Difference between revisions of "Combat Mechanics"

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=Combat Types=
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__TOC__
==melee==
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=Combat=
==ranged==  
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==Combat Types==
==lust==  
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="100px" class="unsortable"|Category
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! width="250px" class="unsortable"|Physical
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! width="280px" class="unsortable"|Magic
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! width="300px" class="unsortable"|Lust/Mental
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|-
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|'''Target'''
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|[[Stats#HP|HP]]
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|[[Stats#HP|HP]]
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|[[Stats#HP|HP]]
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|-
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|'''Info'''
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|Physical attacks are dependent on the type of damage the weapon does versus [[Stats#Armor|Armor]] and any corresponding resistances. These attacks include the weapon attacks, ranged attacks, weapon powers and physical powers. The main stats when these attacks are involved are [[Stats#Attack Power|Attack Power]] and Armor Penetration.
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|Magic attacks are primarily attacks from [[Powers]] that use the Spell tag. These attacks are amplified by [[Catalysts]] and apply damage versus [[Stats#Ward|Ward]] and any corresponding resistances. Magic attacks are not limited to offensive abilities and do include defensive and supportive spells. The main stats when using magic abilities are [[Stats#Spellpower|Spellpower]] and Spell Penetration.
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|Mental and Lust attacks primarily involve invoking fear and panic into the heart and minds of the targeted opponent, or just makes them really horny. These types of attacks typically use the Tease tag and damage of this type is reduced by the [[Stats#Focus|Focus]] stat. The primary stats these abilities use are [[Stats#Sexiness|Sexiness]] and Temptation. There are some Mental spells that use [[Stats#Spellpower|Spellpower]] versus Magic Resistance.
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|}
  
=Combat status effects=
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==Resistance==
Currently just a list with sources
 
==Armorer==
 
==Aroused==
 
Reduced Resistances (all), Evasion, and Focus
 
  
[[Amazon Strike]], [[Allure]], [[Effigy]]
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==Weapon Buff==
==Bleeding==
 
Unresistable damage over time (organics only)
 
  
[[Rend]]
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==Threat==
==Blinded==
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Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, [[Warrior|Warriors]] and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some [[Powers]] may additionally amplify or reduce the Threat of the user or a target. See [[Stats]] for a sample of how threat looks like.
Reduced Accuracy and Evasion
 
  
[[Sun of Jassira]]
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==Sensing==
==Burning==
 
Fire damage over time. +25% Frost resistance for the duration
 
  
[[White Fire]]
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Attempting to sense an enemy can reveal important information about an enemy type, including but not limited to: their powers, their sexual likes and dislikes, their elemental resistances, and stats. Sensing  will also reveal if an enemy has powers that can be stolen via mirror stance.
==Disarmed==
 
Must use action to re-arm / change weapon
 
==Feather Dance==
 
self-inflicted [[Harpy]] effect
 
==Focusing Performance==
 
[[Frenzy]]
 
[[Brint]]
 
==Frigid==
 
Reduced Evasion and gain 25% vulnerability to Crushing damage. +25% Focus for the duration
 
==Knockdown==
 
Acts as a one-round stun; requires action to Stand.
 
==Obscured==
 
+10% Evasion
 
==Poisoned==
 
Poison damage over time (organics only)
 
  
[[Effigy]]
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Once successfully sensed, information about that enemy type will be saved and may be accessed through clicking the enemy's stat pane.
==Prone==
 
critical [[Thunder Strike]]
 
==Restrained==
 
[[Alraune]]
 
==Staggered==
 
Reduced Evasion, Ward, and Damage
 
  
[[Harpy Wingleader]], [[Wolves]]
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As of version '''[[Version history#0.4.9 (August 11, 2021)|0.4.9]]''', sense now has a 100% success chance.
==Spirit Veil==
 
+10% to Evasion and +15% Physical and Magic Resistance
 
  
[[Spirit Veil]]
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Sensing may be vital to formulating strategies to defeat more complex bosses.
==Stunned==
 
Cannot Act. After recovery, gain Stun immunity for 2 turns
 
 
 
[[Effigy Herald]]
 
==Sundered==
 
Reduces total Armor by half
 
 
 
[[Thunder Strike]], [[Effigy Archer]]
 
==Terrified==
 
Reduced Accuracy, Spellpower, and Sexiness
 
==Velun's Blessing==
 
[[Brother Sanders]]
 
==Warlord's Cry==
 
[[Harpy Wingleader]]
 
 
 
=Derived Statistics=
 
note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page.
 
==Offense==
 
===Attack Power===
 
Increases the damage of weapon attacks and physical abilities
 
*+3%/Strength
 
===Spell Power===
 
Increases the damage of spells
 
*+3%/Willpower
 
===Accuracy===
 
Increases chance to hit for all attacks (magic, weapon, tease, etc.)
 
*+1/Agility
 
There are also three sub-stats, which may gain specific bonuses:
 
====Weapon Accuracy====
 
only applies to weapon attacks
 
====Catalyst Accuracy====
 
applies to all spells cast
 
====Sexiness====
 
applies to all Tease attacks.
 
*+1/Presence
 
===Penetration===
 
Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks.
 
*+1/Strength
 
There are also three sub-stats, which may gain specific bonuses:
 
====Armor Penetration====
 
applies to all weapon attacks
 
====Magic Penetration====
 
applies to all spells cast. Also called Spell Penetration
 
====Temptation====
 
applies to all Tease attacks
 
===Critical Chance===
 
Any successful attack has a chance to be upgraded to a Critical Hit.
 
*+1%/Cunning
 
There are also two sub-stats, which may gain specific bonuses:
 
====Weapon Critical====
 
applies to weapon attacks
 
====Catalyst Critical====
 
applies to spell attacks
 
 
 
==Defense==
 
===Armor===
 
*+1/Strength
 
===Warding===
 
*+1/Cunning (assuming same as Arcane Ward)
 
===Focus===
 
*+1/Willpower
 
===Evasion===
 
*+1/Agility
 
 
 
===Resistances===
 
====Physical====
 
*+1/Toughness
 
====Magic====
 
*+1/Cunning
 
====Mental====
 
*+1/Willpower
 
====Acid====
 
====Blight====
 
====Crushing====
 
====Fire====
 
====Frost====
 
====Holy====
 
====Penetrating====
 
====Storm====
 
 
 
====Tease====
 
====Drug====
 
====Pheromone====
 
====Fatigue====
 
====Mind====
 
 
 
 
 
==Self==
 
===Max Health===
 
acts as HP for Melee & Ranged combat
 
*+5/Toughness
 
===Max Resolve===
 
acts as HP for Lust/Fear combat
 
===Initiative===
 
*+1/Agility
 
===Leadership===
 
bonus to your companions’ Attack Power and Spell Power
 
*+2%/Presence
 
===Corruption===
 
===Libido===
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[Category:Wiki page status - Outdated]]

Latest revision as of 04:08, 5 February 2024

Combat

Combat Types

Category Physical Magic Lust/Mental
Target HP HP HP
Info Physical attacks are dependent on the type of damage the weapon does versus Armor and any corresponding resistances. These attacks include the weapon attacks, ranged attacks, weapon powers and physical powers. The main stats when these attacks are involved are Attack Power and Armor Penetration. Magic attacks are primarily attacks from Powers that use the Spell tag. These attacks are amplified by Catalysts and apply damage versus Ward and any corresponding resistances. Magic attacks are not limited to offensive abilities and do include defensive and supportive spells. The main stats when using magic abilities are Spellpower and Spell Penetration. Mental and Lust attacks primarily involve invoking fear and panic into the heart and minds of the targeted opponent, or just makes them really horny. These types of attacks typically use the Tease tag and damage of this type is reduced by the Focus stat. The primary stats these abilities use are Sexiness and Temptation. There are some Mental spells that use Spellpower versus Magic Resistance.

Resistance

Weapon Buff

Threat

Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. Threat is represented by the colored gemstone near your name. A green threat indicates a low chance of being targeted, while a more red hue represents a more threatening combatant. All creatures have Threat, and any character not directly controlled by the player is beholden to its whims. Typically, Warriors and characters who deliver high-damage hits or high-healing abilities will generate Threat most quickly. Some Powers may additionally amplify or reduce the Threat of the user or a target. See Stats for a sample of how threat looks like.

Sensing

Attempting to sense an enemy can reveal important information about an enemy type, including but not limited to: their powers, their sexual likes and dislikes, their elemental resistances, and stats. Sensing will also reveal if an enemy has powers that can be stolen via mirror stance.

Once successfully sensed, information about that enemy type will be saved and may be accessed through clicking the enemy's stat pane.

As of version 0.4.9, sense now has a 100% success chance.

Sensing may be vital to formulating strategies to defeat more complex bosses.