Difference between revisions of "Tech Specialist"

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(→‎Class Specialties: Added Levels 11 & 12)
(→‎Notes: Clarified the Flurry Attack penalty, added Overclock note.)
 
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|align="left"| Your base Energy increases to 150.
 
|align="left"| Your base Energy increases to 150.
 
|-
 
|-
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|align="center"|12
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|align="left"| <span id="Holofield Emitters"></span><b>Holofield Emitters</b>
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|align="left"| Grants +1 sexiness and +2 resolve while your shields are active.
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|-
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|}
 
|}
 
</onlyinclude>
 
</onlyinclude>
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|align="center"|3
 
|align="center"|3
 
|align="center"| <b>Overcharge</b>
 
|align="center"| <b>Overcharge</b>
|align="center"| <b>Volley</b>
+
|align="center"| <b>Charge Weapon</b>
 
|-
 
|-
 
|align="center"|4
 
|align="center"|4
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|align="center"| <b>Specialized Combatant</b>
 
|align="center"| <b>Specialized Combatant</b>
 
|align="center"| <b>Second Striker</b>
 
|align="center"| <b>Second Striker</b>
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|-
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|align="center"|13
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|align="center"| <b>Molten Shot</b>
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|align="center"| <b>Static Strike</b>
 
|-
 
|-
 
|}
 
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|align="left"| <span id="Deadly_Shock"></span><b>Deadly Shock</b>
 
|align="left"| <span id="Deadly_Shock"></span><b>Deadly Shock</b>
 
|align="left"| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.
 
|align="left"| Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.
 +
|-
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|align="center" rowspan="2"|10
 +
|align="left"| <span id="Boosted_Charges"></span><b>Boosted Charges</b>
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|align="left"| Enhances your gravidic and thermal disruptors’ damage, and also provides secondary effects. Gravidic Disruptor leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal Disruptor has a chance of lighting your foes on fire.
 +
|-
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|align="left"| <span id="Linked_Emitters"></span><b>Linked Emitters</b>
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|align="left"| Grants 5% critical hit chance with energy weapons while your shields are up.
 
|-
 
|-
 
|align="center" rowspan="2"|11
 
|align="center" rowspan="2"|11
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|align="left"| <span id="Second Striker"></span><b>Second Striker</b>
 
|align="left"| <span id="Second Striker"></span><b>Second Striker</b>
 
|align="left"| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
 
|align="left"| Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
 +
|-
 +
|align="center" rowspan="2"|13
 +
|align="left"| <span id="Molten Shot"></span><b>Molten Shot</b>
 +
|align="left"| Massively overheat an energy weapon such that the shot deals large amounts of intelligence-scaled burning damage and applies a damage over time effect.
 +
|-
 +
|align="left"| <span id="Static Strike"></span><b>Static Strike</b>
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|align="left"| Electrically overload a melee weapon for a single strike, dealing intelligence-scaled electricity damage that splashes onto other enemies. Automatically stuns robotic and heavily augmented foes.
 
|-
 
|-
 
|}
 
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[[#Rapid Recharge|Rapid Recharge]] Shield restored is equal to Intelligence / 5 + 3.
 
[[#Rapid Recharge|Rapid Recharge]] Shield restored is equal to Intelligence / 5 + 3.
  
[[#Attack Drone|Attack Drone]] base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.
+
[[#Attack Drone|Attack Drone]] base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.
  
 
[[#Overcharge|Overcharge]] damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.
 
[[#Overcharge|Overcharge]] damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.
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[[#Boosted Charges|Boosted Charges]] adds Level + Intelligence damage.
 
[[#Boosted Charges|Boosted Charges]] adds Level + Intelligence damage.
  
The [[Perks_by_source#Fuck_Sense|Fuck Sense]] Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence.  
+
[[#Perpetual Energy|Perpetual Energy]] activates every time the Shield takes damage, so multi-hit attacks generate more Energy, as do multi-combatant fights.
 +
 
 +
[[#Deployable Turret|Deployable Turret]] has 200 Shields and Health. It doesn't scale by Captain Steele's level, stats or '''Attack Drone''' or '''Drone Control'''. Can only be deployed once per combat.
 +
 
 +
The bonus attack provided by [[#Overclock|Overclock]] is a full attack.
 +
 
 +
The [[Perks_by_source#Fuck_Sense|Fuck Sense]] Perk changes most of the Tech Specialists intelligence-based effects to use libido in place of intelligence.
  
 
:- Effective intelligence seems to be: (M) * (L%/100%)= Effective Intelligence, where M is Maximum Intelligence and L is libido.
 
:- Effective intelligence seems to be: (M) * (L%/100%)= Effective Intelligence, where M is Maximum Intelligence and L is libido.
  
The bonus attack provided by [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]] do not have an accuracy reduction if the weapon used has the "Bonus Hit Rate" flag.
+
The bonus attack provided by [[#Second_Attack|Second Attack]] and [[#Second_Shot|Second Shot]] has a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the '''Bonus Hit Rate''' flag, or if the target is '''Stunned''' or '''Paralyzed'''.
[[Category:Character classes ]]
+
 
 +
[[#Specialized Combatant|Specialized Combatant]] only applies to [[#Second Attack|Second Attack]] and [[#Second_Shot|Second Shot]].
 +
 
 +
[[#Molten Shot|Molten Shot]]: Ranged damage*2 + (Intelligence*2 + Level) Burning. Applies Burn DoT equal to Intelligence/3 + 4 if target has < 50% Burning Resistance. Requires an Energy Weapon.
 +
 
 +
[[#Static Strike|Static Strike]]: Melee damage*2 + (Intelligence*2 + Level*2) Electric. Group damage: Intelligence + 15 Electric. Inherits melee weapon flags and damage types, so a '''Crushing''' weapon can do a lot of damage against a target with '''Deep Freeze'''. Requires an Energy Weapon.
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[[Category:Character classes]]
 
[[Category:Pre-Java Script conversion]]
 
[[Category:Pre-Java Script conversion]]

Latest revision as of 11:39, 18 August 2024

Tech Specialist Job Training

Description

As a tech specialist, your abilities would rely heavily on your intelligence and aim. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.

Class Specialties

Starter Items

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2 Shield Tweaks Grants your shield generator an additional 2 points of shield protection per level.
3 Static Burst Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
4 Armor Tweaks Grants a 20% bonus to defense values provided by equipped armor.
5 Enhanced Dampeners Grants a 50% vulnerability reduction to damage absorbed by your shield generator.
6 Shield Regen Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
7 Fight Smarter Improves melee and ranged accuracy by a small portion of your intelligence.
8 Heroic Reserves Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
9 Advanced Shielding Grants a defense bonus to your shields equal to 10% of your intelligence.
10 Rapid Recharge Grants passive shield regeneration on any turn where no damage is taken.
11 Perpetual Energy Automatically regenerate 1 energy when your shields absorb damage.
12 Boundless Reserves Your base Energy increases to 150.
12 Holofield Emitters Grants +1 sexiness and +2 resolve while your shields are active.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level Offensive Defensive
2 Attack Drone Shield Booster
3 Overcharge Charge Weapon
4 Power Surge Deflector Regeneration
5 Gravidic Disruptor Thermal Disruptor
6 Gun Tweaks Weapon Tweaks
7 Charge Shield Shield Hack
8 Second Attack Second Shot
9 Drone Control Deadly Shock
10 Boosted Charges Linked Emitters
11 Overclock Deployable Turret
12 Specialized Combatant Second Striker
13 Molten Shot Static Strike
Special Abilities
Level Name Description
1 Paralyzing Shock
(Starter Ability)
An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
2 Attack Drone Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.
Shield Booster Grants a further increase to your shield generator, providing an additional eight points of protection per level.
3 Overcharge Grants the ability to perform a single ranged attack for 200% normal damage. Higher intelligence will increase the chances to stun the target with the shot. Requires an energy weapon.
Charge Weapon Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
4 Power Surge Grants the ability to restore a moderate amount of shielding and 33 energy. Usable once per combat at no cost.
Deflector Regeneration Grants the ability to restore a moderate amount of shielding and energy over four combat rounds. Usable once per combat at no cost.
5 Gravidic Disruptor Grants the ability to deal Unresistable damage to targeted enemies.
Thermal Disruptor Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.
6 Gun Tweaks Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
Weapon Tweaks Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
7 Charge Shield Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.
Shield Hack Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.
8 Second Attack Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
Second Shot Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
9 Drone Control Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.
Deadly Shock Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.
10 Boosted Charges Enhances your gravidic and thermal disruptors’ damage, and also provides secondary effects. Gravidic Disruptor leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal Disruptor has a chance of lighting your foes on fire.
Linked Emitters Grants 5% critical hit chance with energy weapons while your shields are up.
11 Overclock Grants the ability to overclock yourself into a hastened state for four turns, adding +5 evasion and an additional attack during basic melee or ranged strikes.
Deployable Turret Grants the ability to place a defensive turret on the field that will deal - and take - damage on its own.
12 Specialized Combatant Your bonus flurry attack for ranged or melee is upgraded to have full accuracy.
Second Striker Allows you to become comfortable making bonus flurry attacks with melee AND ranged attacks.
13 Molten Shot Massively overheat an energy weapon such that the shot deals large amounts of intelligence-scaled burning damage and applies a damage over time effect.
Static Strike Electrically overload a melee weapon for a single strike, dealing intelligence-scaled electricity damage that splashes onto other enemies. Automatically stuns robotic and heavily augmented foes.


Notes

Enhanced Dampeners decreases Shield weaknesses. For example, the standard -50% Electric Resistance becomes -25%.

Fight Smarter Accuracy bonus is equal to Intelligence / 7.

Rapid Recharge Shield restored is equal to Intelligence / 5 + 3.

Attack Drone base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.

Overcharge damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.

Charge Weapon gives bonus Electric damage equal to 66% Intelligence for the encounter for 15 Energy. Also gives one attack when activated, which does not stack with Second Attack.

Power Surge Shield regained equals Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25.

Deflector Regeneration Shield regained equals (Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25) / 3 for 4 turns. Effectively gives 4/3 the amount of Shields compared to Power Surge.

Gravidic Disruptor damage equals 15 + Level * 2.5 + Intelligence / 1.5.

Thermal Disruptor damage equals 20 + level * 4 + Intelligence.

Gun Tweaks and Weapon Tweaks only applies to base weapon damage, not bonus damage from Aim or Physique.

Charge Shield damage equals 10 + Level * 3 + Intelligence.

Shield Hack Damage equals 25 + Level * 2.5 + Intelligence / 1.6.

Deadly Shock damage equals 10 + Level * 2 + Intelligence / 1.25.

Boosted Charges adds Level + Intelligence damage.

Perpetual Energy activates every time the Shield takes damage, so multi-hit attacks generate more Energy, as do multi-combatant fights.

Deployable Turret has 200 Shields and Health. It doesn't scale by Captain Steele's level, stats or Attack Drone or Drone Control. Can only be deployed once per combat.

The bonus attack provided by Overclock is a full attack.

The Fuck Sense Perk changes most of the Tech Specialists intelligence-based effects to use libido in place of intelligence.

- Effective intelligence seems to be: (M) * (L%/100%)= Effective Intelligence, where M is Maximum Intelligence and L is libido.

The bonus attack provided by Second Attack and Second Shot has a 45% chance to miss, regardless of Accuracy. The penalty is ignored if the weapon used has the Bonus Hit Rate flag, or if the target is Stunned or Paralyzed.

Specialized Combatant only applies to Second Attack and Second Shot.

Molten Shot: Ranged damage*2 + (Intelligence*2 + Level) Burning. Applies Burn DoT equal to Intelligence/3 + 4 if target has < 50% Burning Resistance. Requires an Energy Weapon.

Static Strike: Melee damage*2 + (Intelligence*2 + Level*2) Electric. Group damage: Intelligence + 15 Electric. Inherits melee weapon flags and damage types, so a Crushing weapon can do a lot of damage against a target with Deep Freeze. Requires an Energy Weapon.