ||
− | Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, Warriors and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some | + | Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, [[Warriors]] and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some [[Powers]] may additionally amplify or reduce the Threat of the user or a target. See [[Stats]] for a sample of how threat looks like. |
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 18:16, 17 June 2019
Combat
Combat Types
Category | Physical | Magic | Lust/Mental |
---|---|---|---|
Target | HP | HP | Resolve |
Info | Physical attacks are dependent on the type of damage the weapon does versus Armor and any corresponding resistances. These attacks include the weapon attacks, ranged attacks, weapon powers and physical powers. The main stats when these attacks are involved are Attack Power and Armor Penetration. | Magic attacks are primarily attacks from Powers that use the Spell tag. These attacks are amplified by Catalysts and apply damage versus Ward and any corresponding resistances. Magic attacks are not limited to offensive abilities and do include defensive and supportive spells. The main stats when using magic abilities are Spellpower and Spell Penetration. | Mental and Lust attacks primarily involve invoking fear and panic into the heart and minds of the targeted opponent, or just makes them really horny. These types of attacks typically use the Tease tag or do resolve damage and damage of this type is reduced by the Focus stat. The primary stats these abilities use are Sexiness and Temptation. There are some Mental spells that use Spellpower versus Magic Resistance. |
Resistance
Weapon Buff
Threat
Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, Warriors and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some Powers may additionally amplify or reduce the Threat of the user or a target. See Stats for a sample of how threat looks like.