Difference between revisions of "Black Mage"
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− | + | ==Description== | |
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<blockquote> | <blockquote> | ||
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''Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to "black mages" by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.</blockquote> | ''Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to "black mages" by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.</blockquote> | ||
== Class Details == | == Class Details == | ||
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*[[Plain Underwear]] | *[[Plain Underwear]] | ||
*[[Leather Boots]] | *[[Leather Boots]] | ||
+ | |||
+ | === Class Trainer(s) === | ||
+ | *[[Ivris]] | ||
=== Class Affinities === | === Class Affinities === | ||
Line 20: | Line 17: | ||
*[[Presence]] | *[[Presence]] | ||
*[[Willpower]] | *[[Willpower]] | ||
+ | === Background === | ||
+ | Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick. | ||
+ | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
+ | |- | ||
+ | ! width="150px" class="unsortable"|Name | ||
+ | ! width="150px" class="unsortable"|Starting Boost | ||
+ | ! width="150px" class="unsortable"|Affinities | ||
+ | ! width="300px" class="unsortable"|Description | ||
+ | |- | ||
+ | |<span id="Noble Scion"></span>'''Noble Scion''' | ||
+ | |[[Stats#Presence|Presence]] +1 | ||
+ | |[[Stats#Presence|Presence]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Willpower|Willpower]] | ||
+ | |''You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence. | ||
+ | |- | ||
+ | |<span id="Hunter"></span>'''Hunter''' | ||
+ | |[[Stats#Agility|Agility]] +1 | ||
+ | |[[Stats#Agility|Agility]]<br>[[Stats#Toughness|Toughness]]<br>[[Stats#Cunning|Cunning]] | ||
+ | |''You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility. | ||
+ | |- | ||
+ | |<span id="Scholar"></span>'''Scholar''' | ||
+ | |[[Stats#Cunning|Cunning]] +1 | ||
+ | |[[Stats#Cunning|Cunning]]<br>[[Stats#Willpower|Willpower]]<br>[[Stats#Presence|Presence]] | ||
+ | |''You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning. | ||
+ | |- | ||
+ | |<span id="Arcanist"></span>'''Arcanist''' | ||
+ | |[[Stats#Willpower|Willpower]] +1 | ||
+ | |[[Stats#Willpower|Willpower]]<br>[[Stats#Cunning|Cunning]]<br>[[Stats#Agility|Agility]] | ||
+ | |''You were apprenticed to a hedge witch, a powerful and beautiful enchantress living in the depths of the wilderlands southwest of the Frost Marches. You split on bad terms, forcing you to seek your own fortunes. Your tutelage under the witch has given you a mastery of magic, boosting your Willpower. | ||
+ | |} | ||
=== Perks === | === Perks === | ||
− | + | (You can only pick one level 7 perk) | |
− | + | {| class="wikitable" style="text-align:center" | |
− | + | ! Name !! Level !! Description | |
+ | |- | ||
+ | | '''[[Perks#Arcane Strike|Arcane Strike]]||1||You add half your Willpower to your Critical Chance when casting spells. | ||
+ | |- | ||
+ | | '''[[Perks#Arcane Attunement|Arcane Attunement]]||3||When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours. | ||
+ | |- | ||
+ | | '''[[Perks#Focused Will|Focused Will]]||5||You add half your Willpower to your Magic Resistance | ||
+ | |- | ||
+ | |'''Powerful Binding'''||7||Your leadership counts as being 25% higher when determining the stats of summons. | ||
+ | |- | ||
+ | |'''Arcane Penetration||7||Treat enemies who are not immune to the damage you're dealing as having -15 to all resistances. | ||
+ | |} | ||
== Class Powers == | == Class Powers == | ||
=== Starting Powers === | === Starting Powers === | ||
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | + | ! Name !! Type !! Tags !! Description | |
+ | |- | ||
+ | | '''[[Powers#Withering Bolt|Withering Bolt]]''' || At-Will || Spell || You conjure a blast of raw magic, hurling it at a<br> foe to deal 20 + Spellpower(%) Blight damage.<br> The bolt explodes on contact, inflicting<br> reduced damage to all other opponents. | ||
+ | |- | ||
+ | | '''[[Powers#Lightning Spike|Lightning Spike]]''' || Recharge<br>3 || Spell || You conjure a bolt of lightning and hurl it at a foe.<br> The target is always struck for 15 + Spellpower(%)<br> Storm damage before attacking its Magic Resistance.<br> On a hit, all enemies suffer 15 + Spellpower(%) Storm damage. | ||
+ | |- | ||
+ | | '''[[Powers#Summon Flame Spirit|Summon Flame Spirit]]''' || Encounter || Spell<br>Summon || You thrust your will into the Aether, drawing forth a spirit<br> of flame to serve you. The spirit remains until destroyed,<br> dealing Fire damage to foes. Its power is based on your<br> Leadership. | ||
+ | |} | ||
=== Level 2 Powers === | === Level 2 Powers === | ||
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | + | ! Name !! Type !! Tags !! Description | |
+ | |- | ||
+ | | '''[[Powers#Shadow Magic|Shadow Magic]]''' || Recharge<br>4 || Spell || You flood a victim's mind with illusory pleasure. On <br>a hit against its Magic Resistance, you deal 20 + [[Spellpower]](%) <br>Tease damage, and the target becomes Aroused for 2 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Blight Orb|Blight Orb]]''' || Recharge<br>4 || Spell || You conjure a crackling orb of tainted magic and <br>hurl it at a foe. The blast targets Magic Resistance, and on a hit deals <br>30 + [[Spellpower]](%) Blight damage and leaves the victim Staggered for 1 turn. | ||
+ | |- | ||
+ | | '''[[Powers#Grease|Grease]]''' || Recharge<br>4 || Spell || You conjure a pool of grease that spreads at the feet of all your foes. <br>This spell targets Physical Resistance: on a hit, targets are <br>knocked Prone and gain 50% vulnerability to Fire for 2 turns. | ||
+ | |} | ||
===Level 4 Powers=== | ===Level 4 Powers=== | ||
− | + | {| class="wikitable" style="text-align:center" | |
− | + | |- | |
− | + | ! Name !! Type !! Tags !! Description | |
+ | |- | ||
+ | | '''[[Powers#Ray of Frost|Ray of Frost]]''' || Recharge<br>2 || Spell || You conjure a ray of chilling frost, targeting a single enemy. <br>On a hit, the target takes 40 + Spellpower(%) Frost damage and is left <br>Frigid for 3 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Fireball|Fireball]]''' || Recharge<br>4 || Spell || You cause the air around the enemy ranks to burst into flames. <br>This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, <br>or half as much on a miss. | ||
+ | |- | ||
+ | | '''[[Powers#Soul Arrow|Soul Arrow]]''' || Recharge<br>2 || Spell || You cause the air around the enemy ranks to burst into flames. <br>This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, <br>or half as much on a miss. | ||
+ | |} | ||
+ | |||
+ | ===Level 6 Powers=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Primal Scar|Primal Scar]]''' || Recharge<br>3 || Spell || You inflict 20 + Spellpower(%) Fire, 20 + Spellpower(%) Frost <br>and 20 + Spellpower(%) Storm damage to a foe. In addition, <br>you reduce the target's resistance to Fire, Frost and Storm by -50 for 3 turns. | ||
+ | |- | ||
+ | | '''[[Powers#Psychic Blast|Psychic Blast]]''' || At-Will || Spell || You unleash a blast of psionic energy at <br>a foe for 30 + Spellpower(%) Raw damage. | ||
+ | |- | ||
+ | | '''[[Powers#Vitality Reap|Vitality Reap]]''' || Encounter || Spell || You release a cloud of corrupt gas upon your foes, <br>drawing the vitality from their bodies. 45 + Spellpower(%) Blight damage <br>is dealt and you regain 10 * (1 + (Spellpower / 100)) HP for each target hit. | ||
+ | |} | ||
+ | |||
+ | ===Ultimate=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Name !! Type !! Tags !! Description | ||
+ | |- | ||
+ | | '''[[Powers#Abjure|Abjure]]''' || Ultimate || Spell || You unleash a blast of black magic that strips all beneficial Conditions from a target, | ||
+ | then Stuns it for 3 turns. Spirits and Constructs have their animus banished, instantly defeating them | ||
+ | |} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
+ | [[Category:Wiki page status - Outdated]] |
Latest revision as of 23:47, 5 February 2024
Description
Scholars of the occult who delve into the twisted, and often forbidden, secrets left behind by the Wraiths that once plagued the world are referred to "black mages" by more traditional sorceress. As a black mage, you command tremendous magical power, able to blast your foes with magic, corrupt their minds, or even bind spirits to do your bidding. You must have great willpower to control such magics, though, and you'll need both cunning to resist the temptations and dangers of magic, and the presence to overbear and command dangerous spirits. The life of a black mage is one of power through knowledge and secrets.
Class Details
Starting Gear
Class Trainer(s)
Class Affinities
Background
Backgrounds will increase your starting attributes, and some NPCs may either know you or have special interactions with you based on the background you pick.
Name | Starting Boost | Affinities | Description |
---|---|---|---|
Noble Scion | Presence +1 | Presence Cunning Willpower |
You're the youngest child of a noble family, with all the pampering and prestige that entails — not to mention training in arts of magic or battle to your hearts' content. As the youngest child, though, you had little hope of inheriting power and so now seek your own fortunes on the frontier. Your noble upbringing imparts a bonus to Presence. |
Hunter | Agility +1 | Agility Toughness Cunning |
You were born and raised in the wilderness of the northlands, surviving by your skill with a bow and your attunement with nature. Like you, your parents were adventurers, and left early in your life. You're used to living alone — you're quick, quiet, and fleet of foot after years of living in arboreal solitude. Your life as a hunter has given you greater Agility. |
Scholar | Cunning +1 | Cunning Willpower Presence |
You were trained in the highest institutes of education in the south, which emulate the legendary colleges of ancient Belhar. The constraints of academia grated against you, however, and eventually you had to strike out on your own. Your rich classical education covered the basics of all manner of scholarly pursuits and the secrets of magic, granting a bonus to your Cunning. |
Arcanist | Willpower +1 | Willpower Cunning Agility |
You were apprenticed to a hedge witch, a powerful and beautiful enchantress living in the depths of the wilderlands southwest of the Frost Marches. You split on bad terms, forcing you to seek your own fortunes. Your tutelage under the witch has given you a mastery of magic, boosting your Willpower. |
Perks
(You can only pick one level 7 perk)
Name | Level | Description |
---|---|---|
Arcane Strike | 1 | You add half your Willpower to your Critical Chance when casting spells. |
Arcane Attunement | 3 | When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours. |
Focused Will | 5 | You add half your Willpower to your Magic Resistance |
Powerful Binding | 7 | Your leadership counts as being 25% higher when determining the stats of summons. |
Arcane Penetration | 7 | Treat enemies who are not immune to the damage you're dealing as having -15 to all resistances. |
Class Powers
Starting Powers
Name | Type | Tags | Description |
---|---|---|---|
Withering Bolt | At-Will | Spell | You conjure a blast of raw magic, hurling it at a foe to deal 20 + Spellpower(%) Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents. |
Lightning Spike | Recharge 3 |
Spell | You conjure a bolt of lightning and hurl it at a foe. The target is always struck for 15 + Spellpower(%) Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer 15 + Spellpower(%) Storm damage. |
Summon Flame Spirit | Encounter | Spell Summon |
You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership. |
Level 2 Powers
Name | Type | Tags | Description |
---|---|---|---|
Shadow Magic | Recharge 4 |
Spell | You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal 20 + Spellpower(%) Tease damage, and the target becomes Aroused for 2 turns. |
Blight Orb | Recharge 4 |
Spell | You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals 30 + Spellpower(%) Blight damage and leaves the victim Staggered for 1 turn. |
Grease | Recharge 4 |
Spell | You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns. |
Level 4 Powers
Name | Type | Tags | Description |
---|---|---|---|
Ray of Frost | Recharge 2 |
Spell | You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes 40 + Spellpower(%) Frost damage and is left Frigid for 3 turns. |
Fireball | Recharge 4 |
Spell | You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, or half as much on a miss. |
Soul Arrow | Recharge 2 |
Spell | You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, or half as much on a miss. |
Level 6 Powers
Name | Type | Tags | Description |
---|---|---|---|
Primal Scar | Recharge 3 |
Spell | You inflict 20 + Spellpower(%) Fire, 20 + Spellpower(%) Frost and 20 + Spellpower(%) Storm damage to a foe. In addition, you reduce the target's resistance to Fire, Frost and Storm by -50 for 3 turns. |
Psychic Blast | At-Will | Spell | You unleash a blast of psionic energy at a foe for 30 + Spellpower(%) Raw damage. |
Vitality Reap | Encounter | Spell | You release a cloud of corrupt gas upon your foes, drawing the vitality from their bodies. 45 + Spellpower(%) Blight damage is dealt and you regain 10 * (1 + (Spellpower / 100)) HP for each target hit. |
Ultimate
Name | Type | Tags | Description |
---|---|---|---|
Abjure | Ultimate | Spell | You unleash a blast of black magic that strips all beneficial Conditions from a target,
then Stuns it for 3 turns. Spirits and Constructs have their animus banished, instantly defeating them |