Difference between revisions of "Ships"
(→Enemy Ships: Updated Cyberdale & Pirate Gruss, added Guardian of Flame) |
|||
(11 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
===Ships=== | ===Ships=== | ||
---- | ---- | ||
− | Ships are primarily used for transporting [[Captain Steele]] and | + | Ships are primarily used for transporting [[Captain Steele]] and their [[crew]]. |
− | Aside from transportation, there are a few extra things Steele can do while inside their ship | + | Aside from transportation, there are a few extra things Steele can do while inside their ship: |
* Safely sleep | * Safely sleep | ||
* Masturbate | * Masturbate | ||
− | * Shower to remove | + | * Shower to remove status effects including |
− | ** | + | ** All types of cumflation |
+ | ** Cum covered | ||
+ | ** Mare musk | ||
** Pussy plugged | ** Pussy plugged | ||
+ | ** Sweaty | ||
Ships are also used in ship combat against other ships. | Ships are also used in ship combat against other ships. | ||
Line 80: | Line 83: | ||
| 20 | | 20 | ||
| | | | ||
− | | | + | | 44999 |
|- | |- | ||
| [[Colt XLR]] | | [[Colt XLR]] | ||
Line 101: | Line 104: | ||
| 30 | | 30 | ||
| | | | ||
− | | | + | | 51299 |
|- | |- | ||
| [[Spearhead SS]] | | [[Spearhead SS]] | ||
Line 122: | Line 125: | ||
| 20 | | 20 | ||
| | | | ||
− | | | + | | 58999 |
|- | |- | ||
| [[Moondast Gruss]] | | [[Moondast Gruss]] | ||
Line 341: | Line 344: | ||
| 52.5 | | 52.5 | ||
| [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] | | [[Sensor Suite]]<br>[[Stealth Field Generator]]<br>[[Heavy Armor]]<br>[[Heavy Armor]] | ||
+ | |- | ||
+ | | [[Cyberdale K7]] | ||
+ | | 2000 | ||
+ | | 10 | ||
+ | | 2590 | ||
+ | | 5 | ||
+ | | 300 | ||
+ | | 45 | ||
+ | | 5 | ||
+ | | 55 | ||
+ | | 75 | ||
+ | | 60 | ||
+ | | ? | ||
+ | | ? | ||
+ | | [[EM Turret]]<br>[[Coil Cannon]]<br>[[Holographic Mirror System]]<br>[[Shield Vampire]] | ||
+ | |- | ||
+ | | [[Gabass Gruss]] | ||
+ | | - | ||
+ | | - | ||
+ | | 8060 | ||
+ | | 75 | ||
+ | | 300 | ||
+ | | 30 | ||
+ | | 5 | ||
+ | | 10 | ||
+ | | 40 | ||
+ | | 55 | ||
+ | | ? | ||
+ | | ? | ||
+ | | [[Coil Cannon]]<br>[[Repair Module]]<br>[[Capacitor Vampire]]<br>[[Redundant Plating]]<br>[[Heavy Armor]] | ||
+ | |- | ||
+ | | [[Guardian of Flame]] | ||
+ | | 6500 | ||
+ | | 20 | ||
+ | | 1500 | ||
+ | | 25 | ||
+ | | 250 | ||
+ | | 75 | ||
+ | | 60 | ||
+ | | 40 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | ? | ||
+ | | ? | ||
+ | | [[Missile Bay]]<br>[[Missile Bay]]<br>[[Disintegration Cannon]] | ||
|- | |- | ||
<!-- DO NOT REMOVE used for copy pasting in a new ship in the table | <!-- DO NOT REMOVE used for copy pasting in a new ship in the table | ||
Line 361: | Line 409: | ||
|} | |} | ||
''* Accuracy and evasion stats have to be calculated manually and may be wrong | ''* Accuracy and evasion stats have to be calculated manually and may be wrong | ||
+ | |||
===Ship Stats === | ===Ship Stats === | ||
---- | ---- | ||
Line 366: | Line 415: | ||
==== Explanation ==== | ==== Explanation ==== | ||
---- | ---- | ||
− | + | ; Shields | |
− | * | + | * First layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]] and will fully regenerate after leaving combat. |
− | + | ; Shield Def | |
− | * | + | * Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto [[Ship weapons]]. |
− | + | ; Armor | |
− | * | + | * The second and final layer of health a ship has. Can be regenerated in combat with certain [[ship Gadgets|ship gadgets]], or slowly outside of combat by a dockmaster NPC such as [[Vahn]] or [[Shekka]] if she is a crew member. Requires a ship to be in port for repairs. |
− | + | ; Armor Def''' | |
− | * | + | * Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto [[Ship weapons]]. |
− | + | ; Ship Energy Store | |
− | * | + | * The maximum amount of energy a ship can store at any one time. Ship energy is used to fire [[Ship weapons|weapons]] and use certain [[ship Gadgets|ship gadgets]]. You will always begin combat with full ship energy. |
− | * ''' | + | ; Ship Energy Generation |
− | + | * The amount of energy a ship will generate each combat turn. Using the '''Recharge!''' ability will double the ship's energy generation for that round, but prevent the use of other equipment. | |
− | + | ; Agility | |
− | * | + | * The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion. |
− | + | ; Sensors | |
− | * | + | * The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy. |
− | + | ; Systems | |
− | * | + | * Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat. |
− | * ''' | + | ; Thrust |
− | + | * Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using '''Escape!'''. | |
− | * ''' | + | ; Accuracy |
− | + | * Determines the chance to hit with the ship's weapons when using '''Battle!''' during combat. | |
− | * ''' | + | ; Evasion |
− | + | * Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using '''Evade!''' at the cost of preventing ship equipment use for that combat round. | |
− | + | ; Module/Crew Capacity | |
− | * | + | * The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity. |
− | + | ; Weapon Capacity | |
− | * | + | * The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module. |
− | + | ; Fixed Equipment | |
− | + | * Ship [[Ship weapons|weapons]], [[ship upgrades|upgrades]] and [[ship Gadgets|gadgets]] that can not be removed and do not count against the ship equipment limit. | |
− | * | + | ; Storage space |
− | + | * Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold. | |
− | + | ; Bonus crew capacity | |
− | + | * Additional crew capacity that is not affected by '''Module/Crew Capacity'''. | |
+ | |||
==== Calculated Values ==== | ==== Calculated Values ==== | ||
---- | ---- | ||
Line 406: | Line 456: | ||
* Ship thrust/2 + Ship agility | * Ship thrust/2 + Ship agility | ||
'''Accuracy''' | '''Accuracy''' | ||
− | * Ship | + | * Ship systems/2 + Ship sensors |
==== Ship Stat Bonuses ==== | ==== Ship Stat Bonuses ==== | ||
Line 428: | Line 478: | ||
* +[[Aim]]/2 | * +[[Aim]]/2 | ||
− | '' ''* | + | '' ''* Highest achievable bonus is calculated at level 10, without the '''Perfect Simulant''' [[status Effects|status effect]] as it requires the use of certain [[Fated Names]] or save editing to acquire. |
Line 437: | Line 487: | ||
[[Category:spaceships| ]] | [[Category:spaceships| ]] | ||
[[Category:Player spaceships| ]] | [[Category:Player spaceships| ]] | ||
+ | [[Category:Pre-Java Script conversion]] |
Latest revision as of 13:51, 28 July 2024
Ships
Ships are primarily used for transporting Captain Steele and their crew.
Aside from transportation, there are a few extra things Steele can do while inside their ship:
- Safely sleep
- Masturbate
- Shower to remove status effects including
- All types of cumflation
- Cum covered
- Mare musk
- Pussy plugged
- Sweaty
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity |
Weapon Capacity |
Fixed equipment |
Storage space |
Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 44999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 51299 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon |
20 | 58999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module |
5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster |
30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor |
25 (Wardrobe) |
399999 | |
Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret |
40 | 800855 |
Enemy Ships
Stats below are as during combat thus as affected by upgrades |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation |
Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
Dr. Teyaal’s MS-XI | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | Thermal Cannon Laser Cannon Coil Cannon Shield Upgrade Tuned Emitters Shield Vampire Capacitor Bank Shield Disruptor |
Star Viper Spearhead SS | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | Sensor Suite Stealth Field Generator Heavy Armor Heavy Armor |
Cyberdale K7 | 2000 | 10 | 2590 | 5 | 300 | 45 | 5 | 55 | 75 | 60 | ? | ? | EM Turret Coil Cannon Holographic Mirror System Shield Vampire |
Gabass Gruss | - | - | 8060 | 75 | 300 | 30 | 5 | 10 | 40 | 55 | ? | ? | Coil Cannon Repair Module Capacitor Vampire Redundant Plating Heavy Armor |
Guardian of Flame | 6500 | 20 | 1500 | 25 | 250 | 75 | 60 | 40 | 30 | 60 | ? | ? | Missile Bay Missile Bay Disintegration Cannon |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for "system checks" in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship systems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasar status effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Shields
Weapon Damage (hidden)
- +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulant status effect as it requires the use of certain Fated Names or save editing to acquire.