| Silver Mask |
| Creators |
B |
| Information |
| Item Type |
Equipment |
| Slot |
( ) Head |
| Price |
800 |
| Has Special Effect? |
Yes |
| Is Unique? |
Yes |
| Tags |
( ) Metal |
| Version Added |
0.3.38 |
| “
|
Zo rocks on her heels, waiting for your appraisal of her present. You don’t have many words to say, other than ‘thank you;’ instead of words, you step into her, wrapping your arms around her and hugging her to your chest. She’s all too happy to return the gesture, resting her chin on your shoulder as her own arms squeeze you against her. It’s a wonderful gift.
|
”
|
Description
A simple mask made of gleaming, pristine silver that covers most of your face, leaving holes for your eyes and not reaching down far enough to cover your nose. While it fits your face perfectly, it's too thick to be worn underneath a more protective helmet and it doesn't cover enough of your skull to offer any protection. But while it's on, you feel an unusual power stirring inside you...
Special Effect
While equipped, will boost the following powers:
| Power |
Type |
Tag |
Base |
Change
|
| Equanimity |
At-Will |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
|
|
| Equilibrium |
At-Will |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- +15 Physical Resist
- Immunity: [
DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: X] & [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: X]
- Purges those active effects
|
- +15 Physical Resist
- Immunity to all effects (positive & negative)
- Purges all active effects
|
| Exertion |
At-Will |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
- Deal 33% of User's Max HP (as Raw Damage) to target and self
|
- Deal 33% of User's Max HP (as Raw Damage) to target
- Deal 20% of User's Max HP (as Raw Damage) to user
|
| Guidance |
At-Will |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- Consume 20% of User's Max HP per turn
- Heal all other party members by [
25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] ✔
|
- Consume 20% of User's Max HP per turn
- Heal all other party members by [
35% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] ✔
|
| Influence |
Encounter |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
- Make a (Physical Attack [+10]Attempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | | +10 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
- (On hit) Target is left [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] & [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn] [1 Turn]
|
- Make a (Physical Attack [+10]Attempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | | +10 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
- (On hit) Target is left [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] & [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turs] [2 Turns]
|
| Intuition |
At-Will |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- +15 Evasion
- +20 Physical Resist
|
- +25 Evasion
- +30 Physical Resist
|
| Tranquility |
At-Will |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- Heal [
10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
- -20% Damage Received from Tease, Drug, Pheromone, & Psychic Damage
|
- Heal [
15% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
- -30% Damage Received from Tease, Drug, Pheromone, & Psychic Damage
|
Acquisition
Given by Zo at least 1 day after having reached enlightenment with her (requires having learned all 7 powers from her)
Usage
Quest Related