Difference between revisions of "Ships"
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===Ships=== | ===Ships=== | ||
---- | ---- | ||
− | Ships are primarily used for transporting [[Captain Steele]] and | + | Ships are primarily used for transporting [[Captain Steele]] and their [[crew]]. |
− | Aside from transportation, there are a few extra things Steele can do while inside their ship | + | Aside from transportation, there are a few extra things Steele can do while inside their ship: |
* Safely sleep | * Safely sleep | ||
* Masturbate | * Masturbate | ||
− | * Shower to remove | + | * Shower to remove status effects including |
+ | ** All types of cumflation | ||
+ | ** Cum covered | ||
+ | ** Mare musk | ||
+ | ** Pussy plugged | ||
+ | ** Sweaty | ||
Ships are also used in ship combat against other ships. | Ships are also used in ship combat against other ships. | ||
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− | === | + | ===List of Ships=== |
---- | ---- | ||
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====Acquirable Ships==== | ====Acquirable Ships==== | ||
---- | ---- | ||
Line 83: | Line 59: | ||
| 2 | | 2 | ||
− | | | + | |[[Machine Gun]] |
| 10 | | 10 | ||
− | | | + | | Preinstalled: [[Laser Cannon]] |
| 27200 | | 27200 | ||
|- | |- | ||
Line 107: | Line 83: | ||
| 20 | | 20 | ||
| | | | ||
− | | | + | | 44999 |
|- | |- | ||
| [[Colt XLR]] | | [[Colt XLR]] | ||
Line 128: | Line 104: | ||
| 30 | | 30 | ||
| | | | ||
− | | | + | | 51299 |
|- | |- | ||
| [[Spearhead SS]] | | [[Spearhead SS]] | ||
Line 149: | Line 125: | ||
| 20 | | 20 | ||
| | | | ||
− | | | + | | 58999 |
|- | |- | ||
| [[Moondast Gruss]] | | [[Moondast Gruss]] | ||
Line 200: | Line 176: | ||
| 200 | | 200 | ||
| 25 | | 25 | ||
− | | | + | | 10 |
+ | | 35 | ||
| 20 | | 20 | ||
− | | | + | | 40 |
− | |||
| 30 | | 30 | ||
| 22.5 | | 22.5 | ||
− | | | + | | 14 |
| 2 | | 2 | ||
<!--| ''(none)''--> | <!--| ''(none)''--> | ||
Line 235: | Line 211: | ||
| | | | ||
| 399999 | | 399999 | ||
+ | |- | ||
+ | | [[Sidewinder(ship)|Sidewinder]] | ||
+ | | 6000 | ||
+ | | 30 | ||
+ | | 6015 | ||
+ | | 45 | ||
+ | | 400 | ||
+ | | 85 | ||
+ | | 30 | ||
+ | | 65 | ||
+ | | 55 | ||
+ | | 120 | ||
+ | | 92.5 | ||
+ | | 90 | ||
+ | | 10 | ||
+ | | 3 | ||
+ | <!--| ''(none)''--> | ||
+ | | [[Heavy Armor]] | ||
+ | | 30 | ||
+ | | | ||
+ | | 1499967 | ||
+ | |- | ||
+ | | [[Blade (Ship)|Blade]] | ||
+ | | 3500 | ||
+ | | 60 | ||
+ | | 3500 | ||
+ | | 60 | ||
+ | | 350 | ||
+ | | 75 | ||
+ | | 70 | ||
+ | | 25 | ||
+ | | 50 | ||
+ | | 45 | ||
+ | | 62.5 | ||
+ | | 92.5 | ||
+ | | 8 | ||
+ | | 4 | ||
+ | <!--| ''(none)''--> | ||
+ | | [[Laser Cannon]]<br>[[Missile Turret]] | ||
+ | | 40 | ||
+ | | | ||
+ | | 800855 | ||
|- | |- | ||
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table | <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | ||
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| Modules<br>Installed | | Modules<br>Installed | ||
| Fixed<br>equipment | | Fixed<br>equipment | ||
+ | | Storage<br>space | ||
+ | | Misc | ||
| Base Price | | Base Price | ||
|- | |- | ||
--> | --> | ||
|} | |} | ||
− | |||
====Enemy Ships==== | ====Enemy Ships==== | ||
---- | ---- | ||
+ | {{ContentWarning|message=Stats below are as during combat thus as affected by upgrades}} | ||
+ | |||
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | {|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" | ||
|+ <span id="Obtainable ships"></span>Armor Stats | |+ <span id="Obtainable ships"></span>Armor Stats | ||
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| 55 | | 55 | ||
| [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]] | | [[Machine Gun]]<br>[[Thermal Cannon]]<br>[[Repair Module]] | ||
+ | |- | ||
+ | | [[Dr. Teyaal’s MS-XI]] | ||
+ | | 6000 | ||
+ | | 50 | ||
+ | | 2015 | ||
+ | | 10 | ||
+ | | 400 | ||
+ | | 50 | ||
+ | | 26 | ||
+ | | 100 | ||
+ | | 70 | ||
+ | | 25 | ||
+ | | 125 | ||
+ | | 33 | ||
+ | | [[Thermal Cannon]]<br>[[Laser Cannon]]<br>[[Coil Cannon]]<br>[[Shield Upgrade]]<br>[[Tuned Emitters]]<br>[[Shield Vampire]]<br>[[Capacitor Bank]]<br>[[Shield Disruptor]] | ||
+ | |- | ||
+ | | [[Star Viper Spearhead SS]] | ||
+ | | 2000 | ||
+ | | 20 | ||
+ | | 4515 | ||
+ | | 55 | ||
+ | | 250 | ||
+ | | 50 | ||
+ | | 35 | ||
+ | | 25 | ||
+ | | 35 | ||
+ | | 35 | ||
+ | | 42.5 | ||
+ | | 52.5 | ||
+ | | [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] | ||
+ | |- | ||
+ | | [[Cyberdale K7]] | ||
+ | | 2000 | ||
+ | | 10 | ||
+ | | 2590 | ||
+ | | 5 | ||
+ | | 300 | ||
+ | | 45 | ||
+ | | 5 | ||
+ | | 55 | ||
+ | | 75 | ||
+ | | 60 | ||
+ | | ? | ||
+ | | ? | ||
+ | | [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]] | ||
+ | |- | ||
+ | | [[Gabass Gruss]] | ||
+ | | - | ||
+ | | - | ||
+ | | 8060 | ||
+ | | 75 | ||
+ | | 300 | ||
+ | | 30 | ||
+ | | 5 | ||
+ | | 10 | ||
+ | | 40 | ||
+ | | 55 | ||
+ | | ? | ||
+ | | ? | ||
+ | | [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]] | ||
+ | |- | ||
+ | | [[Guardian of Flame]] | ||
+ | | 6500 | ||
+ | | 20 | ||
+ | | 1500 | ||
+ | | 25 | ||
+ | | 250 | ||
+ | | 75 | ||
+ | | 60 | ||
+ | | 40 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | ? | ||
+ | | ? | ||
+ | | [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]] | ||
|- | |- | ||
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table | <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | ||
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|} | |} | ||
''* Accuracy and evasion stats have to be calculated manually and may be wrong | ''* Accuracy and evasion stats have to be calculated manually and may be wrong | ||
+ | |||
+ | ===Ship Stats === | ||
+ | ---- | ||
+ | List of stats and their purposes | ||
+ | ==== Explanation ==== | ||
+ | ---- | ||
+ | ; Shields | ||
+ | * First layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]] and will fully regenerate after leaving combat. | ||
+ | ; Shield Def | ||
+ | * Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[Ship weapons]]. | ||
+ | ; Armor | ||
+ | * The second and final layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[Vahn]] or [[Shekka]] if she is a crew member. Requires a ship to be in port for repairs. | ||
+ | ; Armor Def''' | ||
+ | * Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[Ship weapons]]. | ||
+ | ; Ship Energy Store | ||
+ | * The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[Ship weapons|weapons]] and use certain [[ship Gadgets|ship gadgets]]. You will always begin combat with full ship energy. | ||
+ | ; Ship Energy Generation | ||
+ | * The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment. | ||
+ | ; Agility | ||
+ | * The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion. | ||
+ | ; Sensors | ||
+ | * The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy. | ||
+ | ; Systems | ||
+ | * Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat. | ||
+ | ; Thrust | ||
+ | * Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using '''Escape!'''. | ||
+ | ; Accuracy | ||
+ | * Determines the chance to hit with the ship's weapons when using '''Battle!''' during combat. | ||
+ | ; Evasion | ||
+ | * Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using '''Evade!''' at the cost of preventing ship equipment use for that combat round. | ||
+ | ; Module/Crew Capacity | ||
+ | * The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. | ||
+ | ; Weapon Capacity | ||
+ | * The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. | ||
+ | ; Fixed Equipment | ||
+ | * Ship [[Ship weapons|weapons]], [[ship upgrades|upgrades]] and [[ship Gadgets|gadgets]] that can not be removed and do not count against the ship equipment limit. | ||
+ | ; Storage space | ||
+ | * Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. | ||
+ | ; Bonus crew capacity | ||
+ | * Additional crew capacity that is not affected by '''Module/Crew Capacity'''. | ||
+ | |||
+ | ==== Calculated Values ==== | ||
+ | ---- | ||
+ | Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)<br> | ||
+ | '''Evasion''' | ||
+ | * Ship thrust/2 + Ship agility | ||
+ | '''Accuracy''' | ||
+ | * Ship systems/2 + Ship sensors | ||
+ | |||
+ | ==== Ship Stat Bonuses ==== | ||
+ | ---- | ||
+ | Ships owned by [[Captain Steele]] receive a bonus to certain stats based on [[Captain Steele|Steele's]] own [[Ground Combat Mechanics|stats]]<br> | ||
+ | '''Evasion''' | ||
+ | * +[[Reflexes]]/4 | ||
+ | '''Accuracy''' | ||
+ | * +[[Aim]]/4 | ||
+ | '''Armor''' | ||
+ | * +([[Physique]]/([[Captain Steele|Steele's]] level *50)*100)% Bonus armor | ||
+ | ** The highest achievable bonus is* | ||
+ | *** 12% at max physique with '''Quivering Quasar''' [[Status Effects|status effect]] and [[Signet of Bravery]] as [[accessory]] equiped | ||
+ | *** 10% at max physique without bonuses | ||
+ | '''Shields''' | ||
+ | * +([[Willpower]]/([[Captain Steele|Steele's]] level *20)*100)% Bonus shields | ||
+ | ** The highest achievable bonus is* | ||
+ | *** 30% with '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]] | ||
+ | *** 25% without '''"[[perks by source#Iron Will|Iron Will]]"''' [[perks|perk]] | ||
+ | '''Weapon Damage''' (hidden) | ||
+ | * +[[Aim]]/2 | ||
+ | |||
+ | '' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire. | ||
+ | |||
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[[Category:spaceships| ]] | [[Category:spaceships| ]] | ||
[[Category:Player spaceships| ]] | [[Category:Player spaceships| ]] | ||
+ | [[Category:Pre-Java Script conversion]] |
Latest revision as of 13:51, 28 July 2024
Ships
Ships are primarily used for transporting Captain Steele and their crew.
Aside from transportation, there are a few extra things Steele can do while inside their ship:
- Safely sleep
- Masturbate
- Shower to remove status effects including
- All types of cumflation
- Cum covered
- Mare musk
- Pussy plugged
- Sweaty
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 44999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 51299 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 58999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret |
40 | 800855 |
Enemy Ships
Stats below are as during combat thus as affected by upgrades |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
Dr. Teyaal’s MS-XI | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | Thermal Cannon Laser Cannon Coil Cannon Shield Upgrade Tuned Emitters Shield Vampire Capacitor Bank Shield Disruptor |
Star Viper Spearhead SS | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | Sensor Suite Stealth Field Generator Heavy Armor Heavy Armor |
Cyberdale K7 | 2000 | 10 | 2590 | 5 | 300 | 45 | 5 | 55 | 75 | 60 | ? | ? | EM Turret Coil Cannon Holographic Mirror System Shield Vampire |
Gabass Gruss | - | - | 8060 | 75 | 300 | 30 | 5 | 10 | 40 | 55 | ? | ? | Coil Cannon Repair Module Capacitor Vampire Redundant Plating Heavy Armor |
Guardian of Flame | 6500 | 20 | 1500 | 25 | 250 | 75 | 60 | 40 | 30 | 60 | ? | ? | Missile Bay Missile Bay Disintegration Cannon |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship systems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar status effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
Weapon Damage (hidden)
- +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.